SSF4 AE Guy Changes

Hi All, here are a few of the things I noticed about Guy from the one time I got to use him:

His c.sh is delicious. In the console version, it took some timing to link c.sh into s.mp, but now it just flows as if you hitting c.jab, or so it seems to me. I foresee a lot of damage coming from dudes who are fiending and get a counter hit when the opp goes to throw them.

His s.rh seems a bit faster when I used it and it actually had a continuous hitbox that didn’t trade!! Normally I’d have to time it a lot more strictly to see it hit, but it felt a little cleaner and it didn’t trade like I normally expect it to.

If you play on the ps3, then you’ll be able to land combos with ease. I play on a ps3 with a vizio monitor and when I got to the arcade, it totally felt natural. On that note, gootecks and myself were thinking the game is a little slower (barely noticeable) than console ssf4.

The fact that the TC hits all chars now crouching or standing is awesome. It seems that if the strong hits, the game automatically will let the fp hit regardless of the distance. The shoulder is a still range specific though.

I know his jab hit box is amazing, but I was able to fend off all of the twins divekicks by hitting jab when they went to the air. I thought that was pretty cool.

His flippy grab move seemed a little crappier. When I play the console version, I do the move and press punch anytime I see movement, regardless of range and the game gives me a throw if the opponent’s not ducking. In the arcade, I felt I was getting beat out a lot more, as if the range on the throw box shrunk or something. Maybe that’s just me.

I didn’t get to use close s.mk as I was too busy mashing other buttons.

I believe his jab shoulder is faster. I hit the TC into jab shoulder, into ex shoulder in the corner. Is that possible on the console version?

I felt the startup on his ultra one is better. There is a delay on the console version which makes it crappy, but in the arcade, that ultra came out quick.

Things I’ll have to test:

His ultra 2. I hate that ultra, but since it got better, I’ll look for applications.
S.mk combos.
See if Guy still dies to Ryu c.mk

Please take these impressions with a grain of salt though. My knowledge of frame data is nonexistent and I mainly play by feel, so everything I notated was how it felt. With the xbox and ps3 being different, it could just be me. I’m sure you guys out there will give a more specific write up once you get your hands on it. I’m happy though, he seems more complete instead of the 90% character they shipped out on the console version. He’s definitely a B character now.

thanks a lot for your impressions. It’s good to know guy is more solid and his issues were fixed for the most part. We’re wondering if the range of U2 improved and also please play around with run stop pressure to see if anything improved. It should be better due to 3f cr.lk at the very least. Let us know if you find out anything else that’s awesome.

There’s been a lot of AE vids lately but I don’t care to watch other characters play even if I tried lol, all I’m interested in is watching Guy play.

Thanks for the write up, CF. Did you notice that his walk speed is a little faster? I love that far s.mp is easier to combo into off of low short.

I wonder if Izuna drop has changed at all?

Thanks for the info, anyone want the 1st post updated or should we wait for some hard data, let me know if you want anything updated

Can any of you guys who have access to AE just check if S.MK,S.HK,S.HP can be linked of anything … like Far.HP or C.LP… we can easily confirm its startup then…

since C.LP is +6 and Far.HP is +7…or atleast WAS in ssf4 lol…

Ok, since c.lk is 3 frame now stopping the bushin chain at the HP might allow to link to a c.lk to a new bushin chain since lp-mp-hp has +3 hit advantage ?
Something like that : lp-mp-hp; c.lk xx lp-mp-hp-hk

Could someone try that and see if it’s actually doable ? 'cause from what i tried in the console version, the pushback of the lp-mp-hp make the c.lk whiff so even if the frame data might allow it now, it still need to be tested.

1.it’s not mashing, it’s FIENDING son hahaha.

  1. yes you could do jab shoulder and juggle an ex shoulder in super before. i used to do it if i knocked the opponent in the corner but wasn’t close enough to tag on the hurricane juggle. i wouldn’t doubt it’s easier now though. my guess is if they made jab shoulder -1 on block it might be because it recovers quicker making juggling an ex shoulder after easier.

on a side note… with the TC hitbox being fixed, does any one else think that cr. fierce > TC will work on more characters now? i’m pretty sure it worked on characters with wide hitboxes in super… i’m not sure who… but i know i’ve seen it.

Wait so does this mean that TC will always land as long as St. MP connects? Or where there still be situations where it whiffs. Sorry, I’m still fairly new to the Street Fighter series, so I might ask obvious questions lol.

Still with TC being more viable, it’ll train the opponent to block more IMO. Now I think St. MPxx run stop will be much more useful because it’ll catch the opponent off guard as the opponent will be afraid to try to interrupt block strings.

^Pretty sure TC hits 100% if you get st.mp.Cancelling it into Jab shoulder however,is range dependent.

I’m more intersted to know if they fixed Guy mid screen j.mk crossup against rose and sim

^Yeah that is fucked.Guy is getting fixes for his major problems but they better not leave out the fixes for smaller stuff like this.

nvm…

Wow,Yuns shoulder is everything Guys Hozanto could have been.How comes Yuns EX shoulder has invincibility on startup and Guys doesnt? Why cant we use it to breeze through fireballs on reaction?

Not just that, his ultra connects on airborne opponents too! In what aspect is Guy better?

he is a ninja

Izuna Otoshi coolest move in game nuff said

I don’t think its on startup, Cause I saw Yun get hit out it by doing it too late to punish the fireball. Also compared to Guy, Only has that to really Punish a fireball aside from U2 and that is if he is within Range or Jump over and the possibility of landing a divekick.

Guy now has EX Run Slide/Overhead, MK Tatsu, Bushin Flip, all normal versions of Hozanto and with his Floaty jump and elbow can he avoid them.

guy has EX run into slide, which is ok. i definitely wish that ex hozanto was instantly fireball invincible too though. that was a big deal transitioning over from bison to guy, losing the feeling of an instant fireball punisher like ex scissor kick. ex run is fast too but it feels slower lol

Hey I wish it was too… but even then it would still be space dependent, Yun’s EX Shoulder probably goes 3/4-Full screen probably. Guy’s goes I think 3/4 if that.

Got to play about 15 games as Guy today. There was lots of stuff i wanted to try but it was hard since I played against Marn and Mike Ross most of the time. I was concentrating too hard on winning haha. But anyways, here are a couple things i noticed:

-s.MK is great. I’m guessing 6-7 frames of startup?
-Feels really nice to have TC connect all the time. I experimented a bit with what i thought was max range TC, and it worked fine on a crouching ken.
-EX.run > stop seemed really fast. I tried it during some run stop pressure and the EX flash was so fast that it didnt have time to absorb a hit. I’ll try delaying the stop next time.
-I think lk.tatsu might have lost some lower body invincibility. Chun’s c.lk hit me out of it
-c.lk is ok–I couldnt get much use out of it.
-c.lk > s.mp link felt a bit easier.

Yun match-up:
Neutral jump fails during his dive kick pressure. He has lots of time to punish you on your way down.
Far s.hp beats his dive kicks clean
Instant air grab is useful during his dive kick pressure, but will sometimes whiff if hes too far away.

Hopefully I can get someone record me next time -_-

:amazed: Whoa… Max Range St.Strong on a crouching character… and the Fierce hit??..That is something… its safe to assume that TC will never whiff as long as the Strong hits… They fixed it good

lol…that makes sense… guess the translation meant Guy lost his lower body invinc on lk tatsu…