Spies like us: The MvC3 C.Viper Team/Matchup Discussion Thread

Task Master is an excellent anchor against certain teams and not so solid against others. The fact that 2 blocked arrows + 1 blocked super in X-factor 3 kills Phoenix makes me feel he has an incredibly useful XF L3 With Ammaterasu in the center if things are going relatively badly I can have X-factor L3 Task with 3-5 gauges and that just means you need to force people to start blocking since on block it can kill 2 characters very quickly. Arrow punishes are amazing and his normals beat the vast majority of other normals in the cast.

I swap Ammaterasu to anchor occasionally but feel the team works pretty well in any order. Although Viper can be fine with X-factor level 3 I feel she gains the least out of it, her combos already kill so the increased damage is rarely important (Just was at a tourney where I fought F-champ, had I x-factored I would have won since less gauge would be built when killing Phoenix and I’d already taken 2 of the 3 necessary wins against him. >.<) the main thing I feel she gains out of X-factor is slightly increased mix up speed and the ability to chip characters to death very quickly with Seismo, in X-factor it only takes 4-7 Seismos to kill Sentinel as an assist which is incredibly easy, they cannot summon assists against X-factor Viper. Ammy gains vastly superior chipping ability and her combos kill for dramatically less needed gauge. On top of this she has forever to hit confirm into X-factor in brain dead sections of combos. Task’s speed increase and chip increase are the things that I appreciate the most, it makes him have to change a lot of his combos, but the damage output kills off of pretty much any connection, and full screen arrows xx legion arrow does almost 800K.

As for potential third characters that work with the 2 it really depends on your playstyle, though here are a list of a few that I feel gain a lot from either Viper, task, or both:

All around good:
Ammaterasu: Arrows assist her damage, easy Viper OTGs are more damaging and less scaling than sword OTGs, amazing DHCs from and to both characters. Provides cold star for unblockable set ups and scary albeit unnecessary resets. Great normals. Cons, low health.

Dante: Doesn’t require either assist much, but can use them for certain things like teleport shenanigans with Task arrows and unblockable set ups with Burn kick has good DHCs and multiple assists of his own that are very useful for the other 2. With Crystal and Task Arrows Viper easily breaks the Wesker killing damage line, Crystal assists Task fighting characters that have low air mobility like Mags, Viper, Ammy, etc. Jam session sets up unblockables on the way in, etc. Great normals. Cons, low health (I’d say execution as well but you’re playing Viper.)

Rush down good:
Zero: Can take good advantage of Task arrows for mix up into pressure, provides an exceptional full screen DHC, Sougenmu assists are amazing for Viper, good DHCs in combos and outside for safety. Great normals. Cons, low health.

Magneto: Chips like a bizzle with Task and EM disruptor, more rush down skills, good DHCs after Viper, takes advantage of Viper OTG assist or Burn kick assist very well, arrows help his approach and can DHC glitch into Task master. Great normals. Cons, low health.

Great for Viper:
Spencer: Although he has DHCs and can benefit from the other 2’s assists well, slant shot is without a doubt the assist with the scariest purpose for Viper. It allows her to convert 3/4 of the screen away Seismos into a dead character on hit. Solid user of X-factor and gauge that the other 2 can leave him with if worst comes to worst. Wall of health. Cons, Slant shot has very little use for Task.

Broken tier:
Phoenix: People assume that since Viper can burn through meter quickly that she doesn’t work with Phoenix, using TK shot and horizontal aim master assists Viper can easily do 700K or with better execution death combos while building 2 or more meters as can Task Master. Having her on your team forces people to play differently against you. People giving up chances to kill Viper is almost as painful as them giving up chances to kill Phoenix. Gives you the best use of X-factor in the game, gives the team both solid and random potential. Takes great advantage of Taskmaster’s health and gauge from seismo chip.
Cons: Much more necessary thought on meter management, Viper and Task are both great at blowing away meter if they want to, but are also amazing at building it, figuring out when killing a character is or is not worth the meter is very important. You need to be calm and collected if Phoenix gets snapped in, though having her die far from kills the team. Task and Viper are the only assists you should ever be able to summon outside of combos with this team. :frowning:
In my opinion this is one of the best teams in the game, but is much less easy to use than others. None of the characters are assist only status and if any of the characters have meter and x-factor hard countering them is near impossible, they all will always kill characters they hit in X-factor mode, so if things go badly you need 3 hits to win the game.

