Spies like us: The MvC3 C.Viper Team/Matchup Discussion Thread

I thinking of trying out alot of Viper Akuma(Ryu) tomorrow when I get home from the gym. Considering both of those characters not only do a ton of damage, but can benefit from an assist that makes it difficult for the opponent to block, even though its more in Viper favor she can still probably get some utility from her flame kick or Seismo.

Great synergy though… thats something to chew on. I feel like Viper is second only to Phoenix and Chris in terms of had bad she is at fully synergizing, as with all things considered she’s easily one of the best point characters in the game, but thats about it.

She takes up a ton of meter, requires assists to be even more effective, and while she meter builds like a pro, all of her assists are situational at best compared to the top ten assists. Does this make her bad, on the contrary. after watching Marlinpie and maybe two months of the game, a good Viper is a close second to DF Phoenix, Tron S-Hulk, and XFC3 Sent or Ammy in shit I don’t want to fight, cause she has so many ways of exposing you and making you feel bad for even playing against her. She is one of the few characters in this game where you legitimately need to know and respect the matchup or you’ll be chewing on salt chips.

Team synergy is a good thing, but I think having two strong characters that can bounce off one another yet still use the last character almost exclusively is good too, I don’t know if you’d call it synergy persay, feels more parallel or universal versatility. Ammy/Doom/Iron Man/Sentinel, those three are probably my favorite Viper anchors, just because there is never a bad time for their assists if they won’t get killed for it, but I do notice that whenever I don’t play Viper with an assist that covers her range, I typically die for it.

after playing viper with tron for some time (viper/ammy/tron, viper/dante/tron) i recently dropped tron. yes, she is the best assist for viper and maybe the best assist in the game (in my eyes g-fire is), but at the same time she is the worst anchor you can have. if you lose your two point characters, you are practically dead if the opponent knows how to block. she has the same issues like viper, she needs to be played on point with good assists, i think just like clakey D does. sent drones are good for her i think. but as an assist-bot you literally have only 2 characters to play with, boosted with g-fire assist. i don’t want to play like that. i am now running viper/dante/ammy (who wonders) since ammy is the best teammate for viper in general i think, plus she is a good anchor. dante is also not wrong to pair with viper, if someone snaps ammy in and kills her or even kills her as an assist, jam session does a great job too, and dante is my best character besides viper. even without tron assist, i am more succesfull with it than with tron. i will play this constellation for a while now just to see, if it works as good as i want it to.

what do you guys think of a team with Magneto (EM D)/Dante (Weasel shot)/c.Viper (burning kick/seismo)

would that combination work?

A BnB, an Infinite reset and gimmicks:
(this is my first day at C.Viper: Gimme a break)
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oops I did mean focus attack but its ok because I learnt how to make decent combos with it

I ran Wesker/C. Viper/Ironman (Unibeam) yesterday against my friend. It was 18 x 4 for me, so I kinda think it works well. XD
I’ll keep trying it for a while…

@Dogma: Viper only has 2 decent assists IMO. Burn kick for rush down assistance and throw conversions to damage, this assist helps more with characters like Magneto/X-23 etc where they have ways to constantly move forward themselves, it sets up unblockables, does good damage and goes over a lot of low pokes to counterhit. Seismo for everyone else, it puts people in block stun if they’re falling from the air IE Haggar and the like, but more importantly it’s a fast high damage OTG that makes extending combos incredibly easy and adds in a chunk of damage itself.

As far as synergy goes she increases the damage output from dog pretty well, gives solid stable unblockables to Magneto, gives Chun better damage output, covers near air to assist with task’s zoning to help control space etc.

As for team synergy I think getting the maximum potential out of a character is important, in MvC2 MSP was a team that was a Magneto team that really existed just to make him as dangerous as possible with a solid Storm to back him up. In this game I see more of a need to figure out how to bring synergy to a team since everyone has such amazing tools as opposed to most teams being devoid of it. I think Viper’s synergy on DHCs is easy to accomplish with most of the cast thanks to how Emergency combination and Burst Time end. Emergency combination also gives someone ahead of her a long invincible DHC to punish people who try to do something dangerous such as Dante’s level 3 and the like.

