ive been using this team. with Doom at plasma beam and strider with vjara. its a really good team. Doom gets alot from strider also
The strength os Seismo’s is still that Viper doesn’t commit to them whatsoever making them the best way to set up assists and mixups in the entire game (and by a very large margin too). Plus, once you get the FADC down, shit starts getting hilariously broken.
See…that’s what I’ve been trying to figure out. Like I can do seismo FADC no problem. I feel rapid seismos are harder to do than seismo FADC if you’re just talking getting the execution down for them. It’s just…I haven’t figured out exactly when I should be doing it. Right now just jump cancelling after each seismo with vajra or missiles out seems to do well. I would say the best immediate benefit I would see from seismo FADC is that I can use it to dash through advance guards if timed correctly. I tried running the seismo FADC stuff before I picked up Strider assist and well…I didn’t really feel any like big advantage from using it. Not to the point where I felt I should FADC every seismo for great justice.
I guess I’ll just do it after every seismo when I’m calling assists and see what I get. At this point though the fact that my seismo can cause hard knockdown state is about enough for me. If it hits I do a missiles relaunch combo after the OTG and if it whiffs I get to call Doom missiles like right after.
I was thinking about running plasma beam now that I have vajra assist which can cover aerial and cause hard knockdown. At the same time though I prefer having another assist that just makes Viper as hard to land a clean hit on as possible and can help protect her from teleport mix ups on top of everything else she can do. Plus if I can lock them on the ground will set up mix ups from the ground also.
Chrisis and Ve were talking about how you can get most of the properties of a beam assist through Vajra and if Chrisis can do well with just Strider assist then I might as well just have another assist that does something as unique as possible. Which is basically another homing assist that locks people down, breaks me out of combos and sets up mix ups and unblockables. I can just use Vajra as my beam assist to use during my block strings to lock people down and set up hit confirms. That way I can always switch back and forth between 2 assists that make taking to the air near impossible. Which is great against those pesky Trish’s, Morrigan’s and Spider Man’s
FADC’s are more important when you are close. Remember and FADC leave you approximately +20.
I see. So it’s best to use for close range pressure after I start to get in. That makes sense because it makes the seismo rushdown less telegraphed than seismoing and jumping up and dashing back down.
It beats the hell out of using M TK’s for pressure. After people have seen that enough they will pushblock you so your just out of range of M TK (damn that nerf). However, if you are using Seismo you can confirm with FADC and pretty much just ignore pushblock, mashing, or up-back.
Ah…okay. So that fixes one big problem I was having. I lose mix up after going for M TK since it’s really telegraphed to try to jump up after they block an M TK. Plus they can just push block it and they get away. Strider assist helps with that but you’re not going to have Strider all the time and I want some Magneto type shit where I can just be like “well I don’t have an assist to call right now so I’m just gonna run forward with this”. That seems like the ticket.
That’s probably my biggest problem right now is that I don’t really have like Magneto Nike Just Do It shit without an assist with Viper. With missiles and vajra I’m finally starting to get oppressive with her but I want it so even when the assist aren’t out I can just do shit. Cuz that’s the whole point of a top tier character.
I was trying to come up with some ways to use TK feints to break up pressure and add gaps to beat pushblocks but I’m not sure if that’s really effective. I feel like for any mix up it could set up you’re just opening gaps for people to mash buttons on you. I’d like to mess with it more but if people haven’t come up with anything real hot with it after this long then I guess it’s not that great.
Everything with Viper comes back to the Seismo in one way or another.
Wow… that makes its purpose so much clearer than before. I tried it a little bit when stuck at near-full screen, but didn’t get much use from it. On a Seismo hit-confirm to FADC, is the next step to stair kick loop then?
Taskmaster Horizontal arrows or Dante Weasel Shot… decisions decisions. sighs
edit: GNSkill I know you run Taskmaster arrows, what do you think about it?
I’ve used Dante Weasel Shot before but personally I didn’t like it. It’s great for her and helps her cover the ground immensely and is decent lock down. Just not for me. Task arrows I used it primarily just for opening up some BK usage safely, but it also has a great amount of other uses. Using it to start a setup for mini lockdown. Using it for combos (which can gain you +100k in a combo), using it for grounded resets (which i think are severely under-explored in this game. I think they’re the best type of resets in this game since all they can do is block the right way). Shit even the DHC potential in and out of task is awesome for her, such high damage.
