Spies like us: The MvC3 C.Viper Team/Matchup Discussion Thread

What about doom? Good beam assist (if not the best), good amount of health. Dormammu with black hole could do the job too.

For vipers assist i’d recommend bk, unless your team needs an otg assist. Bk is just too good for opening up opponents or just catching them off guard.

Dunno, but sounds like you are looking for some Dr. Doom on your team. The guy goes very well with Amaterasu and Viper in general and has slighty above average Health (1 million) His assists can help you get in just fine. I’d prefer Plasma Beam over Rocks on that team, but what seems more ideal are Hidden Missiles. Viper has more then enough tools to protect Doom while he calls Missiles, primarily with Seismic Hammers and Thunder Knuckle, but her Emergency Combination goes through/trades with a lot of random Hypers people may throw out in attempt to hit Doom. Missiles also give her ways to deal with Super jumps and people flying around, which her Seismos do not affect. And, let’s face it, although C. Vipers offense is very scary, it’s her lockdown capabilities that define her which is only aided more by Hidden Missiles.

Dr. Doom is also a very good anchor, much better then Ammy. He can adapt to many situations like her, but benefits much more from X-Factor. DHC options with Viper and Ammy are not bad.

Haven’t messed around much with Spencer yet, but he can be a pretty scary anchor (better then Ammy) and his assists are not bad. He has good Health. Armor Piercer is sick and Slant Shot assist produces some funny shit with Seismos, as you can pull in opponents and hitting them for crazy 1 hit corner death combo’s and mid screen Hypers after, for example, box dash loops. DHC options are decent.

I’d say, hit Training Mode, load up Dr. Doom and Spencer and go at it.

That’s tough, I saw that the other day on the stream and started to realize I’ve no real way to deal with it either. Only two things I can think of is an EX Seismo on reaction to the Dive Kick, as you said, and perhaps up an upfoward maybe just SJ foward dash in burning kick.

If they’ve got the lead, you are fucked, but if its a general strat and the scores are close are not at all, I might just neutral super jump or super jump backwards and just chill in the air across from her until he wants to fight. There is little to no chipping going on and she struggles to hit a target directly in front of her in that situation, so calm down and wait until he realizes he can’t win like that.

A great counter pick for the SJ runaway, in theory is with Shuma-Gorath. His mystic ray assist can usually hit that high. He’s relatively easy, so if you’ve got him learn him. In fact, you should at least know the basics of everyone when using Viper anyways because its much easier to mount an offensive when you know your opponents arsenal.

Make sure to focus on controlling the height that Trish throws out her hopscotches at. If she does it too low then you can seismo her out of it cleanly, if she does it too high you can super jump forward and get around it, if she’s actually good at using peekabos to prevent the super jumping approach you can alternatively set up chip damage for her to land on with a 3 seismo string. Trish has low health, once you hit her with a combo she’s dead so just be ready to take advantage of any time you land your seismo at close range or get the air throw.

Another warning, her sword is awesome, respect that your normals are shittier than hers and only attack when it’s intelligent/safe to do so.

Her mobility is really good allowing her to do trijump cross overs and cross ups on top of her sword hit boxes. She seems effective at both ranges but severely lacking damage output seems to be a big flaw hence the keep away game.

yo guys!
Iam running Viper/Task/Dante but is thinking about giving task the boot and replace him with trish.

but Im quite worried that trish(AA trap) + dante (Jam Session) will get viper to suffer.
is trap+jam enough to mount a good offensive game? or do we need a beam~ish assist?
im not a big fan of weasel shot with dante, it got such a bad angle >.< if I dont get it to work i guess I’ll keep working with Tasky for while^^

You do know trish has a vertical shot assist right? Why not just stick that in there instead?

haha forgot her shot lol xD. I’ll try it out :slight_smile:

I think I really don’t like Trish anymore online, that shit is nearly impossible to deal with, with the stupid runaway dive kicks. It doesn’t even feel legitimate, more like just they’ve got time to burn and if it works then so be it. Really need to do some crunching to figure out how to beat it, cause I lost to it once by getting carried away and too aggressive.

my friend runs deadpool trish… i couldnt really find a way around it with wolverine i justbasically kept trying to get lucky… it will probably be the same with viper.

have you guys tried towards super jump ADD? vipers ADD seems better than all of the other ADD’s in the game.

