How nice that Capcom considered messing up the two main characters I use (Cammy and Guile). Notice in the post how Chun-Li is untouched while Ryu and Akuma’s changes are practically irrelevant since Guile’s sonic boom is dumb down? Then Ken somehow gets an upgrade.
Back to Cammy…TKCS has helped me in tight situations…especially the delayed ones…you might as well tell Cammy to go home and be a homemaker if they are going to make these changes stick because she will get her ass kicked in a daily basis.
People are assuming this change is in isolation. While I have no reason to have faith that CAPCOM will get it right, for all we know she could end up with a major buff to one of her other moves, maybe something she can spam all day. Also I don’t think lack of TKCS is crippling. It’s easily stuffed by some chars and I can get an early cannonstrike out almost as quickly as a delayed TKCS. In case people don’t realise, this is info that people have scraped together within a very small time window to try out the chars, before they get kicked off the machine and someone else gets a turn. We probably aren’t getting the whole picture.
Well, Tokyo Game Show starts next week. If Ono mentions this as official, he’s going to need security because there will be people throwing things at him.
Well, at least ex tkcs is there, but I feel like the removal wasn’t really necessary. Possibly might not even be patched to consoles, though I doubt it.
Maybe they mean it’s easier to combo off of a CS now, because it has decent block/hit stun from more than an inch off the ground?. I actually wouldn’t mind if you could only do delayed (Juri/Makoto/Adon style) CS and it did relevant frame stun. Instant non EX CS are pretty garbage outside of free combos imo anyways unless you’re playing Abel or something. That would actually work great for my style of Cammy play.
someone needs to kick ono in the shins if this is true. first gen from vanilla now cammy from super… it would be nice if they left key elements of the characters i play alone -_-;
Okay, I’m kind of a noob, but I do main Cammy, and TKCS is a big part of my mixup game… but is this really that big of a deal? TKCS basically gives an extra chunk of damage to otherwise normal combos, right? If said combos were made stronger/longer wouldn’t it kinda be moot? (feel free to let me know I’m wrong with a million flames, lol).