Spies like us: The MvC3 C.Viper Team/Matchup Discussion Thread

I can agree on the fact that a lot of characters are good on point with assist covering their neutral but the problem is these characters EXCEL on point. Example doom can be a great character on point, but his best role on a team is more then likely secondary compared to any other position he could take on the team. Also not a lot of characters are really anchor material, Wesker for example is a poor anchor IMO, same thing for Vergil anchor, and I think Strider provides a lot more to a team on point then he does in the back. As for the MvC2 MSS comparison to MvC3 VZS, I really don’t know what to say on that. The mechanics from MvC2 are so different (especially when it comes to assist cool down and guard breaks etc) from MvC3 that I honestly don’t think that its a legit comparison. Also storms Typhoon lets magneto do retarded shit in MvC2.

Edit: I hope you mean MvC2 MSP…Because MSS was like top tier as fuck and has retarded synergy. There’s a reason they call it 10 MOAR YEARS!

I didn’t talk about mvc2 at any point, sorry if tht was misleading, i was talking about mvc3 MSS. There are lots of other examples of teams that fit in the point/point/assist scheme and work pretty well.

I don’t know what to say about the anchor part though. The whole reason why wesker may not be the best anchor is because vergil and strider (mags, felicia) exist and phoenix was nerfed into oblivion. Please make a point why wesker/vergil/strider aren’t good anchors and who are the better ones.

I apologize I thought you were referring to MvC2 teams. I can see the team possibly working similar to MSS, but even MSS has more then one assist for neutral, typhoon has a lot of durability (Even though fanatiq likes LA), and disruptah is decent for storm as well.

I feel wekser is a character designed to be played on point or second at worse, dark albert is a lot less scary when you understand his teleport range, and he can be lamed out quite easily. Vergil is a second slot character IMO, hes decent at anchor but your not using the character to his full potential without assist. Vergil is no Dante he does not have a tool for every situation. Strider is a good anchor but his tool set is more abuse-able on point. Overall I guess you could say that I dont feel there optimal positions are anchor.

Characters I feel are great at anchor are Dante, Ammy, Trish, Phoenix (DP as well), Dorm, Magneto, Akuma, and Felicia. I feel every other character in this game is either better on point or secondary. Funny thing is the characters I feel are great anchors, are probably even better with 1 assist so they can be played secondary, a majority of the time.

That’s what i was referring to in my furst post. There are lots of goid anchors in the game, but either of them is better on point/second. Dante in anchor is ridiculous, but wasted potential too, plus he has a hard time opening people up outside of welcome mixups. Wesker has a 1 frame cmd grab and one of the fastest dashea in the game, so if you block, you’re screwed. And you have to block cause you can’t press buttons against him. He doesn’t need teleports at all. Well, at least that’s my opinion.

Meh…you don’t really need much to be at least a solid anchor in this game. If your character can do about as much stupid shit as Wesker can as anchor…they’re good enough for the anchor spot. Wesker is not necessarily the IDEAL anchor due to providing no neutral assist but he has easy ass meterless TOD combos, a 1 frame command grab and combos off any air throw so if he does get near you he has a way of getting you off block. His teleports aren’t as useful without assists but they’re still great for the welcome mix up which is how Wesker is trying to kill you to begin with.

With XF involved you just need somebody that provides a strong neutral assist that can durp it out a bit, somebody who just generally acts up a durp storm or a character that counters the durp of other anchor characters. That’s why I like Vergil anchor a lot. Not so much about his offensive options as anchor but the fact that he can basically spend a meter and stop the fraudulence of most other anchors minus maybe a 3 + meter Dark Strider.

Synergy is important but XF makes super specific choice makings for anchor much less relevant than it was in MVC2. As long as they can get damage off ground and air throws, have dumb hit boxes and have easy mode meterless TOD’s in XF…can’t really go too wrong.

i agree with the above post… if there were no x-factor, then it would be extremely important to keep a well-rounded character in the anchor position that can basically use his/her tools as their own assists and play on even ground on a 1v2 or even a 1v3 situation. even in this case wesker makes a great anchor because he shuts down 90% of the cast with just samurai edge alone and never has to lay a finger on anyone. then he’s got easy reset situations and damage off throws, etc.

i agree with Tr@pzt@r’s short list of good anchors as well, because characters such as dante, ammy, magneto, etc. are well-rounded “smart” anchors that can play well without assists, provides a useful assist for the entire team, and with x-factor they’re even more potent in the anchor position. but tbqh, the momentum shift that a good xfc into 1 dead character (dark _____ rises) makes almost any character thoroughly dangerous. the character would have to be extremely flawed assist-less to be not threatening at all e.g. chun-li, hsien-ko

if you look at it from this perspective then wesker is not the greatest anchor because the assists he provides are generally not useful, unless the team needs an easy OTG relaunch combo with samurai edge. the only wesker anchor team i more or less agree with is trish/xxx/wesker where wesker assist is used for trish’s combo to set up the round harvest unblockable reset, then the xxx character and wesker perform the unblockable. only way i see wesker being “truly” useful in terms of team synergy. otherwise i would always advise people to play wesker on point, or 2nd to a point character that can use an OTG assist, with wesker himself playing with an assist behind him that strengthens his teleport mixups.

if anyone really wants to play wesker with a viper team, wesker anchor is probably the best, but it’s pretty much going to be a 2 man team with dark wesker in the back. wesker middle is bad (DHC from viper is booty sweat) and wesker point is bad (DHC into viper is booty sweat outside of corner) and viper anchor to make the DHC work with someone else is just no no no no no

You can get around the lack of neutral assist issue with Wesker if the person in the 2nd spot provides a strong assist for him. If you know you’re in a match where Dark Wesker will get lamed out or needs an extra assist push for mix teleport mix ups then you can always tag/DHC him in 2nd especially if the second character is a decent to really strong anchor like Doom or Magneto.