  • edit.

ok ive gone through the last 4 pages of this thread and it seems people are having trouble with forming viper teams… i just picked up vipes as well (cant box loop yet) but i was wondering about synergies also. i thought about doom as his assists work well with vipes on paper… but i dont like doom on point.

after reading the last 4 pages i see that vipe team composition can be tricky.

so i theory fightered up a couple of teams and i would like you guys to let me know whether or not they might work:

team 1: vipes (seismo),tron (fire),sent(drones)

reasoning: i read that tron is a good assist for viper so i am taking peoples word on it. viper seems like she could make very good use of drones via call drones then instant burning kick, or drones>tri jump.

tron seems like she could synergize well with drones via drones>jump H. also tron is in the second position here as anchor tron is one of her weak points imho… not enough mixup ability to to make deadly use of XF. whereas in 2nd position she will have no XF but still have drones, so the trade off might not be bad.

sent is there cause of drones and XF point ability.

i dont know how this team DHCs, but sent pretty much goes with anybody cause his dhc are easy and cover mucho screen as well as drones are good on damn near any team.

team 2:

viper(whatever),shulk(low),tron(fire)

reasoning: viper goes well with fire as does shulk. shulk low plus viper BK may be one of the furthest ranged unblockables in the game as it has a far ranged low and a far ranged overhead.

the unblockable neednt be used much though since vipes and tron will be used most of the time.
shulk and tron bring in high health pools to go with viper.the major weakness of this team is tron on anchor… i personally feel that trons best spot is second:

at second tron has an assist to cover J.H
the first character can take advantage of fire.
no anchor tron which is a boon to tron imho.

so do you guys think i should try out either of these teams? which one do you like better? i’d like to have some input before i go in, as it takes time to get combos into muscle memory… ive got buktooths chun combo into muscle memory but found that i dont like chun…LOL

-dime

I think the first team sounds pretty sick, both assists are great for Viper, and Tron and Sent are a natural pairing as drones lets you carry on her OTG combos so easily, and you can DHC trick from Tron to Sent for really dead characters. Viper DHCs fine to Tron for combos, and for safe switch-outs flame assist means Tron is pretty useful as a crossover counter.

omg i just tried out a random team with battery/viper/ammy(coldstar) coldstar i SO fucking sick. if u get some1 pinned down by it you get a combo 90% if you can mix it up x) u get time to do two tridashes to high/low if you’re fast :stuck_out_tongue:

yeah the first team is looking better. the more i look at it the better it looks, i just realized that having a tank character in the second spot rather than 3rd is better because a tank character in 3rd spot STILL gets blown up by 1 combo from XF… whereas in second spot its a little less likely they will pop XF for the kill… so tron can probably be a decent tank for when viper gets done in. also this team might make RREALLY good use of lvl 2 XF since tron will have lvl 2 on point with a faster drones assist and jump H. although a non XF3 sent isnt really something to look forward to… so maybe not.

team 2 definitely is looking to have its merits though as it has the double point goodness of vipes/tron shulk/tron.
and very high team hp cause of no 800k characters and 2 tanks…

-dime

Wow Dime_X, I have literally last couple of weeks been tossing up those 2 teams as well. I have been thinking about asking for advice about them both, and had just popped into these forums to see your post lol.

The only difference I have is that I am running Viper(BK)/Sent(Drones)/Tron(Fire) in my team one.

Although I am having fun with these teams, I am looking to change the second spot.

