Spies like us: The MvC3 C.Viper Team/Matchup Discussion Thread

Synergy wise Doom helps Viper well since Beam assist is really strong and helps viper get in and the beam assist can help extend combos from midscreen to guarantee putting people in the corner. DHC wise you Burst Time->Sphere Flame does a shit ton of damage my typical BnB into that DHC does 1million damage and you can make it really damaging if you having the right assist to tack on damage after an OTG Seismo in the corner. You can DHC an aerial Photon Array into Burst Time but damage scaling is pretty bad on that DHC and the timing is a bit early since the Photon Array causes a hard knockdown on the last wave.

I think the team will work really well but I don’t think the team is particularly strong due to the individual parts of the team. You’ve covered Viper’s weakness with Doom Plasma Assist and give her extra dynamics in the up close game with Tatsu assist. Once Viper is dead, Doom is on point and while I think the character is competitively viable I still find him weak overall but you’ve covered his issues with opening people up with Akuma Tatsu Assist, Akuma on anchor is pretty good as well but I just haven’t seen really high level play of Akuma.

im getting murdered by weskers,wolvies,zeroes,tasks. What do i use for footsies? Her st.L is a low hit, but c.L is a mid hit. So im pretty much forced to go for c.M. But i get punished if they try for overheads. How do you get in with this character?

She can’t play footsies with those characters. Their normals are far better then yours, and if you play that game you will lose, plain and simple.
A big part of Vipers gameplan is conditioning these opponents into playing more passively so you have an easier time going in. In other words; blow them up with Seismo’s, and use your assists. Once you see an opening, you can go in and do w/e. Using Focus Attacks cancelled into dash or EX moves can also be pretty useful.

You can’t counterpoke those characters with normals, but all of them are equally vulnerable to seismos destroying them on entry and focus putting monkey wrenches in their plots.

ok so, i have magneto, dante, taskmaster. and i want to get c.viper in that team, who should i take out?

im looking for a balanced team who can do multiple things, (rush, zone, chip, mixup, etc) any help? thanks

@Diveman
Thats a hard one, IMO take out Dante, you already have team synergy with that team, but if you put viper in place of dante make c.viper on point, magneto as secondary rush/zoning, and task with zoning and his helpful assist on anchor. The only thing is if you do take out dante, you are getting rid of Jam Session as an assist which is good anti-rushdown for viper. If you are good at getting in with dante, replace magz.

@Qareen, @Chrisis
Yah, its hard to get in with viper against zoners. After seeing FlashMetroid’s Jill/Trish/Ironman team, and the way he gets in with Jill, which is like what you guys said, making the other team play passively, i have changed my team to Viper/Trish/Ironman. Very good team, Viper/Trish for unblockable setups, switch to trish for semi-rushdown/counter-zoning. And Ironman’s uni beam assist is good for mixups and makes use ur TK’s safely for pressuring. Ironman by himself is good too, if you know his launch resets.

So what do you guys think of my team?

@Diveman:
I personally would leave in Task, but either of the other 2 I feel contribute less to viper’s game. I would go with Viper (Burn kick)/Task master (Horizontal or vertical arrows depending on playstyle)/ Dante (Crystal or Jam session depending on your play style.) With this team you have incredibly high damage output and gauge stuff, and the team is available to do either rush down, zoning, chip, etc.

@bUu_6:
I think that team sounds good, it’s the one that Japanese player was using in the recent video. What types of tools do Trish/Ironman have in case you eat the first hit of the match and lose Viper?

thanks guys, Ill be using that team then, with viper, task and dante. Its insane how taskmaster’s assist and DHC add big damage to combos.

I think Akuma does better as a second slot then he does a first, you can Beam super DHC off of all of Viper’s supers, you can also nullify nearly every super in the game save for level three’s by doing QCF+ PP (Emergency Combination) with Viper, into Akuma’s Dragon punch super.

You might not know this but thats a whopping 56 frames of invulnerability (as frames 1-36 are invincible for Viper, and frames 1-20 are for Akuma) this got alittle bit of attention on the front page of SRK, but for two bars getting a good chunk of damage off a punish is pretty nasty.

Throw in Akuma’s level three (for whatever reason) and thats an additional 19 frames, completing 69 frames of total invulnerability and the strongest level three in the game.

The beauty of it all, is that it works both ways. Though Viper
s other ultras only have 14 frames invulnerability. You can never underestimate just how funny it is to punish random supers on reaction.

Only downside is, you cannot DHC into Viper from Akuma with full damage off both, his DP super is only good prior to the last DP, otherwise it should hit them so they recover in the air and you can do anything.

Doom makes a great anchor if used correctly, but I’d prefer it if people did sleep on him.

What do you guys think of Viper (burn kick), Wesker (Gunshot), and Doom (Plasma Beam)? I still need to find a team <.<

I didn’t even think of this. I just imagined that the beam would help me to get in there, but I forgot how much horizontal knockback the beam has if it connects.

I think it might be a bit unfair to say that those characters are weak though. I just think they have slightly higher ceilings. I’m sure they’ll look a lot stronger once they’ve been explored a bit more.

I didn’t know that. I was getting ready to sell out and put Dog in that third slot, but that setup sounds pretty hilarious. Would be nice to troll people online with that. I’m still on the fence between those two characters, though it’ll probably come down to which character I feel more comfortable with. Tatsu and Cold Star both seem like pretty solid assists with Viper, so I probably can’t go wrong with whatever choice I make.

Hey guys, been lurking around the forums for a long while and finally decided to sign up… anyway!

