It’s definitely a good team, but you should make a team that fits your style and not copy or try to imitate another person’s team. Then again, I’m not one to judge, and yes Viper should be able to confirm off ofUnibeam.
I dropped my girl Viper for a while, and after much frustration from fighting Zero players and other crap lately, I’m going back to my girl for my 2nd team (I can’t leave her alone). I know Viper is going to be on point, but I am having trouble with my 2nd and 3rd characters. I feel like I want my 2nd character to be either Vergil or Strange, but I really don’t know about an anchor. I want one that works well with not only with Viper but Strange/Vergil as well. Anybody have any suggestions?
Thank You
notoriousLEMON
viper/vergil/strider…join the movement
Mmmm… I actually experimented with that team when I was concocting my secondary team. It’s… interesting. I didn’t go too far with it, because while I saw potential, I ended up deciding to bring back my Vanilla team and moved Dorm to my 3rd team. With that said, Stalking Flare gives you all the time you need to use FA on an incoming character, provided they don’t get smart and just eat it (which… you can somewhat combo off of anyway).
If I might ask though… how exactly are you relaunching with that team?
Also, Viper/Vergil/Task is solid if you want to try it.
How does Viper fight a Dante with Hidden Missiles? My assists are Rapidslash (Vergil) and Samurai Edge (Wesker).
Good luck. Ideally you’ll want your own set of power assists for the neutral to deal with it.
Without a strong neutral assist your best bet will be to just combine seismos, rapid seismos and jump cancel the seismos into laser to stop the missiles assist when possible. Laser is good for limiting the amount of times people can call assists since there’s only a couple assists that fire low enough to avoid the laser (like Coon’s).
If Viper ends up dying you can always hope Vergil lands on the ground with meters because you pretty much can’t call assists very often at a metered Vergil and he can easily command the neutral from there. One of the better suggestions would be to put Vergil up first and try to force your way in with sword spiral super .
Your best bet is probably just to put Vergil as anchor and hope he lands so you can pretty much take control of the match pretty free if everything else goes to shit. Otherwise you’ll have to have your seismo game down to a science and try to hope there’s a safe spot to call rapid slash assist safely during all of the shit Dante will most likely be putting on the screen.
Long story short you’re going to have your seismo game down perfect (seismos, rapid seismos, jump cancel seismos into lasers, seismo FADC), put Vergil up front, put Vergil as anchor or pick up a strong neutral assist like Doom, Taskmaster or Hawkeye beam/arrow or Akuma Tatsu. Strider assist would be good too.
Thanks for your advice, DevilJin. It just seems that if you haven’t mastered your Seismo game, or you don’t have a great assist - Dante can do whatever he likes. I was considering starting Vergil on point, but I like Viper WAY too much. What assist would you recommend for controlling the ground with Viper?
Well a lot of the ones from characters I listed above would be good for controlling the ground.
Yo what do you guys think about a Viper/Thor/Haggar team? I know it might sound odd, but I was just playing around with stuff in training mode looking at assists and made a pretty easy combo with this team that does about over a million damage for one meter (on big char. 950 - 971 on smaller ones because the way Thor’s assist hits is weird) no ex moves. I used mighty spark and lariat assist. Anyway what do you guys think about the synergy? lariat seems like a good defensive assist so I don’t have to blow ex seismo. DHC into mighty tornado does sufficient damage.
Can I get some assist advice from the Viper experts on my new team? I’m running Viper/IM/Skrull, and so far I’ve been happiest using Unibeam and Tenderizer for assists. Unibeam covers the horizontal for my rushdown effectively, and Tenderizer can lock opponents in blockstun for an unblockable FA setup easily. From reading the good advice in this thread, I know that Viper also benefits heavily from an assist to cover the area above and in front of her. Would it be more effective to trade Tenderizer out for Orbital Grudge and give up my easy lockblock FA setup, give up my horizontal control on IM to cover it with Repulsor Blast, or leave it as is and hope to control that space using Tenderizer?
Outside of what the assists do for Viper’s combos…the team is not much like Marlin’s team at all.
This is definitely an MVC2 style team. Try to Viper alive and if she dies…please try to keep Thor alive. LOL.
This is definitely a team where you’re going to have to learn how to hit confirm off of your assists.
I guess Might Spark would be the best assist to use with Thor so you have a long ranged assist backing up your seismos and lasers. If you can give Viper any assist to cover the mid range so she doesn’t have to do it all on her own (which is rather execution heavy otherwise) then that works.
You don’t really have a safe DHC anywhere on this team so you’re just going to have to depend on how good Viper is on point and not really try to save her if things start going bad. Thor has a lot of health so you might as well just let him drop down rather than worrying about safe DHC’s.
Thor can ignore a lot of stuff in the neutral with his mighty strikes and I’m sure that gets even more annoying with Haggar assist. Probably gonna have trouble getting damage off regular throws so you’ll want to have your command grab set ups tight so you can get guaranteed, untechable damage when you connect one. Using Haggar assist is strong for this since you can use it to keep the command grab attempts rather safe if they whiff.
