I actually don’t think this sounds very bad at all. We’ll just have to get used to using EX when going for Throw Tech baiting. And recently, I’ve been using a LOT more Frame Traps than TKCS to punish Throw Techs because a lot of characters have Low Shorts that beat TKCS.
The real news is that her Normals are improved. HER NORMALS ARE IMPROVED. It’s hard for me to express how happy this makes me, but let’s really look at this logically:
- Close and Far version s.LP
If recovery on those is shorter, her pressure just sky rocketed. Her far Stand Jab is REALLY good for annoying pokes (currently +1 on block) and if they give her even MORE frame advantage, you can probably do a lot of walking Jab pressure, since most people can’t duck this. It’ll open up a lot of her in-close pressure game.
I don’t know if this means she’ll FINALLY join the ranks of those who can Combo Low Jabs into Medium attacks like Crouching MP, but if so, her BnB’s just got significantly better. Especially if the C.LP, C.LP, S.HP XX Spiral Arrow works like they claimed.
Wait… it has MORE frame advantage? That means the Sako Combo is easier than ever, and using it in close-up pressure will give her HUGE advantage off of Blocks, allowing her some great mixups after that.
This one is huge, IMO. Cammy, currently, has not a single button she can “spam” as a normal. Her Crouch Strong is actually decent as a “space controller”, but currently it’s still so slow that it’s SUPER easy to whiff punish. If it’s faster and harder to whiff punish, that might mean a lot. Plus, if you can Combo Low Strong into Low Forward as a link, that’d be nice, too.
This is very cool. I currently use this move the MOST for Frame Traps, and if I get a Counter Hit Close Fierce, I can combo Low Forward into Drill afterwards… but it’s a one-frame link. If I get a bit more frame advantage off of it, that Combo will be a lot easier to do, making her Frame Trap more effective.
The only change I’m REALLY pissed about is the more punishable Cannon Spike. I mean… MORE punishable? You can already Ultra it on Block with I think 98% of the Ultras in the game (I think only the Counter Ultras won’t work… LOL). Why would this move need to be EASIER to punish. I thought it deserved to be HARDER to be punished. They are really scared of Cammy’s DP for some odd reason.