I’ve finally settled on viper/mags/doom. Had a lot of success(and fun) with this team but have been wondering what you guys think is the better Mags assist when I use hidden missiles. Currently i go with disruptor + rocks but it seems a bit redundant.

@Chrisis
Haha didnt even notice that japanese vid had viper/trish/ironman, i was just so focused on that viper/trish unblockable set up.

From casual matches with my friends, i rush/lock/zone with c.viper. Coupled with peekabo assist from trish, if they get hit
by the trap, its a free launch for c.viper. From then on they would play passively(like what you guys suggested LOL) from feeling the pressure.

"What types of tools do Trish/Ironman have in case you eat the first hit of the match and lose Viper?" Thats a good question actually LOL

Here are some stuff i picked up from watching FlashMetroid’s Trish:
You can watch them here Justin.tv - Option-Select.com’s stream - Option-Select.com’s SSF4 and MvC3 Stream
I’ve been incorporating his Trish tricks to my game play, and its really helping my Trish alot.

Trish
IAD j.H with uni beam are good overhead mixups

Unblockable setup at 1:20:24
At 1:20:31 also at 1:23:06
the combo ending with j.S to air hopscotch to airdash backwards j.H, if they roll forward they’ll most likely get hit with the overhead. Flash does this alot, which i think is great lockdown pressure on the corner. If they dont roll, you can keep them in the corner for another overhead attempt.

After air combo w/o j.S ender you can plant a trap(hopscotch) to lock them in place, and continue pressure when you land.

Her dive kick (air d.H) mixup is good. If they block it, just do c.L pokes and you’ll hit them most of the time.

Flash also does empty tridashes, which is evident on the video around 1:22:49, this is just sj IADD c.L pokes. If they block the pokes you IAD j.H to keep the pressure and most likely get a hit confirm from your oppenent not blocking high from your c.L pokes

(Back to Viper)
This works well with c.viper too, sj IADD land st.L mixups. Her st.L is so decieving, it hits low, you can poke with st.L which primes your opponent to block low(downback).

But most of the time since her animation for st.L is where she just standing and
does a shin kick, ppl wont block low and i usually get hits with this poke technique. So from that info, if your opp blocks ur pokes ie: st.Lx2(blocked), wait a bit then mix it up with c.L which hits mid, i usually hit them with this and proceed to a box dash combo. And you can do it vice versa -> poke with c.Lx2(blocked) then wait a bit (they would stand at this point) then st.L, hits them low, then combo :D. Its like a frame trap haha. The only problem is chars with high priority normals like zero can counter this haha. I gotta test this further tho, i only have little experience on this, it works against my friends, but i dunno about executing it against a person that can punish it.

Ironman
His tridash j.M is so meaty, i love it.
All you need to know about iron man is his relaunch combos to proton cannon/lvl3 super. My ironman is ass, so i cant give good info on him lol.

Team Dynamics:
Viper(burn kick)/Trish(Peekabo)/Ironman(unibeam)

So my game plan on any match is:
-Viper on point rush/lock/zone and deal as much dmg
-Get in using uni-beam
-Mixups with peekaboo
-Try and execute Viper/Trish unblockables with round harvest
-Switch to Trish if viper if getting zoned out
-Utilize Trish as a rushdown/lockdown/anti-zone character
-Get better with Ironman LOL

ill get in more detail later. I have to polish this team up a bit. haha

Hope this helps :smiley:

RUnning new team… (Wesker, slant shot, C. Viperburning kick, Ammy Cold star). i’m trying to figure out things to make this team work. Viper & ammy are obvious but wesker …how can I incorporate him in this and make it a top tier team, if possible…)

I don’t really like the Viper & Wesker combination because I don’t feel the typical BK/Samurai Edge assists cover each others weaknesses. You can create unblockable setups and I did create some unblockable resets with those assists but the opportunity doesn’t present itself too often. Against zoning teams you end up having a harder time because you had no assist to cover your approach. I think you might have to play around with the assist combinations like Viper with TK assist for AA and Wesker with one of his other assists to help Viper get in or keep pressure. Ammy is fine with Cold Star but I think the order should be Viper/Ammy/Wesker due to DHC synergy. Burst Time into Phantom Dance is really bad since it’s in the corner but DHCing into Ookami Shuffle gives you better damage output but you might want to experiment with slow down and see what extra damage you can get.

@killey thanks for the tips, i’ll see what kinds of things I can come up with and see if there are any work arounds for the problems you see.

Have to agree with Killey on the Viper Wesker combo, though it can be used really effectively in Weskers favor corner wise. If you miss the corner throw reset or just don’t want to extend the combo, utilizing a jumping B or C from wesker until they land, then a very basic blockstring (calling viper in at near the begining) and ending in DF+C is usually a basic lockdown way to land a hit in the corner.

I was using that team in the lab last night, found a couple of good set ups in the corner as well with wesker on point, viper w/thunder knuckle and ammy cold star. does anyone know if you tag viper in the air, do basic combo, hit opponent to the ground can you then seismo into dash loop

Seriously Viper vs Trish seems so bad for Viper. That bitch hitbox and priority on her normals are retarded and that keep away game is incredibly good can’t figure out what to do in this match up besides rush that shit down when given the opportunity.

You need to be cautious when dealing with her sword and dive kick, Viper can play patiently in this match and wait for Trish to come in, if you can avoid the air voltages and seismo when she’s near the ground unless her assists beat yours you can wait her out, when she moves in put her in block stun with a seismo then RTSD.