SSF4 AE: Revenge of the Orbs

Agree, I don’t use them too often either and I’m not too bothered by it and when facing shoto’s I’ll start absorbing a few instead of reflecting like I usually do.

if you’re not drilling after a cr.strong, cr.forward every chance you get, then yea. Most of the time I’m close to super meter or already have Super before the end of the first round. Mainly cause I don’t use the meter outside of super most of my matches.

I’ll prob drop rose in ae, played her in. Vanilla dropped her and moved to sim, picked her back up in super and love her, but looks like she’s back to or close to vanilla status

Gonna just work on my mak and sim…

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It already has 4f startup… unless they’re referring to changes from old loctest to current loctest and not changes from SSFIV to the current loctest. With invincibility gone, hopefully it at least still has 0 recovery.

The nerfs on spark is gonna hurt on fb wars matchup, especially guile and sim.

Still we don’t know how much meter it builds in the new version, she could still build meter with sparks faster than other FB characters just not as much as before. Top it with absorbs and I don’t think Rose’s meter gain will be hurt all that much. Or at least here’s being hopeful. =/

I don’t quite get it, why is the meter now a problem? She doesn’t have any abusable EX moves anyway, surely not in Super SF4 as her EX FB has been toned down in damage. Her super is great, true, but also her last true reversal now.
Why would Capcom decide that meter imposes a problem on Rose’s balance. Was it the EX/Super she got? Or is it because they thought they needed one more nerf next to the U2 nerf to make her more balanced.

If so I ask the same question again: if Capcom truly nerfs Rose, is there a valid reason for this that we failed to see during Super?

Besides that tho I think the hardcore fans in this community should be happy with this change, as it currently implies not just a nerf to U2, but also a buff because it starts up more quickly (albeit with wrong data it seems). That means Rose becomes more technical since she can link the Ultra of normals, instead of merely after FADC or juggles. AE will bring new combos, and they will be hard to do.
This shifts U2 from the braindead reversal with funny combo and mixup options to the ultimate combo-machine.

Wasn’t Guile getting the same nerf as Rose as well in regards to how much meter he builds with SB in AE? And it might not be a huge difference in the amount of meter she builds. Hopefully it’s only slightly lessened.

I thought orbs already had 4 frame start up? Losing her invincibility is dumb, after a knock down what is she going to do? She’s going to be more easily pressured now with random shit trading or beating out the orbs. And if she has enough time to block she’s going to end up losing 1 orb each time. Trash…

Well I hope her focus attack got buffed. I was fine with the speed, but the range is horrible. Granted you can combo pretty easily off EX Sparks, but theres been too many times where that shit whiffs right in someones face. It has like Rufus/Balrog range.

only at initial stages of fb war i use sparks (full screen ?) then i would absorb a couple (usually this brings fb war to a halt).

mp reflect vs sonic booms :wgrin: (especially mid range)

random hp reflect vs akuma/gouken (air and grounded fb)

thats how i mostly play fb wars. :sweat:

i’m all for U2 being able to link off normals and whatnot but considering it’s more of a defensive tool from the get go, I don’t see the effort in trying to style with U2 when the setups already found for offense is good enough.

Are you really going to risk a round or a possible reversal because you tried to link U2 off a cr.short? Especially when you have better setups when the chance presents itself?

Someone did say her FA came out faster, but that isn’t really confirmed as of yet. I thought the orbs had a 5f start-up, not 4f?

her FA may come out faster, but it still has crap and misleading range.

Yup, I’ve whiffed that way too many times.
http://shoryuken.com/wiki/images/1/1f/Focus.jpg

I think they should’ve just made a U2 a complete wake up option where it has no juggle properties, and it scales x2 like FA.

But you can’t Soul Throw after it or do too much to convert, but it still gives you the wakeup.

but whatevs, I’m all for linking into it :D.

If the faster FA is confirmed, it’s gonna make me really happy. In some matchups (Dhalsim, dive kick characters, shotos) it may be even more useful than an invincible U2.

The spark meter nerf would make sense to fix the Guile matchup, if it wasn’t for the fact they nerfed Guile’s as well :smiley:
But I heard they are making his f+MK actually invulnerable to low attacks, this could make it really useful against slides.

no…

Any more information/confirmation on what the deal is with Soul Satellite? It’d be a good FAQ question for the developer’s blog.

Clarify something for me: I know it looses invincibility, but can you still block right after activating U2?

According to the latest news, in AE you can actually block after U2 one frame earlier than you can now. Hope that makes you happy :smiley:
But yeah, you still have 3 frames of startup when you can’t do anything and you are not invulnerable.