So I’m thinking about putting Doom back on missile duty, that assist can really save your ass in some matches… Got some soul searching to do

I went back to Vergil… I like playing him more than Zero, and since I played Viper/IM/Dante back in Vanilla, I’m practically addicted to Viper having a horizontal assist.

I really like how missiles can shut-down teleporters, zoners, run-away, Vajra and just fill the screen up with shit. Doom also makes teams scared to call Vajra assist which I think in nor-cal is an important asset to have on your team.

Zero is really good, I like playing him, he has alot of great tools, but I feel the way Doom contributes to the team with both Viper and Strider, he makes up for the fact that he is a lesser character than Zero on point.

Yea im trying to find a character to replace Trish on my Viper/Trish/Amaterasu team. Its a pretty good team but as drew pointed out and Im starting to notice, I dont really have meter to make ammy a scary anchor. I think I might be replacing Trish with either Strider or Morrigan.

Also FlyingVe when you played Viper/Morrigan where you able to find anything good with the two. I couldn’t really find any way to extend Viper’s combos like a meterless relaunch or something

Ok, I’ve been messing around and because I feel like I really want to run viper on point but my Viper/Vergil team uses WAY too much meter. So i’ve been wondering about Viper/Spencer/xx and im not sure about my anchor. Was thinking about Morrigan or Wesker but Viper doesn’t need the wesker assist, I guess dark harmonizer would give my viper more meter, but I was also thinking about Dante or Akuma. What does everyone think about?

Ammy’s not really a scary anchor with or without meter. Ammy is just more so an anchor that is ok at killing one or 2 people. Her best strength is that she counters the dumb ass shit of other anchors very nicely. Which means no matter what anchor you have to face at least you have a clear cut answer to everything they do which is good. It’s just you will have to kill at least one character before Ammy gets in.

Ammy will not turn the whole game around against 3 people like Dark Wesker, Strider, Vergil, Felicia or Akuma can. That’s mainly because those anchors have ways of killing you and opening you up easily even after their XF runs out. That’s on top of their XF being stronger than hers. The best anchors even when their XF runs out…you can still just end up dying pretty fast. Dark Strider would be the only sorta exception but his XF3 alone is enough to kill 3 people if you know the XF3 TOD combos.

Um sry DevilJin i have to disagree. I think Ammy make alota comebacks. I think ive seen Marlinpie do it. and Im not the greatest player in the world but ive had a couple runbacks with Ammy. Im just having the problem finding a third character to fit between Viper and Ammy.

I think im gonna try Viper(Burn Kick)/Dormammu(Dark Hole)/Ammy(Cold Star)

Taskmaster also fills that gap pretty well. He gets a lot out of Ammy/Cold Star, and H. Arrows are great for Vipers setups.

I’m glad that you feel that way because I just personally haven’t seen enough from Ammy anchor to suggest that she is great for regularly killing 3 characters. If you THINK you’ve seen Marlin Pie do it then that’s a sign already.

Not that it matters too much since if your team is strong enough in the front you should be killing at least one character often enough any way.

Started playing Dante,
In my mind he is by far the closest character I have played in this game to viper in terms of style.
Jack of trades characters that have really complex open ended combo options.
I am not settled on what assist I want to use for dante I think jam session is the best but I cant get the unblockables to work just right.
The real reason I am set on using it is to get that pr balrog style corner pressure from it where after a block string I call dante
then get a mix up and combo off it. Of course my last guy is strider because he is on everybody’s team and for good reason.

thanks. I agree its kinda why its difficult for me to find a good middle character to fill the spot between Viper and Ammy.

@Qareen, thanks for the advice. im gonna try him out. Im trying to find a character that palys close to Viper though and thats kinda hard. lol

viper/ammy combo usually ends up having ammy as anchor, since it’s easier to find characters who will benefit from ammy assist, than to find an assist that will help ammy extend combos AND help her get in/open people up. plus i am not a fan of dhc damage from viper => ammy.

doom is an easy choice since his high-low game greatly benefits from cold star lockdown. taskmaster is also a good choice since it unlocks his unblockable setup as well. magneto is still good but you lose the meterless relaunch (unless there’s a way around it, i’m pretty sure its not possible). i’d say there are quite a few more characters who can fill this role.

yea i think im just gona try taskmaster for now and if I like doom more ill probably go with Dr. Doom as I kinda already know him pretty well

Btw so Im having trouble dealing with some characters and was wondering if I can get any help. So the characters I am having trouble against are Magneto, Dormammu, and Sentinel and with people mashing attacks.

Magneto- So the people I play that use him just keep mashing light and I am having trouble dealing with this. I have been using ex. seismo to punish this but it often leaves me without any meter. Is there any way to punish this kinda stuff meterless? Also I know people end their blockstrings in flight to j. S. Is their any way to punish this or should I just push block. I tried Cr. H but I dont think its fast enough. Im talking about punishing it if they dont cover it without an assist.

Dormammu- So im having trouble dealing with people that delay their normals. So I have a friend that does cr. M and then when I go to punish I get hit by launcher. Also I havent been able to punish the launcher.

Sentinel- cr. M. I think it has three hits of armor but is there a way to stop this. I tried to tridash H over it but then they cancel into launch.