Like ilmaestro says, the sent team definitely has a lot going for it, but I like the sheer damage output of the S.Hulk team as well. All three characters DHC in and out of each other for major pain in that team, and tron/viper and tron/S.Hulk have pretty easy unblockable setups as well. But yeah, just feel like that when Viper is near death on these teams, that I don’t have the option of getting her out safely. I think that due to burst time being such a great DHC on hit, given the amount of damage it adds to a combo, getting viper out for free would help heaps.

So in saying that, I am looking for someone in second spot that can DHC in safely on block if I need to get viper out. Am leaning towards dog at the moment, but I hate dog with a passion. I’d feel like the sellout from hell if I picked dog lol, but it seems like dog would be the best pick as she would round the team out nicely, and also brings Coldstar to the table. My only other prob with Dog is that I like having the big damage DHC of S.Hulk or Sent to kill off all the 900k characters after box loop/burst time combos. I think that is one of the big advantages, you kill the opponent in one combo (in most cases) and you have them in the corner ready to apply pressure to the next character coming in while they are stuck for a while not able to call assists etc. If I don’t kill them with one combo, I generally have given them more than enough meter to smash my viper if the manage to land something on me afterward as well which makes me sad.

Anyone have any experience with Jill? How would she function in Viper/Jill/Tron team? I haven’t even bought her and Shuma yet, but am planning on it in a couple of days just to muck around. A friend of mine mentioned that without drones or something similar that Jill has a hard time getting in to work her damage.

I also thought of Storm, but her DHC back to viper seems pretty weak. Also seems like a waste having her on the team without access to the DHC glitch.

Dime if you’re still looking at She hulk still, the other day I was randoming characters w/ C.Viper in player matches and I ended up getting Viper/Shulk/Magneto one time. I know only basic combos with Shulk and Magneto but I had Shulk on point at one time or another and I did this a few times which killed the other character with nearly full bars of health. I would do BnB Shulk into her drop kick Hyper. On the 3rd hit DHC into Burst time where all the hits hit the opponents character, doing an extra 200k or so damage (dont know exactly because it was in match but it was a lot of damage for a DHC), then going into Magneto’s pillar DHC.

Also I managed a couple unblockables in match which are very VERY easy with She Hulk’s low slide and Vipers BK. They almost seem like they should be used nearly at the same time because of their similar slow start-ups on the moves, both on point and assist wise.

Team 1 for you still looks solid even though I don’t like how Sentinel plays. Only bad thing about that team is I believe it would have a hard time against a good keep away. If you lose Viper, probably losing most of your better mobility. Though your second team wouldn’t be much better off.

I’ve been trying C.Viper/Wesker/Doom. Love me some Doom but on point hes not great for me yet. Still need to figure out his options. Wesker is a rockstar so he’s good by himself I use his OTG assist even though I honestly don’t use it that much in combos since that whole team is OTG fiends. I’ll use either plasma beam or molecular shield for doom assist to get in with viper depending on what im trying to accomplish. Molecular Shield is good for anticipating an attack. also goes full screen and I believe most projectiles will go through it, but it wont hit all 4 rocks flying at them so they’ll have to block eventually if they’re trying to keep away. Plasma Beam good to stuff Sentinel drone assists. Also gives you opportunity to try unsafe things with that assist to cover viper. Always use BK for Viper just because any character can hit low for an unblockable set-up. Thats my opinion at least.

My basic plan is to always have a ranged assist, some type of good complimentary character to Viper, maybe not as an assist but something that I can switch to to make up for her shortcomings.

As far as ranged assist and Viper is concerned if someone blocks seismo + task arrows it does a huge chunk of chip damage. For testing reasons this weekend I played a few matches using nothing other than Seismos and assists, it blows up a lot of characters who simply don’t have good options against seismo.

