Spies like us: The MvC3 C.Viper Team/Matchup Discussion Thread

I was hesitant to say that he’s bad in Ultimate, I used to say just that I don’t like the new Iron Man, but after actually playing with him I think it’s safe to say: WTF IS WRONG WITH YOU, CAPCOM?

IDK about this…feels like its working for me pretty well. Can u elaborate on why? In the assist department I feel like rapid slash and burn kicks compliment them nicely. It’s really easy to combo off of and extend with rapid slash. It also puts them in the corner when they block it. In the corner rapiid slash locks down really well on block and the animation makes it impossible to tell what viper is up to. If u call rapid slash before a BKs makes them safe and viper can combo if the BK hits. DT’ rapid slash is faster and bigger. With 2 bars, reaction EC’s lead to 600k with ease y just DHC to DT and do basic Vergil combo…700-800k might be possible with some of the more advanced vergil combos. Stinger plus burn kicks canceled to teleports, rapid slash, etc is no joke. Just in the last few days I have gotten more mileage out of BK assist than ever before. When u call BKs during Virgil’s block strings and teleport, the BK doesn’t always create a true block string, so the game won’t auto block the cross up…while they still have to worry about the high low. His standing H is great for hit confirms when BK connects. They cover each others assists well also. Stinger + BK cancel to M teleport is really hard to punish cause even if they mash punish the teleport the BK still hits and leads to combo. Rapid slash almost feels like a horiz jam session and as long as viper covers his start up he’s not open after the attack comes out

I wasn’t seeing synergy with any of the assists together and hit stun scaling seems so severe in this game that combo extensions from assists seem much harder then before if the initial combo counter got too high.

I’ll test some of your stuff but quite frankly after yesterday I’m really put off from the game with all the changes they’ve made.

Don’t give up Killey, give it a chance. We just need to think about the approach differently that’s all there really is to it, i think.

Its not that HSD is severely degraded its just they took off a lot of fixed hit stun and soft knock down on most if not all assists. I’m happy with it personally so there isn’t any more easy mode BS. Wish you still played Killey where have you been?

I stopped playing MvC3 because I didn’t like the direction of the game and I’m liking UMvC3 even less at the moment. I’m just going to wait and see how the game develops to see if I’ll get into it but if not I’m just going to go hard in KoF13.

I too am loving Vergil/Viper. Combo into knockdown, DTxxDHCxxBurst time. about 750k, and now Viper’s got DT’ed Rapid Slash assist and can battery for herself / Vergil. And when Vergil falls in, he’s got the DJ/air dash to help him not get greased.

Also Viper/Doom corner relaunch works flawlessly still, even after a longer version of my Vanilla BnB. Hooray for easier TK feints!

viper into doom relaunch in the corner works with both plasma beam and molecular shield. plasma beam has a more strict timing so you’ll want to make sure you fall well before the opponent when you land that j.S. it helps that plasma beam causes soft knockdown, and molecular shield causes juggle state but the up-close hits are really concentrated and doesn’t make the opponent pop out too early.

my current team is viper/dr strange/dr doom and i am using bolts of balthakk and molecular shield. i am yet to decide on viper’s assist in case of whatever emergencies that may occur, and haven’t had enough lab time to actually solidify this team so if i am ever on the WNF stream tonight, watch me get bodied =(

dr strange is def not a character for the feint of heart, but neither was viper. hopefully i can do well with this team.

conceptually speaking, vergil’s rapid slash assist can actually be viper’s horizontal cover, and another character’s assist can be a lockdown / mixup assist. rapid slash can actually do this too but maybe only in the corner and can’t be used along with viper for a left right mixup (shes not really built for this outside of tridash L crossup), only to keep the opponent sitting duck.

vergil/viper/akuma sounds good

I am loving some of the new characters.

So far I’m playing around with VIper/Rocket Raccoon/ETC

I’m pretty comfy with Dorm as anchor, but I’ve also been giving Iron Fist and Vergil a bit of a try. Who do you think has better synergy with this team and can still play anchor?