MAAAAAN, thanks for that write up :tup:

after considering it i think im going to use ammy (at the middle spot) while subbing in X at certain times… i just love me some slashy “scrub” characters and she seems a helluva lot more fun than wolvie.

ammy was my pick for favorite character when the game came out, but i got bored of her cause she doesnt really have LOOOONG combos/loops which i just find fun to do…LOL. but now that she has DHC trick from air grab that should spice things up alot more cause i land airthrows with her like no ones business.

thx for the help man i sincerely appreciate it:tup:

-dime

With Ammy/Task and Viper you get to do some long albeit not exceptionally complicated combos.

One I often do that does pretty exceptional damage is:

2B, 5C, 6C, 6C xx 214A/B (Character dependant) 2B 6C, 6C, 6C + Task, 6C, 6C (Task Hits), 6C, 6C, 6C, 6C, 5S /\ 5C, 5C, 5C 236C / 5B 5S (Very tight timining thanks to hit stun deterioration.) /\ 5C, 5S / Summon Viper, wait, (Viper hits) 236AA (Wait until lightning section) DHC to Task before the large lightning bolt hits, or Viper after, then do the final DHC should kill characters with 1millionish pretty safely and builds the vast majority of its own gauge.

perfect! could you list some team combos between the three? maybe just your favorites/ basic ones?

you could pm me if its not info pertinent to this thread, but no pressure or anything you’ve already helped me more than enough.

-dime

Editted my previous post for an Ammy combo for ya.
2B, 5C, 6C, 6C xx 214A/B (Character dependant) 2B 6C, 6C, 6C + Task, 6C, 6C (Task Hits), 6C, 6C, 6C, 6C, 5S /\ 5C, 5C, 5C 236C / 5B 5S (Very tight timining thanks to hit stun deterioration.) /\ 5C, 5S / Summon Viper, wait, (Viper hits) 236AA (Wait until lightning section) DHC to Task before the large lightning bolt hits, or Viper after, then do the final DHC should kill characters with 1millionish pretty safely and builds the vast majority of its own gauge.

For Viper on point requiring 1 starting gauge:
214A~S~5C, 5S / 2B + task, 2C xx 236B, (Task hits) 2B, 2C xx 236B xx 236S 2B, 2C xx 236C~S, 9, 5B, 5B, 5C, 8, 5B, 5C, 5S xx 214S /, 5S /\ 5B, 5B, 5C 8, 5B, 5C, 5S /623A xx 214AB
Kills characters with under 1,000,000, (980,000ish I think) DHC to Ammy for an additional 90K or so, double DHC to kill the whole cast, to task instead for just under the amount to kill Wesker. The lack of using Ammy assist means timing the unblockable as the next person comes in is easier which leads into the latter 2/3 of the combo again this time using the DHCs to get 2 character kills off 1 fast overhead.

Taskmaster on point already has long combos with no need for assists in them, Ammy’s assist is primarily for unblockable set ups while Viper’s is to put people coming down from the air in block stun/pop them up for Task to sodomize, but the combo I normally do with him is:
2B, 2C, 6C, 5B, 5C /, 5B, 5C, 6C, 5B, 5C / 5B, 5C, 4C, 5S /\ 5B, 5B, 5C, 6C, 5B, 5C, 5S / 9, 236C / 4C, 5S /\ 5S, wait, 236C xx 236BC DHC, if Viper just burst time, if Ammy, mist xx DHC to Viper and you can combo after burst time with Another one.
What it should be though is closer to:
2B, 5C, 4C, 5S /\ 5S, wait 236C / 4C, 5S /\ 5S, wait 236C / 4C, 5S /\ 5S, wait 236C / 4C, 5S /\ 5S, wait 236C xx 236 BC Then DHC as this builds the meter for itself and for a DHC

ima get crackin on those right away :tup:

-dime

I need to try out some of you patented combos there Chrisis. Just spent the last couple hours testing out Viper, She_Hulk and Magneto. Didn’t work out too well. She Hulk is GREAT with Magneto (great safe setups and mix-ups, unblockables) and I might find another character to make that team work down the road but I only found a few shaky setups at best with Viper/She-Hulk and none with She-hulk on point with viper’s assists. Great DHC capabilities for that team though. Was constantly doing 800k - 900k in combos from 1 DHC with She-Hulk on point.