I’ve tried some of the teams that have been suggested and here’s my input on them:

Viper/Tron/Sentinel
After playing with this team for a while I came to the conclusion that this team focuses solely on Viper with a half-ass attempt at making due when one or two members are gone. Essentially, Tron and Sentinel assists help Viper greatly offensively and defensively but when you have Tron and Sentinel on point you have 2 very one dimensional characters that require other assists to help them and Viper doesn’t help in that department. At higher level play you can’t get away with spamming jump H/S with either Tron or Sentinel hoping for the best with X-Factor. They just have too many issues opening competent players up and even at high level play of both characters they get defeated easily by zoning teams. You’re can definietely get some wins with the team but I think this is a weak team in the long run. Sentinel is over exposed and Tron is getting that way as well.

Viper/Wesker/Doom

The team synergy is okay at best but it lacks the ability to generate consistent offense and relies more on the tools of the individual character then a cohesive unit. Viper+Wesker are only good together when they attempt at setting up unblockables but given the nature of the game you often don’t get the opportunity to set up the unblockable or risk huge punishment to your Wesker/Viper assist. The DHC synergy from Viper to Wesker is really poor as comboing into Burst Time usually means you’re in the corner and Phantom Dance damage output is terrible in the Corner. Doom Plasma Sphere after Burst Time nets 1mil+ damage after the box dash loop but Wesker really needs that Doom assist to run his game effectively. Granted, as an anchor Wesker is more reliable then Doom but I feel Wesker gets gimped without an assist.

Doom rocks was my initial go to assist but its long start up and recovery made it easily punishable and didn’t help Viper or Wesker get in as often as you like. It did, however, extend both characters combos significantly to make them hit hard but they still lack the ability to one touch characters and you aren’t in a positional advantage to create a mix for sure mix up opportunity. Doom Plasma Beam is really effective in that it gets a knockdown and guarantees an in for the character but once you’re in you are relying solely on the tools of the character to do the damage and depending on the match up that’s not enough.

All these factors put together makes the team very unstable and inconsistent in the long run.

I’ve been playing MarlinPie’s team of Viper/Magneto/Amaterasu and while the team is extremely pixie the synergy between all three members is ridiculous. This is a team where I can say I feel comfortable at being on point with any character having each assists help out in some way and having the ability to one touch any character at any given time through the infinites and loops each character possess.

Viper on point is necessary because getting a safe DHC from Magento to Viper is impossible due to her supers being unsafe but getting Magento in from Viper is easy. Also, damage output from box dash loop, OTG Seismo, Cold Star assist, Burst Time DHC Magentic Tempest in the corner is 1mil+ dmg capable of killing a lot of characters alternatively the Cold Star Assts from an OTG Seismo allows Viper to combo into her Level 3 for even larger damage. Magneto’s Disruptor assist helps Viper get in to rush down the opponent or help play a more effective zoning game with her Seismo chains. Once, Viper does get in she can use Ammy’s Cold Star assist to run a lock down/rush down game she wasn’t capable of doing on her own. Viper acts as a good battery to Magneto and Amaterasu but since both characters build good meter on their own it doesn’t limit Viper’s cabailities of spending meter on EX moves to stop your opponent’s options. This is very important as most other team comps either limit Viper or another member of the teams use of meter or have a character that isn’t meter intensive.

Needless to say Magento on point is extremely strong and while his assist option is Cold Star it’s still very effective assist to help Magneto. In this team I opt to use Viper with Seismo assist as I want to keep the OTG into Hyper Gravitiation option available so I can go straight into the Hyper Grav loop till death. Magneto and Viper have weird but effective combo synergy as I can hyper grav loop into a hard tag to Viper to extend the combo do an OTG Seismo into Cold Star Assist then Burst Time DHC back to Magneto for a flashy, damaging, meter efficient combo that utilizes all 3 characters. If that doesn’t say team synergy I don’t know what does. lol Furthermore, if Viper dies the Hyper Grav loop can initiate the DHC glitch to Ammy slow super into sword swipes for a meter efficient one touch kill combo allowing me to save that Gravity Squeeze for something else.

