viper/ammy/wolv in that order? just NO with wolv as anchor
I agree with godhate, wolv is not a good anchor and besides that, he doesn’t bring anything to the team, no good assist and no dhc synergie.
I was thinking Viper (Burning Kick)/x23 (Ankle Slice)/Dante (Jam Session) would work. Viper gets help from X23 ankle slice for mean unblockables set ups and Dante can help x23 with feint crossups with jam session. i was just wondering if they can DHC with each other. i would test this my self but i left my game at my friends house.
i would appreciate it if someone could test this for me. thanks
wolvie = bad anchor.
inviz: dont know if that team is good… but x-23 and dante can DHC trick for huge damage so thats something going for it.
-dime
You have the DHC glitch available to you through X-23 and Dante. You’ll have to experiment whether Viper can set this up through Burst Time. So do something like regular combo to Burst Time DHC into Weapon-X-esque super then DHC into Devil Trigger.
yea i was reading the brady guide and it says X23 ankle slice goes well with Viper. So i check out who can help X23 and its Dante.
Viper and Dante is my favorites right now.I been using Viper/Ironman/Dante. Ironman is my weak link.
my other team Hulk/Taskmaster/Viper this team works well for me but it gets boring.
ill be testing that team when i get my game back.
i can see one big point for the viper/x-23 combo and that’s the fact, that you can easily dhc from x into viper anywhere on the screen, from any of x’s hypers into any of vipers hypers. this is something you don’t find pretty often and could turn out to be pretty sweet. also x and dante is auto synergie and viper/dante also works good due to jam session being a pretty good assist for her for several purposes. i think this can be a good team if you can make up the lack of real zoning ability outside of seismo pressure combined with jam session. i think it has a hard time against certain teams, but i think it works.
Wolverine on point with C. Viper burning kick assist has some interesting set-ups and opportunities I’ve tested. Figured out a really decent unblockable with the two characters. But with C. Viper on point no wolverine assist really helps. Beserker slash, or whatever the one does one hit from behind would only be the good one and I’ve tried but haven’t found anything good with it.
Not much of a Dante player but I agree with don_tknow that you could have a pretty annoying (good) zoning game with seismo cancels with jam session. Never tried Weasel shot much, but I know that Dante tends to jump back and shoots for short lockdown opportunities.
Been working with She hulk and I’m enjoying her a lot. Haven’t been able to test her out in training but have been messing around in real matches and I’m enjoying She Hulk and Vipers DHC opportunities. Anyone tested their synergy out much?
I was much happier with my Viper/Dante team when I switched from Jam Session to Weasel Shot. imo it is not as important to cover seismos with AAA as it is with other zoning moves, since you can cancel the seismos into so many things (including jump ie. instant block), and it is very hard (not impossible, but you really have to time some smooth wavedashing) to work Jam Session into your offence due to the way it throws them up and away on hit. Weasel shot gives you OK lockdown (it’s no Lightning Legs or Cold Star, but it does the job of letting you get back in after being pushblocked), and allows you to easily extend your combos on hit. c.M+assist (or s.L+assist, s.M), s.H xx TK links into a box dash loop as the assist contines hitting just long enough for you to link another normal after the TK hits.
I agree that weasel shot is a better assist for offensive purposes, but i play viper/dante/gouki and tatsu does that job for me. Even though it doesn’t leave the opponent standing, it’s pretty easy to hitconfirm off of it and it doesn’t scale much. Jam Session is just for lockdown, it keeps in blockstun nearly as long as cold star or legs does and besides that is primarily used to keep the opponent from getting out of the corner. Works pretty gpod for me.
the biggest problem with rushdown teams (ie teams that can find it hard to get in) is the need for some sort of beam assist. i used to run wolvie,ammy,sent pre-patch and while that team can be absolute murder against other offensive minded teams it can be lamed out pretty well cause drones are to slow to stack up against projectile spam…
so then a rushdown team NEEDS some sort of beam assist both for clearing a way in and to deal with other beams.
the problem is that most beam assists come with shitty or hard to use characters ie doom, ironman.
this is why marlin pies team seems like the best overall one for viper so far: it has disruptor for clearing channels for viper, once she dies mags has the fastest beam in the game so he doesnt need a beam assist to help out his offense, which clears the way for him to just use coldstar for lockdown/combo purposes. ammy comes in at anchor as an amazing xf3 user if she has meter for slow.
marlinpies team is REALLY good at this stage of the metagame… it seems near perfect and even has DHC trick in it… so much going for that team.
anyways viper,x-23,dante seems kind of weak in the same way that my wolvie team was weak… no beam assist for the lames. that is a big hurdle to overcome… imagine the frustration of going up against an arthur on point team with haggar lariat and doom missiles or sent drones… NOT FUN.
