SSF4 AE Cammy Changes and Discussion

crouch strong, close strong. wasnt that on counter hit?? :confused:

Di,

James or bunsomite a few requests:karate:, can either one of you test to see if far s.mk,c.mk, and far s.rh are faster. Especially far s.rh and c.mk, try to punish shoto low forward on reaction with either one. Also test to see if she can link ultra from c.hp from her new combos and test to see if CH c.hp ultra still works. Thx

If she can do so, then no need to worry, haha, we re gonna own severly !!! To be more serious, I guess it would be too good to be true, remember capcom doesn 't want her to be so good. many ppl complained about her for being broken and that s what motivated them to change her gameplay the way they did. I don’t see any other reason for them to do what they did to her otherwise…Whatever good combos she can do, they will suffer of damage reduce, her actual combos are already pretty deadly, the new ones won t be so much more deadly…it’s not in accordance with the game logicof damage reduce. But the real problem is, what is the use of those new deadly combos if she has no means to get in anymore ? Good luck to land them…except if her hitboxes are really, really buffed, and for the moment it didn t catch my eyes at all…Well, let s pray that i m wrong…

st.rh, cr.mk, far rh are all the same as SSF4

Yes cr.hp CH U1 still works.

I don’t to be honest, Seth’s stomps were some retarded shit if you don’t have a DP or very good AA normal before anyone tries to say st.hk for Bison, that generally doesn’t work, normally I have to guess right and nj.hp. Cammy of course has her DP, if he flies he dies unless he corner combos it.

Does anyone know if cl hp, cr lp/lk, far hp combos. That would be pretty sweet, double fierce hit confirm combo.

Or try to do cl hp, cr. mp, far hp/cr. mk, lolololololol please work.

I think push back will be the biggest issue on what combos or not for Cammy now. I mean if push back weren’t an issue at all we’d have things like close fierce, low jab, low fierce, far fierce, or close fierce, close strong, low fierce, far fierce. I don’t think I’d ever use another combo again if either of those worked. Also, I seem to have a bit of an obsession on trying to fit as many fierce punches in a combo as possible.

Edit: It’d probably only be reasonable to do with a tool assist, but now that far fierce can be special canceled, it should be, at least theoretically, possible to do j.HP, c.HP, HP FADC, c.lp, c.HP, HP XX Arrow. Assuming it still gives a 21 frame total hitstun duration and FADC it on the second active frame you should net +3. Is the total hitstun on the move still the same Sycho?

can somebody confirm me this?

??? about 12 hours ago via jigtwi

I think it means he is going to practice Yang? It’s from sako twitter:(

if so, god help us…

If Sako is going to hit more US tournaments, and I have no idea if he will or won’t, it makes perfect sense for him to not seriously use Cammy in AE.

Those moves are the same and you already can punish low forward from shotos :slight_smile:

You can’t punish a shoto low forward on reaction, the window for that is 10 frames (assuming you use a cr.mk, which is the the fastest viable poke that will reach if they whiff). A 10F window is not humanly possible to achieve for a subtle cue like a cr.mk startup animation.

The only way to “punish” is to guess a poke (say, a buffered cr.mk xx drill) out of their low forward range, and hope that you hit their foot after they throw their low forward first, instead of vice versa.

Not sure about the far fierce yet… nobody has actually connected with a non-cancelled, grounded far fierce in the vids that have been posted up, so I don’t know the hitstun or blockstun on those. But I was thinking, if 2-hit hk arrow works after a close fierce, walking st/cr.jab, far fierce xx hk arrow… you can FADC and get up to 7 fierces in one combo, lol.

Those are exactly the kind of thoughts I was having this morning. Except it never occurred to me to cancel the arrow. I will be in heaven if the hitstun on the far fierce did go up enough so an FADC on it would leave us at +4 to 5 though. Should be some interesting stun combos now.

Yeah, it means “going to practice Yang?”, but it doesn’t mean he’ll main Yang, he trained with Ibuki several weeks when Super came out but he didn’t main her eventually.

Shoto low forward is definitely punishable on reaction, it’s just that in ssf4 cammy doesn’t have a move fast enough to hit it reliably. Other characters like rog and chun can punish it easy. In order for cammy to punish with far s.rh or far s.mk you have to be ridiculously close and risk eating the low forward in the process of baiting it. In the older games, her normals were fast enough to smack people for whiffing moves (ST cammy c.mk, alpha-cvs2 cammy s.rh,c.mk and s.mp). I’m just interested in seeing if they shaved at least 2 frames of start up from s.mk or s.rh.

I’m hoping it’s only as a secondary char. Sako did main Cammy in vanilla also, if he changes main now, that must mean he has no hope for her… And who knows Cammy better than Sako?

http://tokidoki77.blog138.fc2.com/

Tokido: “Cammy is enough good but not top tier.”

Need some videos…

They didn’t shave any startup or recovery off of any of Cammy’s far st.kicks or cr.kicks. You can framestep through any video out there and see that the animation matches that of SSF4 exactly for those moves.

About reacting to shoto cr.mk (or hell, any cr.mk pretty much), I’m willing to bet that you’re mistaking prediction for reaction. Shoto cr.mk is 19F total in ST, and just like in SSF4, that game has 4F of input lag. And your own poke is 4+ frames also. That’s 11F, just a bit longer than in SSF4, and well beyond human choice reaction time which peaks at about 16F for choice reaction situations.

If you don’t believe me, the next time you’re playing someone offline, hop into training mode and stand outside of Ryu’s cr.mk range and have them hit cr.mk randomly, (along with other attacks) and see how often you can react to the cr.mk and hit back – with any character. You might get 1, maybe 2 out of 10 on pure luck alone, but that’s it.

No, you CAN react to it. The correct challenge, however, is that you aren’t reacting to the Low Forward fast enough to punish it, you’re reacting to ANYTHING. In other words, it’s not prediction NOR reaction, it’s ANTICIPATION. Basically, if you were ready to Sweep Ryu’s Low Forward with Balrog, you were going to try and Sweep anything Ryu did. If he whiffed a Stand Jab, you’d probably react to it and miss. But lots of times, you CAN actually react to your opponent’s Low Forward and smack it when you know they are gonna Low Forward.

So the proper challenge, again, is to hop into Training Mode and have your opponent whiff SEVERAL different moves with Ryu and use Balrog and correctly react to and punish only Low Forward but nothing else. THAT would be impossible. But if the only move the opponent did was Low Forward, you would be able to react and punigh it a good amount of times.

Cammy’s problem is that the range on her fastest moves are REALLY bad. And the moves with good range are really slow. So Cammy, in particular, has a REALLY hard time punishing Shoto Crouch Forwards even WITH good anticipation. Usually, I punish it with Stand Roundhouse: that’s my de facto whiff punisher. It’s too hard to punish with anything else and I often get my Roundhouses blocked anyhow.

  • James