Will probably give Task and Spence a shot.

Bit of a newbie here, well with Viper anyway. But how does the team of Viper/Storm/Taskmaster sound? I keep changing the second character around a lot, but I think I might have something with this team.

Did a variation of your combo Chrisis and even though it leaves you at .75 (starting with 1 bar) it still does around 1M. Tri Dash S s.M + (Task Assist) s.H TK.M (dash foward if you’re mid screen) s.M s.H Seismo.L IAFD j.H j.S s.M s.H Seismo.L SJC BK.H s.H s.S (SJ) j.M j.M j.H (DJ) j.m j.H j.S (land) seismo.L xx Burst Time DHC Aim Master Vertical.

This combo pushes your opponent from full screen. No need to worry about being in the corner since you will eventually get there for the last part its needed for.

As another alternative (or more specifically, to retain the “don’t go for anything resembling two reps of the box dash loop if you are worried it is character/situation specific enough for you to drop” condition), you can still do MarlinPie’s combo after the “214A~S~5C, 5S / 2B + task, 2C xx 236B, (Task hits) 2B, 2C xx 236B xx 236S” opener of Chrisis’s combo as long as you omit the 2B immediately after “(Task hits)” in the notation. Does slightly more damage and builds slightly (and I mean slightly) more meter, but it is really a matter of preference (although I did find one specific opener + DHC for my team - Dante Weasel Shot instead of Task, and Tron in DHC position - that doesn’t quite kill Wesker with Chrisis’s version but is just put over the top by using MarlinPie’s). So the full notation would be:

214A~S, j.C, j.S / c.B + assist, C xx 236B, (assist hits) C xx 236B xx 236S, [sj up, add] j.C / C xx 214A, [jc] j.H, j.S / H, S /\ j.H, [jc] j.H, j.S / 214A, [jc] j.H xx 214S / S /\ j.H, [jc] j.H, j.S / 214A xx Burst Time.

As for the MarlinPie specific bit of this, I have improved my conversion rate (and by that I mean “not getting it to accidentally cross over and leave you facing away from the corner”) on the [sj up, add] j.C, C part to the point where I will start using it in matches by doing sj upback, add. Viper’s add is so stupidly gdlk that you actually have loads of time as long as you move yourself backwards slightly with the sj up/back, almost impossible to mess it up (if, like me, you were getting cross-overs once in a while) doing it this way imo.

Except for… Ironman? Is it just me, or is Ironman one of the most ****ed up characters for landing seismo juggles on? Guy falls out of the air too damn fast.

This has also finally got me my 1.25m Viper/Dante combo I was looking for here, gotnoskill’s advice to maximize the damage on Vipers combo first was indeed the answer!

How you guys feel about Viper (TK)/ Trish (Peekaboo)/ Sentinel (Drones)?

Chrisis is dropping some serious knowledge, really interesting stuff. I will try out some of that Spencer stuff personally just because last time I tried it didn’t work for me.

I flat out refuse to ever really pick Taskmaster though. He kind of got ruined in my eyes the same way Wesker and Dante did. No disrespect, but I’d rather go a different route.

I have been trying out Super-Skrull though, as Inferno DHC’s incredibly well with Viper, and Tenderizer is really good for Focus attack and Crossup shenanigans, but when it manifests into something special I’ll give it to y’all in a better format then word of mouth.

I’d put Storm in the anchor position, but having two of the same assist is weird because Storm’s assist is irrelevant as long as Taskmaster is on the field. She also has a nasty chance of getting beaten up by assisting in general because they start slow and they are easily punished. So you can keep her last for chip, or keep her on point for meter then DHC (she also cannot DHC glitch into Viper, but she can into Tasky) for some seriously painful shit.

Personally, I like to keep a character I can use in a similar vein to Viper in the second spot, either rushdown or all around, so Storm does fill that role. But she’s got really low health, and she favors keeping away more then Taskmaster does, so its a hard sell.

It reminds me of like X-23/Dorm/Sentinel… shouldn’t you just put a zoner in the first spot so you stay consistent and synergized?