but with an ironman beam assist it becomes MUCH more manageable.
right now im looking for alternative projectile assists to aid me… im still in training mode with viper (finally got poverty loop down) and i still havent made up my mind on my other 2 characters. i was thinking of something like viper,X,arthur…
it has dhc trick from x to arthur and arthur has daggers for fullscreen pressure for both characters. arthur is a decent anchor with xf3 and goldarmor.
its just a theory team, i can think of some big weaknesses like if arthur gets snapped in im fucked if he dies, and he doesnt get any real help from x or vipers assist when on point.
i was also thinking of trish with her shot as my beam assist… dont know who i would team with her though since her shot doesnt seem to give much blockstun.
other characters that have projectile assists:
phoenix (lol as if i would use her for a go to assist)
doom
ironman
trish
zero
chun
thor
mags
???
if a viper team is being used i feel that it will have to have a projectile assist backing it up, the only way around this is to have a second to none seismo game, and marlinpie has the best that ive seen but even he still uses a beam assist to help out his viper.
so anyways thats my little rant on things that viper needs… imho if you dont have a projectile assist with her you are doing it wrong.
just imho though, justin makes wolvie work without using a projectile assist… but thats justin.
-dime
I just want throw in akuma tatsu again, well, you already did it by mentioning justins wolvie team. ^^ It is not a beam by itself, but it has projectile duration points and it has a shit ton of it! It negates every beam in the entire game, be it disrupter, unibeam, or even fucking doom plasma beam! It also keeps them longer in blockstun than a beam usually does and therefore it’s better for lockdown purposes, plus it can be used as a gtfo assist due to it’s good priority. Akuma also is imo one of the top five anchors in the game.
Maybe give it a shot. I really wanted to play doom and i like him, but he is such an unorthodox character and hard to pick up. Akuma is a good alternate choice at least for me.
^^ yeah akumas tatsu is almost a beam assist, ok range and straight horizontal. my prob with tatsu is that for whatever reason i cant use it well… sucks for me. my probs with it are hitconfirming it… (not that i cant, its just a bitch sometimes) and that i tend to get the damn thing stuffed more than i’d like… i probably just need to practice with it more to better space it, but i found it hard to open up people with XF3 akuma… he has the 100% combos and stuff but it doesnt matter if im struggling to get clean hits. still though, random super does SO MUCH chip and damage with akuma… probably my best xf3 strat with him if they cant punish…LOL.
im thinking hard about my viper team, once i decide on one i dont think i will be switching it up with other characters. too much execution and advanced setups to learn with 3 characters to be constantly be switching teams.
-dime
Yeah i know what you mean. You really have to play akuma as a point character to be successful with him. He has some cool tricks tho, so is he one of the few characters that can cross people up in the corner with a jump in by using his demon flip instead of a normal jump. You can also make empty jump to low attack safe by using demon flip H (the air hado). It recovers instantly and is also an auto punish for pushblock attempts, if you do the projectile late. He is more then random jump tatsu, which is pretty easy to defend. Lol, this stuff is probably more for the gouki boards. ^^ if you are still interested in picking him up, maybe i can give you some advice.
Btw ever thought of task? He’s not in the list you posted above. Arrows are ridiculous and he’s fairly easy to use and a good anchor.
MarlinPie’s team is pretty solid for multiple reasons but the team doesn’t focus on Viper. All 3 characters function with each through their assist to cover weaknesses and for combo opportunities. That being said it still struggles with several strategies as shown in the latest 8 on the Break and that other thing Marlin went to.
TASKMASTER!!! o how did i ever forget about skeletor! THANKS A BUNCH MAN!!! yeah thats right up my ally in damage, ease of use, beam assist, xf3 pwnage. and if he gets snapped in he can fight nuckas off. yeah, thats legit. nucka can dhc trick with x as well if i use her.
i used a taskmaster a bit for a couple of days awhile back and he does insane damage for little execution as well as having some nice resets i found. GREAT!
-edit OH MY LORD… taskys horizontal arrows are the HARDEST hitting assist in the entire game. thats right harder hitting than even tank assists. average assist damage is 100-110 taskys is 162.
so combos started with it or prolonged with it or just use it just for the damage, HURT… we thought viper was pumping out some damage before, now just add tasky in at the end of her first box dash and watch her damage skyrocket… lol… hes the new mvc2 tron.
-dime
Still representing for Viper/Akuma/Doom, even had someone take my team and fight me with it. I was using Skrull and Storm at the time but it was kind of cute.
