Can you post the full combo because I want to examine the hit stun scaling of the combo in comparison to what I currently use.
Sure. I start a new line every time I land, makes it easier for me to think about the parts.
**A) **j.S (or whatever opener). c.M s.H xx M TK (feint), s.H xx M TK xx EX TK, s.H xx L seismo, sj.AD/F sj.H xx L BK (feint) sj.H, sj.S (land)
**B) **s.M s.H s.S xx SJ sj.M sj.M sj.H xx DJ u/f sj.M sj.H sj.S (land)
**C) **call Doom, dash forward, L seismo (Doom hits) FADC S xx SJ sj.H xx DJ u/f sj.H sj. S (land)
**D) **L seismo xx Burst TIme, DHC Sphere Flame
requires 2 starting bars to also DHC, 1.1 mil damage.
EDIT - Just for giggles I’m going to try and record my BnBs for all three team members (all three of my BnBs are super standard and not new hotness or anything, but what the hell…why not?) tomorrow, so if a visual record will help I’ll have one soon.
the relaunch with plasma beam is a typical L seismo sjc L burn kick. but the startup at which dr doom comes out and throws the beam is quite a lot slower than molecular shield, also has to do with the assist positioning as well (plasma beam comes from behind, molecular shield starts literally where you’re standing). therefore you have to make sure your first j.S is low enough and you land quite a bit early (j.C dj.BCS makes this easier), call doom, and wait to do your L seismo until he is on his feet. this relaunch also does more damage than EM disruptor, just fyi.
viper/vergil seems really good. as i mentioned before, vergil can actually be the horizontal cover for viper with rapid slash assist, and it also has other uses. although if you want to use a beam character as your third, i say plasma beam triumphs over everyone in terms of how great the projectile itself is, but for viper’s fast paced rushdown, EM disruptor is arguably more suitable. i just happen to have chosen doom from the beginning =P
not sure which assist from nova you’d wanna use, but maybe his centurion rush L assist for viper to create a high low mixup with burn kick? i bet there’s a great way to set that up. i am going to explore nova as well. still working on that dr. strange, but i’m gonna look into a handful of other characters… hopefully i get enough lab time instead of just raw crack session time ><
Testing Viper (Burn Kick)/Vergil (Rapid Slash)/Nova (Centurion Rush) and it surprisingly works. You can extend Viper’s combos with both assist and get 900, 000-1 million damage from a DHC. On top of this I found an unblockable reset between Viper+Nova since Centurion Rush is an overhead.
c/s.M, c/s.H, M Thunder Knuckle, Feint on Hit, c/s.M+Call Nova Assist, c/s.H, M Thunder Knuckle Feint, s.L or c.M for the unblockable. It’s extremely deceptive at this point because most people will think you will finish the combo and then you go for the unblockable and you’re guaranteed to kill the entire cast with the subsequent combo and DHC.
oh really? In Marvel I’m usually afraid to use Seismos as a zoning tool unless it’s against a character like Haggar. Everyone moves so fast that I’m just not confident throwing them out. I guess I should change that? What do you personally use to jump in? I’ve been using j.S but I find myself getting beat out a lot.
The issue with j.S is that her legs, and therefore her hurtbox, hangs down below her, so she can more easily be hit out of it. j.L has a large hitbox, with her hurtbox mostly hidden behind it. To quote other members on this board, “it’s like a mini divekick”.
So I was getting my ass handed to me by a run away wesker and magneto
so I switched out Wesker for strider on my Viper team with his dive kick assist and went on a 5 win streak all OCV victories with Viper. Strider’s assist is amazing for zoning and to stop run-away.
Just not sold on him being an anchor just yet though
It’s why I love his assist. You have to be careful with it though; he’s vulnerable when he’s right next to you before he does the teleport. If you’re not careful, they can get an easy happy birthday.
I just picked up viper and got her box dash bnb down nicely. Not sure how to build a team for her. I was thinking about strider but his damage seems so ass unless he’s anchor and I’m still not sure he’s the best choice for it either.
Does this team seem viable?
Viper (Burn Kick), Magneto (EM Disruptor), Strider (Vajra)
I had heard that Viper/Magneto are no longer best friends but I still like pairing them together for some reason. Probably because my other team has Chun/Storm which parallels them.
Vajra acts as a good anti-air which Viper needs, and Disruptuh can help her zoning. That said, it’s pretty decent.
Disruptor is decent, but I would argue the two best horizontal type assists for Viper are Rapid Slash and Unibeam. There are other very good ones too, bit I feel those are the best.
FlyingVe, what makes you say Rapid Slash is one of the best horizontal assists for Viper? In my experience, Rapid Slash gets easily beat out by literally any projectile and doesn’t have much priority. I haven’t put much time in with this assist, but am I missing something here?
Unibeam is a great assist, but IM lacks several great qualities in team chemistry (no safe DHC, mediocre anchor at best). On the other hand, doom beam is very similar to IM beam and it is attached to a far better character IMO. It also helps protect viper in a lot of situations if you are zoning because it comes out behind her and has a big hitbox.
Doom Beam =/= IM’s beam because it doesn’t let you confirm off a Siesmo or TK. Also, IM is alot better in this game, and Proton gun is safer (not safe though).
Rapid Slash is great becasue of the easy confirms it gives you. Yeah it’s slow and gets beat out by some stuff, but that’s what your Seismo’s are for. If you are good with Seismo’s you can really call assists kinda whenever.
doom beam lets you confirm off of seismos or TKs, you just have slightly less time to do so, it still causes soft knockdown and holds them in place for a good period of time. I see where you are coming from though, IM beam does give you all day.
I will try the rapid slash some more in my sessions next week, but what concerns me is overall utility of this assist. When Vergil initially comes out, he has no hitbox up until the point where he is about 2-3 character lengths away from viper (could be wrong, but that is what I noticed). That will basically mean that this assist will not protect you at all in up-close wars like mag beam did in vanilla. At full screen, vergil must travel the entire distance before landing his hit on your opponent. That gives any character that is playing a full screen team all the time in the world to bust it. I think viper will be playing much more of a full screen war in this game and this assist doesn’t seem like it is going to help her too much. I’m not sold yet, but you have made me look at this assist in a different light.
How are you confirming off a heavy Siesmo with Dooms Beam? I’ve tried, I don’t even think you can do it if you were Psychic. With IM, it’s actually a confirm, as in, I can see them get hit, and then dash in for the combo, you don’t even need an FADC.
it is possible when you have the character backed to the corner, but midscreen you would have to have perfect wave dashes, preferably plinking - linked into a cr. M. I do not normally confirm here with this assist, as you mentioned, you would have to be psychic - IM excels in that situation I agree.
It’s confirming off the Seismo that’s so important, not the beam itself. You can move independently of the assist if it’s naked so that’s not a big deal, but people get hit with random Seismo’s fullscreen alot, and they don’t amount to much… unless you have Unibeam. It gets you a full combo, which means death even in Ultimate.
I’m seriously debating about Viper/X/Strider with X being between Doom, Vergil, Dante, Dormammu, Zero, and Firebrand X_X
I’d lean towards Vergil out of that group because of his assist for horizontal control, as opposed to Striders vertical assist. You might want a lockdown tool, and you can’t go wrong with Dante.
Also look at Storm and Ammy, both have decent assists and you can do some dirty stuff with TAC>XFC