Man haven’t posted in a while, I have just played an hour or two and watched matches of AE at Chinatown fair in nyc. Let me start by saying in that time frame I have only seen 8 chars played. The twins,Dudley,Blanka,Gief,Sagat,Ryu,Cammy(I was one of them :3) with that said the title of this game should be changed to the Yun Edition.
On to some thoughts about Cammy’s changes. I got to play 3 matches first match was the throw away get a feel for some stuff,second and third were live against Sagat. I won the first and got the shit zoned out of me in the second.
Dive Kicks:
I do use the dive kick currently as a means to open up down backers and cross ups. This new version of the dive kick may take some time getting used to. You can still instant the ex at the cost of the bar but that’s it. It feels that the normal one is about 1/3 or so, near the apex of the jump. I’ve been trying to do late ones on the way down but they don’t seem to come out. I have combo’d from the dive kick to the crouch series (cr lk,cr lp, cr lk or cr lp,cr lk,cr lp XX SA) I think it may have been on counter hit I am unsure as to what the sagat was doing he may have just tried to walk under or tried to get dp off. Other than that any attempt that I made to use dive kick successfully was met with dp and combo. I think it may only be an option vs people with no viable wake up reversal.The other cammy got punished on block. Maybe he did it too high? The move is borderline useless at this point until we all adjust.One thing I wanted to try and use the HK cs at head height to see if it crossed up, didn’t get a chance to.
Hooligans
Hooligan trap on wake up works but the timing seems stricter, I used the MP version after a normal throw and was able to land it about 3 out of 4 times. So she still has that
Spiral Arrow
This imo was an unnecessary change I feel but basically the SA will not hit twice at certain distances. This is bad because it changes the timing and spacing to make a HK drill safe on block,continue the combo, cancel into super or create more pressure.The distance from the standing hp(backfist) is the distance that the drill hits twice. It may also be char specific too which is another problem in itself.
Cannon Spike recovery it was noticeable,very noticeable especially after a cl hp. Just gotta make sure you have meter.
Overall Cammy has definitely fell. How far that’s not yet determined. She definitely has a hard time of keeping the pressure on without meter and in some cases getting in. You really have to work to get in and stay there. Her match ups are def changing and I think she will have new bad match-ups. She feels extremely weird like a different character or an EX version of herself. Her new links are nice I landed a triple fierce on ch against computer and overall they are easier to do it feels like. The issue is getting in to land them. I was thinking maybe more focus or max distance drills. It looks like we will have to use ALL of her moves to get in because short dives over projectiles and lows aren’t happening aren’t happening.
I think you will really have to be a student of the game and practice match up specific stuff now to run her effectively.