Good sounding team, though I don’t know much about Trish so thats about all I can say. I do know that if you happen to wreck shit up with Viper (which you can quite easily) and you utilize Trish’s aerial traps after an OTG seismo, you get some pretty nifty results.

If you do her stupid runaway thing, then you can really fuck with people, especially if Viper did her damage, as most characters minus even one assist have great difficulty dealing with Trish on her heels instead of constantly attacking, or zoning.

One big point for viper/trish is round harvest. You can dhc into trish for good damage and just switch viper back in, so you have the damage of a dhc ender without switching point characters. In the same way you can safe tag in viper while harvest is active and continue pressure, or you can even tag in sent for some unblockable stuff with cr.M and bk assist for a dead character off of a blocked hyper, which is ridiculous. Viper and trish also have obviously huge optical synergies, tits and sunglasses just work really well together. ^^

I think viper/trish can work pretty good.

Wow, good stuff Chrisis. That Viper + Spencer slant shot assist tip you dropped is godlike. It converts any random seismo into a full combo on hit. It also works in combos, and what I like about it is that it puts the opponent into a grounded state, so Viper can do her full box loop bnb, then call Spencer assist after L seismo, and EX TK after for a crumple stun. I haven’t been able to do much after that though since hitstun scales really hard by then. Trying out Viper/Task/Spencer right now.

@Dogma, **don_tknow

**Thanks for the input.

I really like Viper, but it’s so difficult to find a character that accommodates for her weaknesses. Trish is one of the few characters I keep coming back to. Aside from the fact that she’s my favorite character, Round Harvest really seems to help Viper a lot.

I’m not sure what to make of Sentinel, though. I’ve never used him until now.

Yeah, heheh.

Its no big, I’m actually the same way with Doctor Doom. He’s pretty much the only anchor I’ve ever wanted to take in either Marvel game, as I was using rocks in 2 and now beam and missles in this one.

Viper, you build beside her or you build around her, but you never really use her to build your team. She doesn’t make a great foundation, but having Viper lead the charge or back up your dedicated battery or whatever works better then really any other option with her. She has this in common with Wolverine, only she’s way better then he is in this game.

I picked her up originally because I liked her, and because she’s a blast to play, so even if Viper and Trish sucked more balls then a stripper in Vegas, I would hope that you would at the least stick with it just to disprove such a stigma. Just to tell tier whores to shut the fuck up, as well as really work on that creative shit you don’t see as much anymore in this game.

Started running Viper/Trish/x23 today and I’m really loving it. I think this is definitely my team once I get my day 1 Viper some game time and stops getting blown up lol. Any suggestions? Haven’t really messed with any of Vipers BnB’s besides simple double-jump combos.

Video on front page showing dirty unblockable setups with Trish/Viper/Ironman.

Typical corner Trish Round Harvest, hard tag to Viper, charge focus attack, cal Iron Man beam assist just as round harvest ends. The foundation is obviously Round Harvest to hard tag Viper, the last character can be anyone you just have to modify the timing of the assist call. Sent drones, Felicia rolling buckler, Ammy Cold Star, Doom Rocks/Beam, Dante Jam Session/Weasel Shot/Crystal, Magneto Hyper Grav, Taskmaster arrows, etc… would work.

After seeing it in action I’m incredibly interested in making a team for this since I don’t like using Iron Man.

I’m also looking for people’s thoughts on a potential team. I say potential, because I’m not actually good enough with Viper to make it a reality yet.

I was thinking of running Viper[Burning Kick]/Doom[Plasma Beam]/Akuma[Tatsu]. In my head, it seems like it should work. A good beam to help Viper get in. Tatsu assist for corner pressure, if I somehow miraculously get my opponent into the corner with my terrible Viper. And I think that Viper and Doom should have decent DHC synergy, as it looks like Burst Time > Sphere Flame does solid damage.

I figure that Dog might be a little better than Akuma in that last slot (Cold Star looks pretty solid for Viper), but I hate that dog in a serious way.

After round harvest to viper raw tag ==> dash in with viper + trish assist(low voltage) ==> FAlvl3. Same tactic but w/o ironman. I still use ammy as anchor, but im workin on spencer for my third slot. Long day on training mode commin up.