SSF4 AE Cammy Changes and Discussion

Yes she has been nerfed, i’m not sure it will be that bad however.

Strikes=nerfed
Spikes=If you were getting punished for spikes its your own damn fault; like srk you only throw this out when it is safe
Normals= I certainly felt that with a few exceptions cammys normals were rubbish, this is only a good thing perhaps some interesting combos may appear?

  • rog is all nerfs! (except ultra 2 but who cares about that!)

AE has not been patched over to console. That was probably the costume patch.

I use tkcs more than bnb hit confirms D: I suck at doing her bnb because I cannot seem to get the pause right no matter how much I practice, the hsa never comes out. I rely on my tkcs to annoy people too.

Nominated this for an article, because you took the words right out of my mouth.

It is not about the amount of nerfs… Rog’s nerfs are minor compared to Cammy’s. Just imagine if they would remove all dash punches or his stupid jabs :stuck_out_tongue:

You don’t think far standing jab whiffing on all crouchers its major?

Dont know if it is posted or not and if its true but in the other thread they had this post

Cammy:

  • Close and Far version s.LP, c.LP, Close s.MP, c.MP, Close s.HP’s recovery decreased (resulting in more frame advantage)
  • Far version s.HP somewhat cancel-able? (They explain that c.LP -> c.LP -> Far s.HP -> HK spiral arrow combo is possible) <- I need someone who has more knowledge in Japanese
  • Cannon Spike will now retract less on hit/block, so it’s easier to punish.
  • Cannon Strike now has height restriction (cannot do it too low) except for EX version

it is, but its huge against specific chars (like abel), its not a universal ass fucking

Vexed. Yeah that’s the word for how I feel.

TXCS is a huge part of my game took a long time to master it. This is a completely unnecessary nerf for scrubs who can’t tech on reaction well. And as usual; the asshats who make the tier list (and make no mistake this is only being done because they saw to many Cammy players improving and reaching top 5 status) nerf a powerful yet challenging to execute move in the name of, cough, “balance” yet I don’t see anyone at Capcom toning down the Akuma vortex which may be the single most challenging offensive barrage to weather.

“Players decide” my ass.

Cammy’s TKCS allowed you to keep the pressure on when close and as all us Cammy players know her fairly weak normals (as far as reach, frame, etc) force you to fight in your opponents face. Not to mention that auto-block allows anyone to mash out of a pressure string if your TKCS timing is off.

Bullshit. Empathy to all GEN players.

And I don’t want to hear shit about Seth’s jumping fierce. No one gives a fuck about Seth. He’s a cheap MK ripoff character that is boring to play against whether you win or lose. If I wanted to spend all day chasing down a video game charachter I’d play GTA or Need for Speed.

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With that logic, why don’t you use Rufus who doesn’t have a height restriction on his dive kick?

what logic are you talking about?
people just want to witch Yun and yang if cammy has no low c.strike. that’s why there is a "see you in yang/yun forum post."
Nobody in this forum mention anything about switch to Rufus, but you. you makes no sense to me.

I really dont mind the height limit unless its way too high not to mention it gives us more to learn about Cammy. With her normals getting less recovery it seems that she will rely on counter hits more and finally it seems you can pressure with St Lp better now. I cant say I’m the best Cammy I can only play online (for now hopefully) but I’ve been making it work playing without dive kicks (unless I need to find better opponents) it made me think outside the box to get in even if it meant taking some hits waiting for them to mess up. I guess we ll find out soon enough if Cammy can hang without her TK divekick or go back to last place like in all the other non crossover/alpha games. For some reason when she is Delta Red Cammy she sucks. I love how when Super came out it was buff buff BUFF for Cammy now they made up for it lol

damnit someone beat me to posting this! Yeah, that’s clearly Cammy’s reaction to the new changes. :’(

I actually don’t think this sounds very bad at all. We’ll just have to get used to using EX when going for Throw Tech baiting. And recently, I’ve been using a LOT more Frame Traps than TKCS to punish Throw Techs because a lot of characters have Low Shorts that beat TKCS.

The real news is that her Normals are improved. HER NORMALS ARE IMPROVED. It’s hard for me to express how happy this makes me, but let’s really look at this logically:

  • Close and Far version s.LP

If recovery on those is shorter, her pressure just sky rocketed. Her far Stand Jab is REALLY good for annoying pokes (currently +1 on block) and if they give her even MORE frame advantage, you can probably do a lot of walking Jab pressure, since most people can’t duck this. It’ll open up a lot of her in-close pressure game.

  • c.LP

I don’t know if this means she’ll FINALLY join the ranks of those who can Combo Low Jabs into Medium attacks like Crouching MP, but if so, her BnB’s just got significantly better. Especially if the C.LP, C.LP, S.HP XX Spiral Arrow works like they claimed.

  • Close s.MP

Wait… it has MORE frame advantage? That means the Sako Combo is easier than ever, and using it in close-up pressure will give her HUGE advantage off of Blocks, allowing her some great mixups after that.

  • c.MP

This one is huge, IMO. Cammy, currently, has not a single button she can “spam” as a normal. Her Crouch Strong is actually decent as a “space controller”, but currently it’s still so slow that it’s SUPER easy to whiff punish. If it’s faster and harder to whiff punish, that might mean a lot. Plus, if you can Combo Low Strong into Low Forward as a link, that’d be nice, too.

  • Close s.HP

This is very cool. I currently use this move the MOST for Frame Traps, and if I get a Counter Hit Close Fierce, I can combo Low Forward into Drill afterwards… but it’s a one-frame link. If I get a bit more frame advantage off of it, that Combo will be a lot easier to do, making her Frame Trap more effective.

The only change I’m REALLY pissed about is the more punishable Cannon Spike. I mean… MORE punishable? You can already Ultra it on Block with I think 98% of the Ultras in the game (I think only the Counter Ultras won’t work… LOL). Why would this move need to be EASIER to punish. I thought it deserved to be HARDER to be punished. They are really scared of Cammy’s DP for some odd reason.

  • James

Well the thing we really have to hold our breath for now(since it’s been confirmed normal canon strike is just ass now). Is EX strike going to be able to pull the weight of us having really little to no unmetered mixup.

All Ryu has to do to punish cannon spike is walk forward then press forward fierce. lol

i don’t think Ken can punish a block CS that hard if he doesn’t ultra. I could be wrong, it looks like the best think they can do is forward mk.

most can punish with dash into c.whatever x whatever.

Landing a forward mk is great as ken why would they be complaining.