Spies like us: The MvC3 C.Viper Team/Matchup Discussion Thread

the best phoenix team is actually thor/tron/phoenix. it takes the least amount of effort to get 5 bars lol. its my phoenix team. Theres also some resets you can do with the web ball assist for viper. If the opponent is knocked really far away you can seismo and then web ball and the web ball holds them for awhile for you to advance

Played around with SpiderMan/Viper in training mode, and surprisingly, it seems really strong. However, if I were going to play Spidey, I think the wesker is the better partner overall. Probably something like Spidey/Doom/Wesker as Spidey/Doom, Spidey/Wesker,Wesker/Doom, and Doom/Wesker are all really good. Spidey/Doom/Pheonix seems like it could be really good as well, but I can’t bring myself to do phoenix.

Hello I was wondering who you guys think i should add as anchor to viper/dante(jam)
I know mvc3 is considered to be hard on execution but I’m finding it tough to do viper and dantes combos, considering this is my first attempt at getting past the basics in a fighting game, so I wanted to put relatively someone easy for anchor.
So I was thinking haggar(lariat) or sentinel(drones) for anchor what are your thoughts?

Just keep at it, you’ll get it with time.

Haggar is an amazing choice for Viper/Dante. Just remember, in that team Haggar isn’t so much an anchor as he is a GDLK broke as heck assist.

Sentinel works as well, but my personal preference is to find another support character (IM, TaxMaster, Akuma, Magneto, etc…) and then put Dante in back.

try akuma. hes an insanely good anchor for any team.

I think Magneto is best, though all those mentioned are good. With Magneto you have 3 strong points who all have the ability to abuse each other’s assists and having someone who can use XF3 in case XF1 blows up two of your characters is important with how the game currently works.

I play with Spider/Wesker. They are a good team, almost solely because of the Ultimate Web Throw setup from Wesker Gunshot – they are my instant K.O. team, I call those two my ANBU/Black Ops team, lol. Their assists really help each other out, as web ball and especially web swing assist helps wesker combos. The only thing is that Spider/Wesker DHC potential kinda sucks. Wesker’s DHC’s are the problem. That’s why it’s best to put him as anchor, especially with doom, as Spidey/Doom has MUCH better DHC potential.

as far as the better partner, Wesker vs. Viper, it’s all about who you play better with, IMO.

About Phoenix, yeah man, that’s EXACTLY how I feel! :stuck_out_tongue: But in reality, Spider-Man is one of Phoenix’s best partners, if not the best, for his insane meter building

Anyone have any thoughts on Viper TK /Magneto HG /Doom (beam)? Was working on this team over the weekend.

Is there any specific use for grav assist with viper? Idk, never tried it. The team sounds good, but i’d probably run with disruptor assist because it’s godlike for relaunches anywhere on the screen, and switch doom assist for missiles (no need for two beams plus missiles sets up ridiculous shit for viper).

I remember finding a couple uses for hyper grav but I can’t remember them now. I’d have to go test, but my ultimate decision was there was probably 10+ more things you can do with disruptor than hyper grav. So yup.

I was foolin with missiles and the issue I kept running across with was they kept fucking up my combo. I just need to learn some set ups. Doom is crazy fun to use btw if you all haven’t tried him yet.

But with the HG assist, I was doing vipers BNB box dash loop and instead of re-launching with ex BK, I was calling HG and otg seismo so that it would catch and then I would re-launch, worked a couple of times. But if you have any ideas with missiles i’m all ears. thanks!

BTW anyone going to be in NYC for the fightclub? i’ll be in town and will most likely be going to it, how far in advance should I go to wait in line to go in?

Yea Doom is a blast. I used him alot early on. I loved doing Activate XFC, Level 3 to people lol. Especially if it was a level 3 X factor and basically a shower of death for a lot of characters.

I’ve been playing around with IM’s repulsor blast assist. You can use it in combo extensions in much the same way as you can with dante, and it locks down in a similar fashion, but prorates less and knocks back less. Plus on hit, it kinda moves the enemy around in an erratic fashion that might be able to set stuff up. This also frees up the slot that is traditionally saved for Dante, makes the Viper/IM/Wesker team more viable. I haven’t really explored repulsor + Viper fully yet, but I thought I would mention it. I think it’s faster than Jam Session too.