Ammy on anchor is the odd choice as she doesn’t benefit greatly from a Level 3 X-Factor but the wolf is so effective as an on-point character with lots of versatility that she doesn’t require an assist as much as the other 2. She definitely has a lot of clutch potential as an anchor character as well.

What’s really key is that this team functions incredibly well as a cohesive unit but doesn’t limit each character’s full potential.

wanna add my thoughts to this too. for the first team mentioned, viper/tron/sentinel, i think this is pretty good. i personally think tron and sent are a really good combination and don’t think that they are weak in the long run. clakey D blew up so many peoply at WNF last weak with tron sent, it’s ridiculous. tron definetely has a bit more than just j.h, and if any assist in the game is able to cover her offense perfecly, than it’s drones imo. if i liked tron and sent on point i would definetely give it a shot, but that unfortunately isn’t the case. ^^

for viper/she hulk/tron, i think this works, but plays too offensive in general. it also lacks an assist for helping viper to get in, since g-fire is only good for GTFO or if youre already in. and i don’t like tron on 3rd at all, but that’s just me.

for marlins team, i also think this is near to perfect. i’m still in the lab with mags, i like him in general, i think i’ll try this once i have rom and grav loop down consistently. i agree with kiley that ammy is a good anchor, even though she doesn’t get that big of a boost from xf lvl3. she is just too good overall and can deal with every kind of matchups, and she still hurts in xf. i played her on 3rd for a long time with viper/dante/ammy and i defenetely never had the feeling of having a bad anchor though.

for me personally i messed around for almost 2 weeks now with akuma as an anchor for viper and got pretty positive results. tatsu assist can really fit more than one role in helping viper. it is definetely pretty good assist for getting in, since it covers much space and has good priority. it also negates projektils, so dashing in against a character trying to zone you works pretty good. it also helps with keeping out with seismo chain pressure, since it travels pretty far, far enoung to hit an opponent at H seismo range. once your in, it works pretty good for lock down, since it hits up to 5 times against a point blank character which is enough for trijump high/low mixups, and in the corner it lasts long enough to setups an unblockable FA. on top of that, it is a good GTFO assist, well at least better than i thought. though it’s not a tron assist, it hits people out of a serious amount of shit and works pretty well as a crossover counter for that reason. i will try to get more out of this combination in the future.

thank you both for the input, you’ve given me alot to think about.

tron is more than just air dash H for sure, but that is her main game. i dont feel that the one dimensional aspect of it makes it weak necessarily though… tron has a good amount of different zoning tools like m servbot, boulder throw, airdash H, instant air bonne strike and sent drones… thats alot of differing screen coverage… but its up to the player to make those tools good as none of them are THAT effective… i just feel that the combination of them may be decent enough. tron has incredible synergy with sent on paper cause drones can make her ground bonne strike safe and bonne strike alternatively can make drones safe… so they “fix” each others weak points… also the DHC synergy from tron to sent is just plain nice. still though the team as killey pointed out does have some big weaknesses the biggest one being tron getting kept out by keepaway. XF# sent will never be weak imho as long as xf3 stays as imbalanced as it is… hes still the premier random heavy into 2 characters dead, character.

second team… shulk doesnt have it as hard as people think when it comes to keepaway.

but i once again agree with killey that marlins team seems like the overall best ATM for viper. i just dont like it because i dont like mags. ammy though is one of the best if not the best xf3 anchor but ONLY if she has 2-3 meters. she really needs slowdown super imho to be effective at the anchor position since she gets no speed boost in XF.

funny thing though is that the slowdown is WAY better than a speed boost.

and that comes into the biggest weakness of marlins team… meter dependent on the real. but marlin makes it work by living with low meter ammy or no lvl 3 mags.

thank you both for your input :tup:

-dime

what are peeps thoughts on c.viper ammy & wolverine??? can I make this work?? thanks for your inputs