That’s actually pretty good. Whirlwind is low to the ground and holds them with multiple hits, so you could probably do relaunches with that pretty easily. The scaling might be a little harsher, but you could always cut off something earlier. And then missiles are just known to be good for Viper.
What do you guys think of Trish/Chun-Li/Viper for UMvC3? I know that Trish and Viper have really good setups and seem to work great with each other, but how do you guys feel about Chun-Li in the mix?
Chun li is a good rushdown, and does very well with assists. Good idea on point. But a lot of people would question Viper as an anchor. We’ve all heard it, and it’s how I used to play too. But then tends to be because people use her as a meter whore at the end, because they (usually) don’t know how to use her correctly (she’s a battery if used correctly). Not saying you don’t, and not saying she’s a bad anchor, but she only really lives up to her potentials with the right assists, in which case she’s a high damage, high meter building, great zoning, overall awesome character. As an anchor, she just meter whores it until she has nohing, and then you have to hope you have a damn good match up against whoever’s left.
Besides, she’s not particularly amazing in XF as it is.
I’m not sure I can support that thought process.
Unless Chun-li’s buffs do some really amazing stuff, she’s pretty bad. Even the things she does best she merely does okay, and that’s not much in Marvel. Even her assist has equals on much better characters.
See, I’m not looking at it from an optimizing-your-team perspective, so much as I am a make-it-work perspective. When someone asks about a team with a low to mid-low tier character, I assume they aren’t going for the perfect team, so much as a team that has good synergy, if I’m making any sense. That said, Chun can do some pretty good rushdown with assists, including cross ups of both vertical and horizontal varieties. She may not be the best, but chun isn’t a horrible choice on point.
i started out with Viper/Chun-Li/xx Day 1 and i don’t think an OTG is gonna bring her up to par, unfortunately =/
also unless i’m remembering incorrectly i think Whirlwind pushed back too much to relaunch off of (maybe it works in the corner) - did they change Whirlwind for Ultimate?
I can’t remember if I posted in here or not, but I’m going to a vanilla tournament in a couple of days and was thinking of using C.Viper on point (dat EX Knuckle!) on point and Dormammu on anchor (XF3 chip ftw), but I’m having trouble deciding between Spencer, Hulk, and Haggar for my center. Any advice, or at least a list of what each one adds to the team?
What assist are you using for dorm?
Looking at all these characters, a few assists come to mind. Spencer’s diagonal arm is amazing for punishing SJers trying to get over her seismo zoning, covering that weak spot of hers there. Hulks anti-air could, theoretically, act similarly, but I can’t say for sure, and I don’t imagine it’d really be that great. As for haggar, he has dat lariat, which does a great job of covering that dead-zone directly in front of her. The hard knockdown can be HEAVILY capitalized upon by Viper, so that’s a definite possibility. That would probably help a lot with dorm too, allowing him to keep them out and use dat chaotic keep-away.
So, I’d say it’s between Spencer diagonal arm, and Haggar lariat. Lariat is just amazing, and will add a great amount to your other characters, but of course, haggar himself is meh. On the other hand, Spencer’s arm is not quite as awesome and will only be especially helpful for Viper, but he’s a much better character overall.
Currently using Dormammu’s Dark Hole as his assist, though contemplating Purification based on how much closer it is and how much blockstun it has (might help with setting up Viper’s Focus Attack more than Dark Hole). Anyhow thanks for the advice: Haggar probably would be a better choice for Dark Hole/Purification synergy if I could perform Hoodlum Launcher consistently.