I’m also contemplating Viper/Akuma combination because the tatsu assist is incredibly good and Akuma on point is really solid as well. With the popularity of Tron Gustaff Fire assist I think Akuma tatsu assist is one of the few actual counters to it since it has projectile durability and it would help increase Viper’s rush down significantly. I just don’t like having too many low health characters on my team with some of the damage output of the game.

Those are just misc. Viper combos I wouldn’t really call them BnB’s since you can get so much more damage output out of other combos posted in this thread.

Personally, I hate it when people call the air throw a reset since we’ve been calling those tech traps since the GG days. lol There’s a bunch of other ways to land tech traps and then there’s actual resets with and without assists. I’m still determining how useful some of the resets I have are and then I’ll post them up later.

Have you tried Viper/Task/Akuma? Massive damage output with good DHCs and great mixup/zoning!

And of course it avoids that health issue you were mentioning.

NOt sure how useful this is but runing viper and spencer seem to be pretty good sometimes if after a combo they are knocked too far away you can use seismo and call in spencers wire grapple assist and it brings them towards you. you can connect a super off ths also.

Hey thats funny chrisis just recommended this exact combination for me in the other thread. Guess that means its pretty darn good then, and since my main character is chris, who builds a lot of meter and works very well with spencer I might go with this team.

After watching Chrisis blow people up in tournament casuals with his mediocre execution Viper (=P) I’m stealing his current Viper team structure but switching Task (arrows) and Ammy (shots) for Zero (projectile) and Dante (pillar), respectively. Assist-wise they fulfill a similar function. Cloned Zero gives extra damage for Viper ground strings (unfortunately, normal Zero assist does not give enough hitstun to combo) and Dante Jam session allows for unblockable setups. Viper is set on BK since the other two can self OTG, which is more for mixup than anything else. You can get some very dirty setups going with Zero’s command dash and Dante’s teleport.

I see that a lot of players are realizing that with the variety of strength in characters, the old MvC2 team structure of 1 (or 2) good characters supported by an assist-only character who’s terrible on point isn’t cutting it, especially with the frequency of one-character-comeback situations. In terms of DHC and assist synergy, this team may be about 6 or 7/10, but each character on point is at least 9/10, even without any assists. No matter how screwed up your team order may get, you’ll have a reasonable chance of winning with any character solo. Having said that, the DHC synergy isn’t bad at all. You can do Burst Time into Rekkoha or Million Dollars, Million Dollars into Emergency Combination, Rekkoha into Devil Trigger-> combo and even DHC trick with Grapple -> DT -> Sougenmu.

The one great thing that’s not readily apparent about this team is each character is very good at carrying the opponent from any position on-screen all the way to the corner. Zero’s extended relaunch combos can go from corner to corner and Dante’s advanced bold cancel BnBs will do the same thing. Experienced Viper players should not how scary Viper is in the corner, with theoretically inescapable setups, given the proper assist.

Next session I’ll be running this team. At the very least, they’re my favorite characters. If we get streaming up maybe you guys can take a look at a group who has like 3 or 4 Viper players, lol.

Nice stuff Tasty! :smiley: I can’t wait to see this team in action and think it will be a bit more potent than your Chun team. IINM you can use single Hadangeki to extend Viper ground strings as well, just the timing on it isn’t as easy as the shadow times. Burst time into Sougenmu is actually really stupid good since you have jam session and can use it to reset people low to the ground for Zero unblockable set ups on everyone that let you safely kill a character and tag Zero out with shadows on. I like Dante’s crystal for Viper, but Jam session + seismos makes a lot of match ups close to free. Watch Haggar try to fight lame Viper Dante and you will experience much sadness. Dante DHC into Burst time actually does pretty high damage in the corner which you can always get people to with that team.