I think Vergil is a better anchor than Iron Fist.

Also has anyone tried Viper(Burn Kick), Iron Fist(Rising Dragon), Dr. Doom(Hidden Missiles). I feel this team is really strong as Hidden Missiles covers both Viper and Iron Fists weakness and Rising Dragon is just really good.

I’ll soon have a combo video with Viper/RR/Hawkeye up. Hopefully tomorrow sometime. I think this is the team I will focus on for the next week and see how it is. Synergy is actually pretty decent. Still trying to figure out how to properly use RR though. Have his combos down pretty well though.

So guys, I’m looking into playing Viper/Dante/RR and I was wondering which RR assist would be best for this pairing.

Well, log trap would be the obvious ones due to it’s AA properties. That wall bounce would also be an easy combo starter, so you’d really be able to capitalize on a hit with it. Some may argue that dante with JS might already be good enough for an AA and that you have redundancies if you get log trap, but I’d argue that it covers a whole different area in front of you: Whereas JS is good for stopping jump ins to account for viper’s lack of AA, the log trap would be good against characters trying to jump over your seismo zoning. Now that I think about it, it would also be amazing against characters like trish/tasky who like to jump and shoot things down at a diagonal. That tends to be a big problem for vipes, but I think log trap would clear that right up.

Otherwise, the flack trp culd be good for covering her danger zone, but then you have JS for that, and it doesn’t serve any other real purpose like log trap would.

And then I don’t remember his third assist. =P

His third assist is the projectile one where he fires two shots. It’s getting quite a bit of hype as the new drones assist because the two shots aren’t a true blockstring, travel relatively slowly to take up more time on screen, and don’t disappear if RR is hit, which was a big problem with drones. I was mainly choosing between this one and the log trap because they both seem like they would be great for Viper. Log trap for controlling sj height space and shots for horizontal rushdown. At the moment I’m leaning towards the projectile one because it has the added bonus of being helpful for Dante and Jam Session already does a decent job of controlling sj height anyways. I haven’t even touched RR yet and I’m still completely new to Viper though, so I wanted to get some opinions from guys who are more experienced with these characters first.

Ah, that’s actually a pretty good reason to use it. I think you’ve got the right idea there, the shots would be good to add pressure to her seismo game, and would be much more useful for dante than the log. Another thing to keep in mind is relaunch, though. I’m sure it can aid in relaunch in the same way that most assists can, but in the slim chance that it doesn’t or that it’s too hard/unreliable, I would definitely reconsider it. I doubt it would come to that though.

I hope I count! If you don’t think so, feel free to disregard me.

What’s the combo you use to get a relaunch with Doom plasma beam?

I’m going to drop Viper+Iron Fist as I feel that Iron Fist is too one dimensional and has a lot of issues opening people up unless within a certain team build. Definitely a fun character to play around with and his Lvl3 X-Factor last forever.

I’m going to stick with Viper+Vergil but need to find a third. Contemplating between Magneto, Dr.Doom, or Nova. I don’t want Dante on that team as everyone and their mother has Vergil+Dante. lol

You didn’t ask me, but my Viper/Doom relaunch is whatever you do to get to corner, knock 'em down, then:

call Doom, dash forward, seismo (Doom hits) FADC S.

Works every time.

So im trying a new C.Viper team, what do u guys think of:

C.viper (TK) /Hawkeye (Greyhound) /Strider (Vajra)

Greyhound for covering purposes and extending combos, and Vajra vs those annoying characters that fly at the end of the screen and are hard to catch, also causes hard knockdown (free viper combo)

Also with this team I have a 1.042.400 combo using both assists, ending with Burst time dhc into kiss of fire (super scatter shot).

Anyone here use Viper as an anchor and has advice for starting an offense? I’m honestly having a hard time hitting people. Her normals are so short ranged…

Viper’s normals are indeed total ass. I can’t quite speak as an expert here, because I have this issue myself. But what I hear a lot is that it’s more about moving about the field at mid range using some seismos to keep them at bay, and then triangle dashing in when you see an opening.