I haven’t thought about it until recently, but my old medium TK setups are null and void in UMvC3. I just don’t get the chance to use them anymore. I have some amazing setups with them, but people are so acclimated to pushblocking on the first hits now that its not worth using. I’ll be going back to using seismo FADC as pressure just to see how it does. I already know it will be better than medium TK. I’m just thinking M.TK is only good to hold lockdown for an assist to reach so you can pop them with a mix-up, or used as a poke in high level play.
Has anyone played around much with Dr. Strange’s Bolts assist for Viper? It has 8x2 low dura points, and you can do some funny full screen harassment with it + Optic Laser.
It looks something like Call Strange, release Optic Laser, dash forward, H Seismo jump cancel release Optic Laser. Assists get bloowwwn up while the main character can’t stand up.
I feel like any Bullet Hell team would cradle under that much durability and assist killing power.
Bolts also works as a standard combo extension even late in a combo. Call Strange, wait, L Seismo jump cancel Burn Kick, land, wait, launcher into j.:h: double jump dj.:h::s:.
The big issue I have is that he has a Sentinel sized hitbox and just hangs out there for a while. It’s really hard to squeeze him in during the neutral game unless they really are at full screen. But Optic Laser + Bolts should win most firefights except for Spritzer.
The main problem is you have to play Strange after Viper dies LOL. Not that he’s that bad it’s just he’s a character that’s hardly optimized yet. You would definitely need some Hawkeye or Akuma in the back.
I’m sure until Viper dies though it allows Viper’s ranged game to be crazy oppressive. Especially if you have seismo laser cancels and rapid seismo down. He shouldn’t be getting hit that much really with all of the shit Viper can put on the screen unless you’re fighting like another Viper or Captain America. Outside of Strom DHC crap.
I think I might be going back to Viper/Doom(missiles)/Strider The team synergy is so much better than Viper/Zero/Strider…
Missiles are so good for Viper in terms of meter building, zoning, combo extension and saving her ass, protects her from teleports too. Vajra imo is much better for Doom than Zero and sphere flame DHC to ouroboros if a great safe way to bring Strider in, granted you have the meter.
I’ll still use Zero/Doom/Strider for certain match-ups (unless he gets nerfed, according to Fchamp lol) but I feel the team synergy benefit of having Doom with viper and strider out weigh the benefit of having Zero
So in other words you heard they were gonna nerf Zero so you hopped off that bandwagon.
#Kappa.
lol well that, but I also been trying to make a team with more synergy that focused around either Zero or Viper and since I’m never getting rid of Strider I just kept going back to Doom… Doom/Strider works good with almost anybody, but it’s especially amazing with Viper, more so than Zero.
And I actually was going back to it before I read that he may get nerfed… I was thinking, that I won a TNT with Viper/Doom/Strider but since switching teams, I haven’t gotten top 3 WTF!
The nerf would just make me miss Zero less
#TierWhoreForLife
I’ve been having alot of success when I put Iron man back on my team.
The thing with missiles is that it forces your opponent to block, leaving them open to high/lows and left/right mix-ups. It also makes your opponent stop mid-combo thus giving Viper a second chance. It also causes Viper’s BnB to build almost 2
Gonna stick with Doom and if my performance is better at the next few weeklys than I guess the proof is in the results
Viper/Iron man/Strider? Repulsor blast?
Viper/Strider/Iron Man (unibeam).
The mixup that you can get off Viper and Strider with unibeam is absurd.
Yeah those are the teams I like. 2 guys really backing up your point but the 2 guys really synergize well with each other also. Vajra makes Viper’s seismo game so stupid and hidden missiles helps with chip and keepaway to build meter for EX seismo. Plus hidden missiles locks them down for mix ups and protects you from cobmos so both assists help in many ways for Viper both offensively and defensively. I feel a team like this doesn’t really need a beam assist since seismo laser footsies should be strong enough to make up for not having a beam assist. Especially with an assist that can lame out or lead to offense like missiles.
The main thing I like about the team is that you don’t have to worry about waiting for your one really strong assist to recharge over and over. Throw out vajra with your seismo, if your seismo hits you get a hard knockdown and follow up with OTG combo into missiles extension. If the seismo/vajra doesn’t hit them…your missiles will recover before vajra does and you’ll have missiles already pumping out from the ground right after. It allows you to get very MVC2 style with your assist calls and bypass the normal cooldown time for assists. Allowing Viper to always have something backing up her already strong spacial game.
It’s easily my favorite team and includes 2 characters I love (Viper/Doom) and another I’m starting to really like.
Once I get the synergies between Doom and Strider all figured out I should be good.