SSF4 AE Guy Changes

Oh that makes sense… I thought it was gonna be like his Run->overhead…

is run stop pressure the same?

Taken from the video thread.

I’m referring to these vids:

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I could be speaking from the ass here, but at 3:03 in the first combofiend video at family fun arcade, Guy’s walk speed seems slightly faster than it used to. I went into the game and checked it out and it just seemed slightly faster somehow. Am I just imagining this?

^Could very well be.Maybe a subtle change in walk speed because I really cant say.It looks a bit faster IMO but wed need training mode to try it out.

If we could get vids at 60fps… its possible to find the frame data and stuff right? …

either way… at the most Guy is as fast as Fei long … you can easily see that he isnt as fast as Rose in the third video… who is in the next tier in walk speed…

Guy is a beast now period.

<3 s.mk

his forward walking speed seems to be slightly faster…

cant wait to play AE Guy.

Dont get me wrong, all these changes are great…But…lord knows when you will be able to put it to good use…when the biggest fighting game tournament in the world will be using regular SSF4…Im just saying…(not trolling).

We need more vids…hope combofiend posts his impressions

AE will come sooner than we think hopefully.

I’m thinking about just using Ryu or something for console.I dont think I will be able to go back to SSFIV Guy when I play AE.

how do you guys think the use of c.lpx2 st.mp link will change, now that TC doesn’t whiff as bad?

c.lp TC on block you can go into a safe run stop, mp or lp elbow flip, or just a shoulder. TC gives you enough time to confirm into a slide or combo of your choice, or into the above options on block.

i think c.lpx2 st.mp will still have its place, as im sure some characters TC will still whiff, but what do you guys think?

I think the biggest thing, is it opens up more options for guy depending on the

situation…TC into Elbow or tatsu (pushes into corner)…You could target combo reset

into a run…stop and grab…etc… or slide and setup safe jumps against some characters

and continue the abuse. Not to mention a consistent BNB overall.

I’ve noticed that c.lp x 2 > lp,mp,hp,d+hk doesn’t whiff anymore

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TC seems very consistent. Now I’m wondering about lk tatsu and U2 range. I wonder what his bad match ups will be. I’m not really worried about honda anymore, but gief, fei, yun & yang and maybe a few others might be troublesome.

cant wait for frame data

Rog still seems like its gonna be hell.I’m fearing Dee Jay aswell to be honest,Guile was bad in SSFIV for Guy, but Dee Jay seems like the new Guile and Dee Jay was also a bad match for Guy aswell in ‘chocalate’.

I still want to know if any changes to run>overhead have been made.I’m sick of people focusing it when it should do two hits all the time.

I was hoping elbow drop would be fast enough so it’s actually challenging to react to - similar to dive kicks. Just recently some sagat player reacted to my elbow drop with an uppercut > trade > into his ultra.

But I guess people aren’t reporting any differences with the elbow drop. And improved run/stop game coupled with a good elbow drop would have been something. I’m a little dissapointed.

So can HP Hozanto be used like MP Hozanto now? If so, did MP Hozonto get any faster?

I suspect they wanted to keep Guy around the mid tier level. If he was easy mode, he wouldn’t be fun or challenging. I’m just really glad that s.mk is a real footsies tool now. That should really help out in the Chun, Rog, and Bison matchups. The 3 frame c.lk is going to up Guy’s run/stop pressure considerably as well as add some even better high/low mixup involving empty jumps into hit confirm FF chain.