Basically don’t let the team go down to Haggar (without killing or almost killing 2 people) and it should be alright.
The more I watch Marlin Pie play…the more I believe the need to have an assist that covers the aerial for Viper is less necessary. Seismo is one of the best tools for controlling anything but absolute super jump height…and Viper can put so many damn hit boxes on the screen when the opponent inevitably has to fall on the ground that it’s not the hugest issue IMO. I feel as people learn to stair case combo off her j.H and learn to use her burn kicks and EX burn kicks in the air it will be less of a problem. Although I just like to cover bases so I just happen to have 2 of the best AA assists backing her just to be cheap. LOL.
Anything that’s like really oppressive aerially he can always just wait for Doom to come in and then hit the 2 magic buttons to TAC and take control of the match instantly. He basically spends 2 meters to get a super duper full screen assist that sets up broken mix ups into combos.
The bigger issue for your team is going to be the fact that Iron Man by himself can’t really fill the screen with projectiles as easily as Viper can. He can put projectiles on the screen to some capacity but they don’t tend to have a lot of durability or cover a lot of space. Really Iron Man is just going to want to bully with his extremely long ranged normals and try to hit confirm off those. You might as well just keep tenderizer as a lock down assist for Iron Man once you do start to get in. He doesn’t have the best OS throw game so you just want something that can lock them down as you get close and set up mix ups. Iron Man has a lot of tools for covering the aerial so an aerial based assist isn’t exactly a necessity (other than the fact that it’s tough to convert hits into scary damage).
Not sure what viper gets off orbital grudge, but repulsor gives you a lot including unblockables. Check out FlyingVe’s video:
[media=youtube]09gE_7mi7mI[/media]
Also, having iron man second doesn’t give you a safe DHC although I’m not sure if skrulls are any safer.
C.Viper(Burn kick) / Doom (Missiles) / Dante (Weasel Shot) is my current setup with Viper.
Dante sort of acts like Ammy in this fashion, but I can’t exactly use missiles in a combo yet. Any other suggestions?
I think you’d be better off with plasma beam and jam session. Jam session is a great assist for incoming unblockables. It is also one of the best assists for controlling vertical space. Beam is great at clearing the horizontal plane and allows a relaunch, although hidden missiles can also relaunch.
This. If you have the choice between beam and w shot, i’d say choose beam. It does everything better than w shot, clearing the screen, extending combos, and so on.
Hey guys, I’m running a Viper/Taskmaster/Dante team right now. I’m using seismo assist with Viper, H. arrows with Task, and Jam session with Dante. Viper and Dante are going to be on my team no matter what because I love them both way too much, its my middle character that I can’t decide on. Right now I’m using Taskmaster for his assist, high damage, and I feel like my team would benefit from a decently good zoner, but he lacks good mix-ups. I was using Trish for awhile for the unblockable set up, but I personally think that it was to hard to set up and execute, but I’m not to sure. Other than Task and Trish I’m also considering Vergil, but he uses a ton of meter and Viper already does that, and Zero, but he lacks a good assist for Viper. I just can’t find another character that I love like I love Viper and Dante, so I’m really indecisive on who to use. Who do you guys think would be best for my team? I’m open to suggestions other than the four I’m considering, as long as there’s good reasoning behind your suggestion. Also, if I do end up using Taskmaster, then what’s the best Viper assist to use for him? I’m still pretty bad at Marvel but I’m trying really hard to get better at it, and any advice you guys can give really helps. Thanks.
What?
If you’re playing Viper and you actually use anywhere close to the amount of meter you’re building, you’re doing it very, VERY wrong. Viper/Vergil is one of the most commonly used shells around, and it’s already proven to be pretty much straight up ridiculous. A DHC into Vergil is death for the entire cast, and given that Viper typically builds at least half of a bar more than she uses per combo, you can almost always guarantee having that DHC available.
Your only reason to burn through meter with Viper is to punish an opponent who enjoys doing unsafe things in such a manner to get punished by an EX Seismo or Th. K. Even then, after the combo you dish out as a follow up, you will have gained a meter and then some typically.
As for Zero being a bad assist for Viper, any assist that can offer her a relaunch is a good assist. Zero does just that with his DP assist.
As for Viper’s best assist for Taskmaster, I use Seismic hammer personally for the simple fact it gives Taskmaster a relaunch. All of her assists work for him in some aspect though.
so… gonna try to pick up viper again now that i have more characters under my belt. ive been playing her in the danger room since vanilla so i know what she does well how to do it how her synergy works etc… but basically i know a lot of people are running viper/?/strider shells with a good dhc in the middle but strider is a garbage character without xfactor and i dont want that liability… so my question is how do you guys think viper fairs without an antiair assist? if you watch kyohei you’ll notice his only hope in those kinds of matchups are lucky airgrabs and a largely ineffective seismo game. seeing as i just picked up magnus doom ammy i see no reason not to play viper vergil ammy or viper doom ammy… TODs or overall synergy?