So I didn’t want to go into this first new characters conversation for viper until the game came out. Now that I have it and played a number of hours. Unfortunately the lovely log trap and rising dragon thingy of Iron fist doesn’t help Viper’s case for full screen combos. I was a little hesitant to say these assists would be good for her starting a combo since wall bounces + mid screen + Viper has ass mobility to capitalize on them. Spencer still has the best assist to grab others out of the air of a seismo. Which I might actually give serious thought in this game. Although I say these don’t work well for Viper to start a combo they DO help her control the air. Which is something that doesn’t exist with her. Relaunches off of horizontal assists seem to be gone with her for the most part. And frankly she doesn’t seem to need them in this version. (all good ones that were used before on the exception of IM’s seem to not help Viper for relaunches.) She can continue combos with these assists but it seems to get that little extra damage we will have to stick with Ammy and Dante respectively. Still trying to figure ghost rider out for assists. Same with Doctor strange. Still haven’t found anything amazing. I’m glad I get to experiment again in this game.
Iron Man’s Unibeam assist is still as amazing with Viper as it was before. As for IM himself… I don’t really know what to think just yet, but my initial impression is that he’s really, really, bad this time around.
Haven’t really played with Strider or Hawkeye yet, I’ll have more later.
Does Viper really have a hard time capitalizing off wall-bounces? It doesn’t seem like the timing window would be that much different from a hard knockdown, and I know I was able to combo off a hard knockdown from near full-screen with her in Vanilla by simply wavedashing and cancelling into seismo. The timing could be strict and you may need to FADC to combo off the wall-bounce, but its hard to imagine Viper not being quick enough to capitalize. I’ll have to try it out once I get my hands on the game.
I know Iron Fist’s kick assist causes a really “shallow” wallbounce, it always seemed to me that not all wall bounces were created equal.
Yeah, I don’t really care much for IF. But i’m really holding out for RR’s log trap. That thing almost seems even more valuable than jam session for Viper’s zoning game.
Well, I finally decided on my team, I’m going to be running Trish (Peekaboo)/Viper (Seismo)/Doom (Molecular Shield), it might take a little work, but I really enjoy these characters, and hopefully I can make them work.
Thats the same team I play but here is the order I used it in: Viper(Thunder Knuckle), Trish(Low Voltage), Dr. Doom(Hidden Missiles). Here is why I think this order might be better. For Viper after burst time you can dhc into round harvest and then combo with Trish. Or while they are in round harvest, setup traps with Trish and tag in Viper. Hidden Missiles is great for both Trish and Viper. It gives Viper unblockables, covers her blind spot, and gives a really sick relaunch with Hidden Missiles and Viper. Hidden Missiles is also great for Trish. It covers the otg that she needs, so now Viper does not have to use seismo. And seismo is a pretty bad otg. With Hidden Missiles Trish can loop both her supers. She can use Hidden Missiles and then round harvest and then super jump into Maximum Voltage. Also Hidden Missiles improves Trish’s zoning.
doctor doctor can we play
The game mechanic changes are really hitting Viper hard with her old MvC3 combo formulas not really feeling it at the moment. The Viper+Magneto or Viper+Amaterasu combination is completely gone due to how hit stun scaling works and other nerfs to those characters. Can’t really figure out the team synergy anymore outside of Viper+Dante but I don’t like using Dante. Viper+Iron Fist seems okay but only really because Iron Fist assist is really good since it wall bounces and is instant. Allows for some combo extensions but the starting part of the combo has to be limited otherwise the relaunch gets scaled a lot.
Viper+Vergil does not work at all. Viper+Doom seems to be another ideal combination and without DHC glitches it’s more viable now especially with Dr.Doom buffs.
Viper/Dante is still awesom
Viper/Task
Viper/IM
Viper/Hawkeye
All work like old times.
Yeah I’m having a rough time finding synergy. Most good assists in the last game have recieved a debuff and thus not much works for Viper in terms of combo extensions. I’ve found a few combos though that are pretty awesome and im still knockin near 1mil for 1 meter. I think it comes down to giving Viper an extra tool for zoning aside from combo extensions. Mag is still okay for it but I’m experimenting elsewhere. Try Vajra or Vijra with Strider. Its great for hitting opponents out the air and is a hard knockdown. Can dash up and do a combo after.