SRK Competitive Pokemon Battling Thread: Logoghoul and White Shadow Win! Bye Gen 6!

Trick Room Team
Mawile (M) @ Mawilite
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)

  • Play Rough
  • Sucker Punch
  • Swords Dance
  • Fire Fang

Reuniclus (F) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)

  • Psychic
  • Focus Blast
  • Trick Room
  • Shadow Ball

Porygon2 @ Eviolite
Trait: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)

  • Thunder Wave
  • Tri Attack
  • Ice Beam
  • Trick Room

Conkeldurr (M) @ Flame Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)

  • Drain Punch
  • Ice Punch
  • Fire Punch
  • Earthquake

Tyranitar (M) @ Assault Vest
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)

  • Stone Edge
  • Superpower
  • Pursuit
  • Earthquake

Rotom (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)

  • Will-O-Wisp
  • Hydro Pump
  • Thunderbolt
  • Thunder Wave

This team wins ALOT, but I kept looking for ways to improve it and I can’t find it.

-Use Reuniclus as the lead, use Tyranitar to wall every special attacker in the game, use Rotom as your anti-Twave/Sableye/Thundurus killer.

-Always set up Trick room with both Porygon2 or Reuniclus before attacking.

-Use Mawile’s intimidate ability to switch in on a physical attacker and boost after Megavolving.

-However Conkeldurr should always be your first option after setting up Trick Room, when your Trick Room lead is dead, with flame orb, he’s anti-statusable. In trick room, he OHKOs Mega Kanga iirc.

-Make sure both Conkeldurr and Reuniclus have 0 speed IVs.

And that’s all, it’s the first super successful team I’ve made, but I’m bored with it lol

i’d run tyranitar with a brave nature (+atk, -spe) so he can abuse trick room better, especially in a mirror match, heck, everything but rotom-w should have a minus speed nature to really get the most use out of trick room

also, this team would work way better in doubles

i tried that breloom set

can’t set up on ferrothorn ;[

yea, i like SD better because of ferro/garchomp and ghost types, it’s also a bigger boost of attack

Idk if Garchomp would go down after an sd boost lol, and if someone switches into a ferrothorn, you better switch into something that can absorb thunder wave.

Without good team support, Breloom is fail all the way.

He’s not one of those, “Just slap him on the team and he’ll put in work”(Actually he KINDA is, but not something like an Alakazam or a Gengar)

I hate how GF felt like they needed to nerf Breloom yet everyone’s BFF Scizor gets nothing but luv.

Breloom used to be stupid, but all the nerfs it took this gen brought it back down to earth… and Chomp’s not going down to any thing that isn’t an Ice or boosted Fairy/Dragon attack.

Wow, well, I’m going to test this, but I’m going to make a mono-type team and give them all Weakness Policy and see what happens lol

if all goes well you end up killing their 1 or 2 mons that have SE moves. i don’t think 6 weakness policyers of the same type would be that great.

it would be funny if you used different types though.

the main problem is obviously that you can’t switch much or you lose your boost…

@Mood4Food77
Bro, I’m stealing your Scizor set for entry hazard removal for this bs’d up team I’m making lol

Carracosta (M) @ Weakness Policy
Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)

  • Shell Smash
  • Aqua Jet
  • Earthquake
  • Stone Edge

Crustle (M) @ Weakness Policy
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)

  • X-Scissor
  • Earthquake
  • Stone Edge
  • Shell Smash

Welp, these were the only ones that made the cut in my idea, it turns out that in order to increase survivability, you need sturdy. Everytime I ran weakness policy, I’m like “Damn, I wish could invest in attack power, is there a way to run a focus sash AND weakness policy?” So this was the answer I arrived at.

I was shell smashing, and then getting the weakness policy boost after getting hit with a super effective attack.

It happened more often when using Carracosta because he has more common offensive weaknesses. Carracosta is also better because he can spam +4 aqua jets and Crustle has no priority.

If you want to keep up with the unboosted(speed) metagame, you need to run speed natures for both.

Why isn’t carracosta jolly?

I’m still waiting on Dome and Feet for their match. Remember, you have until Sunday evening.

And might as well get the fine-tuning for the next tournament out of the way. It’ll be a 2-3 Rotation Tournament with a loser’s bracket possibly. Same clauses and banned pokemon as this one (besides species clause, I may get stricter on that one.) You’ll be able to utilize your battle box in this one.

Been testing out Druddigon and he’s damn good against Mega Kanga. Rough Skin + Rocky Helmet takes away so much health. Especially with screens up, Mega Kangaskhan ends up hurting himself way more than its worth. That and Druddigon can use Glare on it to cripple it even further. Oh and Sucker Punch makes Gengar cry.

so far for megakanga, the only thing we are finding out that actually slows him down is rocky helmet+ rough skin/iron barbs and that’s it, she doesn’t care about being burned (as it’s not hard to get her to +2 anyways), but this is the problem with megakanga, when you start running rocky helmet on everything just so she KOs herself, that’s a problem i see with her design (basically, she’s overpowered)

but druddigon probably gets KO’d pretty quickly (because that’s how dumb megakanga is)
how the hell does druddigon take care of megakanga when this happens:
+2 252 Adamant Mega Kangaskhan Return vs 252/252+ Druddigon: 114.8-135.7%
to make matters worse:
+2 252 Adamant Mega Kangaskhan Earthquake vs 252/252+ Druddigon: 75.4-88.8%

i actually have no clue how to calc PuP on megakanga, but i’m assuming that EQ after a PuP is a 2HKO on the most physically defensive Druddigon possible (PuP does 15.3-18.4% according to the calc but i think that’s wrong as it doesn’t take into account the +1 she gets after the first hit)

gengar only fears sucker punch if megakanga has another attack that can hurt him, like fire punch or crunch, if megakanga doesn’t, gengar shits all over her (subdisable ruins megakanga without fire punch or crunch)

^ Finally somebody vouching for Druddigon, his defense is fucking ridiculous and he has phazing moves.

If I recall correctly, I ran max health and defense Stealth Rock, Sucker Punch, Roar, Dragon Tail.

i normally deal with mega kang with gyara/aegis. a lot of switching and king’s shielding lol

I don’t know if I have been going up against players who do not know how to utilize mega kanga, but I’ve been able set up reflect with Espeon. If I can, I’ll send in Tyranitar to set up rocks and sandstorm. I feel like most players rarely lead with Megakanga so I have some time to set up before it gets +2 with power up punch. When Megakanga comes in I’ll send in Druddigon behind the reflect. He’s been able to take multiple hits pretty well, max evs in Defense + Impish nature. The residual damage from rocks and sandstorm along with rough skin + rocky helmet really can add up. Then I can use sucker punch to add more damage. Even if Druddigon dies, I have a Quagsire with Unaware who can also take multiple hits and survive to finish off Megakanga. That’s at least how I dealt with MegaKanga so far.

The fact that you need those 2 just to handle a mega kanga says more about mega kanghaskhan than anything.

Plus I’m sure return is a 2HKO on Quagsire at the most, and mega kanga would get to keep his PUP boosts and sweep your whole team.

He’s too good, and very obviously too good. He gets a swords dance boost just for hitting you and has priority and a HUGE movepool.