I recommend you run Viper(burning kick), Dante(jam session), Task (vertical shot) in that order. Viper does really well with a vertical assit, and jam session is her best assist hands down (IMO), as it provides a lock down and an AA all in one. Dante also gets a lot from vertical arrows from Task, and Task is not a bad ancor IMO.
Other teams is would recommend are:
Viper (BK), Dante (Jam), Doom (Beam or Missiles): You can switch up the order if you want. Dante gets great mileage from doom, and vice versa. TAC’s are stronger with doom in second slot, but with a little creativity dante can get strong TAC’s in slot two as well. Ancor dante is better IMO then doom, and THC’s are boss with Doom/Dante lockdown, its almost identical to Marlinpie’s Doom, Ammy. (Personally I dont like doom as a character so i dont play this team)
Viper (BK), Magneto (Hyper Grav/EM Disruptor): Dante (Jam): Another strong team, EM disruptor would probably be the most desired assit but you will be surprised at how much milage you can get off hyper grav with some creativity. Again magneto has the preferred TAC synergy so second slot for him is incredibly strong, but like anything else a little imagination will go along way with dante. IMO you can put magneto or dante in the second slot the both are incredibly strong on both ancor as well. If you use hyper grav assist get used to negative edging, having a boss seismo game and living a hard life, although IMO innovation is better then derp. Again THC’s with Magneto, Dante are boss.
Viper(BK), Dante(Weasel Shot/Jam Session), Strider (Vajra): This team is really good for viper and dante. The preferred assist I would use is jam session with Dante. Weasel shot really does not do much for viper, but it is good for Strider/Dante combination, but jam session is just as good for that duo. This team is kind of tough, I tried using it beginning of ultimate because Viper/Dante are my favorite characters, and Strider was my main man in MvC2. But it’s lacking in synergy in certian critical areas. Its a boss team overall though.
Viper (BK/Seismo), Dante (Jam), Vergil (Rapid Slash/Judgement cut): This team is good, you can rearrange the sparda brother’s on your team as you see fit. Overall this team is derp as shit just because Vergil is on the team. In the neutral game viper gets close to nothing with rapid slash except for screen advantage (which is very strong regardless), While judgement cut helps her zoning slightly. Both assist make dantes mix-ups derp as hell though, when you play this shell its basically team almost DMC. Vergil second means DCHs into TOD’s, but you can DHC into TOD’s with Dante, it just requires more work on Viper/Dantes end then it does with a spiral swords DCH loop. Ancor Vergil is the best ancor in the game as well (IMO).
Viper (BK), Dante (Jam), Ammy (Cold Star): This is the team I ran in vanilla and still run to this day. I gave up on this shell more times then I can count in ultimate, and every time I jump ship to a new character for my third slot I come right back to this shell. Overall its just amazing! This team is basically the best Viper team in the game IMO. It has retarded synergy, and promotes innovation, every time i play this team I create new tech for it. Viper gets the most out of the team because she has two lock down assist, one of which is an AA. All three characters can utilize each others assit to a retarded extent. TAC’s are retarded, DHC’s are retarded, neutral is retarded. The only limitations this team has IMO at the moment is that it has no THC tech without burning the crack factor, and the advantage some teams have at full screen. You basically have to have a boss seismo/negative edge game just to play this team properly. This team screams innovation.
Zero IMO does not offer much to Viper as far as synergy. In the neutral Sougenmu Hadangeki is the best option, other then that ryuenjin offers decent follow-up combo extenders.
IMO viper struggles without an AA assit, she has incredibly hard match-ups without one, although its not not impossible win her bad match-ups without one. Characters like Trish, Firebrand, Zero, M.O.D.O.K, Morgan etc all give her a tough time if they are properly assisted. Viper, Vergil, Ammy is solid, it offers TOD DHC’s, has good lock down for viper/vergil, and if you DHC out Vergil has solid relaunch/extenders with viper assist. The team does have some issues though, it dosent have any good TAC’s for the second slot, and you might be struggling for meter if it comes down to just your anchor. I also do not know how much milage Ammy can get off Vergil if it just came down to that duo. Viper, Doom, Ammy is a great team, IMO its one of her better teams. Since you watch Marilnpie you already know how effective it is, I think beam is best VS teams that have missiles, and drones, although missiles is the preferred assit for everything else.
I agree with most of these teams, except I’d change the order of some of them.
Viper/Doom/Dante: Dante is better as anchor in this team. He gets a lot of mileage from the doom assist, but Doom is better with a) A lockdown assist where he can do a high/low mixup; b) Doom/Dante THC where Dante locks the opponent down with Million Dollars while Doom does his thing.
Viper/Dante/Magneto: Magneto is a scary anchor, and Dante gets more out of Disruptor than Magneto gets from Jam Session IMO.
Third team is awesome
Viper/Vergil/Dante: It’s a bit hard playing vergil without something to cover his teleports and unsafe normals. And once again, he gets more out of Jam Session than Dante gets from Rapid Slash IMO, but then again, XF3 Vergil… you be the judge.
No complaints about the last team.
Also, I’d prefer horizontal shot for Taskmaster in the Viper/Dante/Task team. Dante with a beam assist for his teleport mixup is basic cheapness.