Skeezy fact, with shadow Hadangeki timed right you can lead from seismo pressure into close pressure that starts with a cross up. ^.^ It travels just slow enough to be really useful at mixing people up with some of the TK burnkick nonsense.

The team of course lacks health, but their damage output together is pretty good.

A DHC you didn’t mention that’s pretty godlike is Rekoha immediate burst time before it even starts hitting, on most characters you hit with both parts with very minimal scaling on the burst time.

I don’t know if anyones seen this yet, but matt coma is running a pretty nice team with trish/dante/viper he does an opening combo with trish, calls round harvest and then tags dante in hits with a low and a viper high and thats usually a dead character Justin.tv - Xanadu Games: SSF4 Live! - Xanadu MvC3 Xanbat Ep.4 w/ Flash Metroid his first match start at about 11:00 in. Viper is his anchor though and I haven’t seen much of the actual viper yet.

Dunno about Viper as the anchor, and actually meaning to be the anchor, though she does create some pretty nice openings and does have a fast, completely invincible and safe reversal for 1 meter, so then again, I can see why.

Just got my pad in last night, brand new, but its the Madcatz not the PDP pad that is too flimsy to use competitively. Hit the lab immediately, and replaced my old Viper team with Doom and Tron, to that of Akuma and Doom instead, as to use Akuma’s assist instead and create a much more potent team if I lose Viper early.

But… I got some magic in store for CEO. Going to keep it underwraps of course, but from what I was seeing earlier, this might be my best team with her yet. The synergy for this team is much better then the others, and it has a ton of unblockables, so I’m really looking forward to messing around with it.

When I get my shit together on pad, I’ll invite some of you guys to a lobby and we’ll practice.

The other thing about Viper as anchor is that X-factor mainly only helps her with Seismo chip/assist punish, her combos already do enough to kill characters and the speed up isn’t like Chun’s Viper with X-factor can punish an assist and chip the point character for half life though pretty quickly on push block.

Good point, but the same can be said bout the infamous sentinel and yet so many people still use him as an anchor.

I’ve been running Viper(seismo) Tron ( Gustaff fire) and Spencer ( the straight shot one) and its been working really well. Tron’s assist works well with anyone because it is god and is near impossible to punish. Spencer’s assist works well if you get a knockdown you can seismo then use his assist to pull them towards you. They DHC well into each other ( burst time into trons QCF+PP works great ). You can also use Vipers assist to combo into spencers bionic arm for an easy super.

Okay, wtf do you against Trish who runs away all day sets up traps then dive kicks into pressure and the minute the pressure is off goes back to setting traps. I know once you rush down Trish she dies but as soon as she gets space and is super jumping setting up traps you can’t approach her anymore. The best I can think of is use Focus Charge to bait the dive kick and punish with Ex Seismo into a combo but it becomes frustrating with that run away.

Dudes, I need help. I’m currently running Viper (BK) / Taskmaster (shot) / Ammy (Cold Star). I’m not digging Taskmaster all that much, but I need a projectile character or someone that is going to help Viper get in. Ammy is staying as an assist to extend Viper’s combos and she is overall a badass. I picked Taskmaster because he is a solid character and has a decent projectile assist. His health rating is also good, while the other two have rather low health. Is there anyone that would be good to replace him? I was running Viper and Ammy before marlinpie destroyed with them and mags on stream. The thing is, mags is also a glass cannon. Are there any other good choices for a projectile character or someone that can help her get in? The team I’m using works perfectly for DHCing as well which is why I’ve been sticking with Task. What are my other options? Any help would be appreciated. I haven’t messed around with mags or Spencer at all, but does his forward claw help? I was thinking Iron mang but he seems a little weak in the health department and mags seems like a better choice. Who else would have good synergy with that team? Thanks so much for reading.

jFlow

EDIT: Is BK the assist I should be using? I’ve tried them all out but have only found one GOOD use for Viper’s seismo assist with this team.