I think that team works well because of the damage, and all three characters have the ability to create openings with one another as well as by themselves. Akuma is probably the easiest to get consistently blocked because of how many people know the matchup, but combined with Doom, he’s a monster.
I similarly think any team involving Sentinel and Viper is immediately magical, especially in conjunction with her EX attacks, as the huge amount of blockstun on the drones make it easy to setup/save/ or combo into her EX moves, for more and more damage. I think the only downside is that you have to play Sentinel in order to use the team, but its a small price to pay I suppose.
I’ve done nearly 180 on any team involving Viper and Tron, I think that it just doesn’t work, and it is destined for failure. Not that Tron is bad, and Viper could use her, but Viper and Tron together take a special hand I’ve yet to see make the most out of it effectively.
If you want a unique character that has a good beam assist and DHC’s well then go with Viewtiful Joe, if you want an actually good character, look at Iron Man’s unibeam. It doesn’t knock down, chips incredibly well, and its hard to block iron man. His triangle jumps are much more pronounced by comparison, but they are at the least functional.
Task is amazing for Viper in so many aspects here’s a few things he does for her on my team, I wrote a lot of this stuff on page 2 or something but people mostly ignored it and it may be helpful for you:
Makes many characters that are free to her zoning die very quickly (Seismo + arrows does incredibly high chip damage, you only need like 4 sets of it to kill Phoenix on block.)
Increase her already very high damage output so that you can kill Wesker in 1 combo without doing harder things like the infinite.
Let’s her move forward easily against assists other than plasma beam and unibeam (Beats out EM Disruptor when used correctly.)
Gives her exceptional DHCs, the damage output of Legion arrow after Burst Time and a long viper combo is still incredibly high. Depending on the point on the screen can DHC safely sometimes.
Has good ways of DHCing back into Viper where most other characters fail to take advantage of Task’s OTG super connection with a DHC.
Supplement her amazing specials with his amazing normals, normals are one of the only areas that Viper has issues, most teams need to dramatically change their style of play if they want to fight Viper then Task Master or Vice Versa, and if they can’t do both you win.
Hey guys,
After reading what Killey and others had to say, I rethought my team a little. And I came up with Viper/Mag/Tron. Have been playing this since my post about a week ago, and have had sucess with it. Mag is taking a while to learn, since he is pretty execution heavy, but I have been getting by on pretty easy bnb stuff for now.
The way it works is all the synergy between mag and viper, and also having tron there, so I can use mags and vipers great mobility to get in my opponents faces. Once there I drop tron to force the opponent to block. If they push a button tron hits them, and they get to go have a tea break while viper and/or mag do a long ass combo on them and finish them off. If they block tron, they are usually forced to block a mixup straight afterward. If they block this then I zip away to safely and go back to work getting them into a position where I can force this situation again. Tron also acts as a great get the hell off me assist, and of course opponents not respecting that, get hit by tron and get another tea break.
My only issue is once you get down to tron you have no real comeback potential. which I think is a bit sadface. I have been thinking that Maybe I should drop tron and pop Sent at the end. So the team would be Viper/Mag/Sent. This would also give me access to DHC glitch. I can do it with tron, but sent would make it so much easier, and make mag dangerous if viper dies and only need a little meter to do so. And of course sent drones are great with both Viper and mags as cover etc.
What are your guys thoughts on my approach to this?
awesome man! i read your other post as well. we definitely need to talk as i could use your experience on viper/task synergies i may go with your entire team since i play ammy as well. although i am seriously considering vipe,x,task.
right now my middle spot is open, im very happy as far as theory fighter goes for viper and task, question i have is task at anchor… how does that work out for you? he has trouble opening people up so i would like your take on his viability at third spot… you already said that you have some issues with him as anchor… maybe switch him and ammys order?
either way task is going to be my beam assist character. the combination of him and viper is too solid of a duo to look at other things as there is little that the 2 together cant accomplish. so maybe task at middle with wesker at anchor… wesker is a great anchor cause of random gun chip and damage plus crack mode teleport, and i also get a different OTG assist for task or viper although neither really NEEDS an OTG as far as im concerned.
hmmm… one character solved just need to get a third and im ready to bang some heads… x still seems decent cause of dhc trick into task plus arrows makes an easy assist crossup with x… but afaik x has no way to setup dhc trick by herself… she needs to dhc into her combo so dhc trick would take all 3 characters meaning 3 meters to kill a character which isnt great its standard. if i can find a way to dhc trick raw from x then i will have my team.
makes ammy look even better cause of air throw>dhc trick> task is going to be a shitload of damage probably on the 500-700 k range depending on execution, which is awesome with ammy having such a good airthrow.
-dime