Oo, tomorrow I’ll test that out, sounds fun. :smiley:

You all need to test viper TK, Magneto EM & doom Missiles. shit is crazy fun, day 2 with doom and the team is already making sense. I think theres a lot of potentail here. If not in MVC3 then with the buffs that doom will hopefully be receiving in UMVC3 this team will be pretty good. Any opinions or has anyone tried this team? With missiles you can really try to predict where your opponent will be going to avoid them and if he gets hit on block it helps you lock them down for a minute and this shit helps viper a ton and can lead to some fucked up mix-ups.

The big thing you’re missing is a real lockdown assist, the lockdown lets you set up all kinds of stuff, especially on incoming characters.

so I tried doom and I really liked him alot more than sentinel. Hidden Missles was great for both Viper and Trish. Im gona explore Viper(burn kick)/Trish (low voltage)/Doom(hidden missles) a bit more. The problem is im having a hard time comboing after missles. I either hit them too early or late. when should i call the assist.

Btw this is just pure speculation but I feel Dr. Strange might be an insanely good partner for viper. I wanna try him out. I have alot of setups I really wanna try lol especially with the traps and raw tag in Viper.

Tried repulsor array and it’s amazing for Viper, great suggestion flyingve! You get 1 less seismo in the combo after it, but the way it forces people to block is better when people are coming in and if someone takes the hit it’s much better for comboing after than Jam session. If you use it to end a combo it forces a ground reset which Viper can abuse pretty hard. Also if you do something that lets you hit with the second part of her launcher that knocks them into IM if you do normal jump S it gives you a hard knock down. Also you can use it to prevent you from using your hard knock down if you do launcher summon Iron Man then super jump C S or something similar.

Random flashy thing: You can launcher + iron man, seismo to the right, seismo to the left, jump cancel into hard knock down from jump S. o_O

Random flashy thing 2: C+ IM, S (IM hits), C xx 236C~S, 9, B, B, C, 9, B, C, S causes hard knock down allowing a double seismo relaunch there.

Random flashy thing 3: You can use IM to replace EX burn kick in 236C~S 9 combos since you’re in normal jump state you can summon him then follow up thanks to his hit stun, may potentially be a way to use no gauge and still get the same-ish damage out of things.

I haven’t fully explored Repulsor yet, but one of the things I’ve been thinking about is, Repulsor fills the same roll as JamSession, which means that that spot get freed up. That means we can either swap in different characters, or put dante on a different assist. I was playing with OTGing with crystal, but that move is annoying. It’s just barely fast enough at point blank, but the further out the longer it takes the crystal. Also, messing with Viper/IM/Wesker, Wesker really helps IM’s abare and viper can use it for unblockables (not a big help for Viper admittedly), but you get a Wesker Anchor. However, you lose the unibeam type assist. I’ll try to spend more lab time on it tonight, but it’s something to think about.

Also, I’m using repulsor and jam session for stuff like S+repulsor>jC>jS>land>S>air series>623C+JamSession>ender (I shy away from siesmo 3x here).

Edit: I’ll try to record some stuff, it probably won’t be optimized or fully realized yet, but… I like pictures… and I think it makes it easier to talk about this kind of stuff.

Edit2: Repulsor also solves the old Viper problem of incoming characters just choosing to take the JamSession hit knowing it can be wonky to pick up, and that the following combo isn’t instant death without burning lots of meter.

Edit3: From the IM side of things, tri-jump jH+callBK>2B is a solid unblockable setup, as IM’s jH is huge.

Edit 4: You can relauch with IM by doing ~>S>jB>jB>j2C>jS>land>callBK>L smart bombs>S>jB>jC>jS>land>Smart Bomb>proton gun for an easy efficient 750k.

I was doing the same thing over the weekend, just play around with the assist a little more and you’ll get the feel for knowing when to go in, come out, not call them in it etc. so it won’t mess with your combo. You’ll start becoming aware of where the missiles are and when there going to hit. Going to be a huge help glad you liked doom!

Lockdown assist won’t really happen, but you can definitely use it for incoming characters, not nearly as good as dante’s jam session but still has similar properties.