Hi All, here are a few of the things I noticed about Guy from the one time I got to use him:
His c.sh is delicious. In the console version, it took some timing to link c.sh into s.mp, but now it just flows as if you hitting c.jab, or so it seems to me. I foresee a lot of damage coming from dudes who are fiending and get a counter hit when the opp goes to throw them.
His s.rh seems a bit faster when I used it and it actually had a continuous hitbox that didn’t trade!! Normally I’d have to time it a lot more strictly to see it hit, but it felt a little cleaner and it didn’t trade like I normally expect it to.
If you play on the ps3, then you’ll be able to land combos with ease. I play on a ps3 with a vizio monitor and when I got to the arcade, it totally felt natural. On that note, gootecks and myself were thinking the game is a little slower (barely noticeable) than console ssf4.
The fact that the TC hits all chars now crouching or standing is awesome. It seems that if the strong hits, the game automatically will let the fp hit regardless of the distance. The shoulder is a still range specific though.
I know his jab hit box is amazing, but I was able to fend off all of the twins divekicks by hitting jab when they went to the air. I thought that was pretty cool.
His flippy grab move seemed a little crappier. When I play the console version, I do the move and press punch anytime I see movement, regardless of range and the game gives me a throw if the opponent’s not ducking. In the arcade, I felt I was getting beat out a lot more, as if the range on the throw box shrunk or something. Maybe that’s just me.
I didn’t get to use close s.mk as I was too busy mashing other buttons.
I believe his jab shoulder is faster. I hit the TC into jab shoulder, into ex shoulder in the corner. Is that possible on the console version?
I felt the startup on his ultra one is better. There is a delay on the console version which makes it crappy, but in the arcade, that ultra came out quick.
Things I’ll have to test:
His ultra 2. I hate that ultra, but since it got better, I’ll look for applications.
S.mk combos.
See if Guy still dies to Ryu c.mk
Please take these impressions with a grain of salt though. My knowledge of frame data is nonexistent and I mainly play by feel, so everything I notated was how it felt. With the xbox and ps3 being different, it could just be me. I’m sure you guys out there will give a more specific write up once you get your hands on it. I’m happy though, he seems more complete instead of the 90% character they shipped out on the console version. He’s definitely a B character now.