Spies like us: The MvC3 C.Viper Team/Matchup Discussion Thread

vipers worst matchups

ZERO
AMMY
morrgian

I kinda of disagree. Each one of those characters have great normals and you should never go in with a up in your face mentality on those match-ups.

Zero you could have difficulties with if his game plan is to fish for a lvl 3 shot and come in. In that match-up Zero’s assist scares me more than zero. Because he really needs one to get his offense going on anyone competent with Viper. You just have to adapt with Zero. You can kind of control the match but Zero has many ways to stay out of Vipers range of control. If you can manage to bait a heavy hit you can blow it up bad with an EX.seismo. With that you can get a touch of death combo on Zero. 800k should be easy for viper.

Ammy has only a couple things to start her offense. And seismo blows up every single thing that she can do. Plain and simple. Don’t try to go up in the air on ammy. For some reason that air throw is crazy good. One bad thing about this match-up is her cold shot stance if she does the straight one it will hit you out of EX.TK because its too low to get destroyed by the hitbox of the TK.

Morrigan has probably one thing going for her and that is her air projectiles staying in the air and doing that and if you get close enough almost any morrigan will try and relieve pressure by dashing in doing an air S Because that normal is so great. A reason why this is good is you can again blow it up with seismos or EX.seismo because most morrigans know this normal is great.

Her worse match-ups IMO are probably anyone who can stay in the air and can drop diagonal projectiles all day long because she just doesnt have the tools to stop that like some people can.

Trish and phoenix. Chris can be a problem if he gets his zoning going. Hes just too good at controlling the screen. If you’ve played the match-up against a good chris you know this can be grueling. You have to gain momentum and keep it up on him. If he gains just a bit of momentum it can be a long match. Magneto can be a problem because of how fast he is. no one can be comfortable with a character who can zone and switch to pressure in a blink of an eye but this one can be won off of one good hit. Wolverine’s only good option is to get into range to set-up a beserker slash. He’s dirty once that happens. His dive kick can get blown up badly if you know how to handle it. You can jump back as soon as he is about to hit you and once you’re in blockstun you hit the ground and you will be at a significant frame advantage on his divekick recover to destroy him. EX seismo destroys it. I’m getting more and more comfortable around Logan but he can still be a problem with the akuma assist.

Akuma assist IMO is the bain of Vipers existance. I’ve tried blowing up predictable akuma tatsu assist with EX. Seismo and in a lot of cases I’ve seen him get through it. You can blow it up with EX.TK but that still means you have to waste in most cases another meter to EX.Seismo so you can make yourself safe not to get hit by character on point and then mess that akuma up!

Zero and Morrigan are IMO slightly unfavorable but close match ups, Ammaterasu however is free. Viper puts that dog in her place for all the reasons gottnoskill mentioned and more.

Akuma assist is obnoxious depending on what assists Viper has available to her, it eats projectiles in really weird and obnoxious ways and must be respected, it’s a very solid horizontal assist and should be taken as a beam as far as things are concerned. Normal jump status flight Trish with akuma assist sounds like a bad day for Viper, but for the most part she wins match ups against the cast of this game Refers to my old post on all match ups which aside from maybe some .5 variations has not changed recently.

Zero is only a pain to me when he has a good assist. Other than that I don’t try too much on the ground with viper because you’re asking to get blown-up. I just stay in the air and pick my shots. Try to get them to put themselves in an unfavorable position.

Staying in the air every buster shot and C he presses beats your hit boxes. :frowning: If he’s on even groudns with you he needs to work less hard in air to air, and since all of them on hit can kill Viper that’s unfortunate.

I think Viper has a favorable matchup against amaterasu. The dog has a wide enough hitbox for viper to pull alot of combos and you can destroy him pretty easy. I havent played many morrigans so cant really say. And all the zeros I play give me alota trouble but thats cause they got beam assists which are hard to fight against.

your kidding right viper destroys phx its not even a fair fight she plows right threw everything you can kill dark phx in 1 hit with an EX thunder hammer with x factor
trish and morrigan gives me trouble because of the dive kick and trishes obvious float and shoot tatics

Zero you cant even touch him fighting hand to hand he will always win

akuma taisu her hyper combos goes right threw that but its hard to predict when its the assist

Any competent phoenix will never be caught trying to approach any character head on. Such low life you’re looking at a constant keep away and once she gets her set-up down, which will happen you and you will have to guess to place that EX.seismo behind you because that teleport usually is coming. Even then she could do the overhead Teleport which the EX.seismo wiffs then you’re screwed. Dark phoenix is pretty bad and with X-factor there is no way you’re going to figure out when that teleport is coming. You just got to do the best with what mistakes she makes, if any.

Yeah I said you will never win zero with an in your face mentality. You’d be surprised what little he can do if you simply avoid his mix-ups. I believe you got to be patient and punish his bad positions when he goes in, SJ and avoid his shenannigans. Never stay on the ground or EX. seismo at the right distance. You press one button near him and you’re toast.

Its way too risky to try to beat the tatsu assist because unless they’re predictable you will never catch it unless you’re lucky. And if you do most smart people will be baiting it so you’ll get blown up. The only thing I like to do in this situation is let the first two hits destroy akuma then X-factor and peel him a new one if the on point character doesnt advance block. Only thing here is you still will get blown up if the on point blocks and you try and destroy akuma because that is a free hyper combo to keep that assist safe.

you cant stop it if done right like when phx is shooting fireballs at you I always do the Ex thunder hammer she cant block it fast enough you will always hit her if you perform the move while shes in atk mode and as for phx force vipers hyper combo has higher priority and will beat it the only way your going to mess up is if the opponent is teleporting which normally does’nt happen because players are to busy trying the rush you with fireballs and kicks

I’ve done this so much times when up against dark phx try it yourself

http://img137.imageshack.us/img137/8813/seinfeld.gif

i’m telling the truth though

You’re talking as if phoenix will always be on the ground when she is shooting fireballs. That is her biggest mistake. You will never meet a good phoenix who stays on the ground. SJ to fireball is her only asset that sets her up to be completely safe from viper and thats what all phoenix’s do. It will never be an eye to eye battle with that character. And yes even though you go right through.

  1. phoenix should pretty much never be using a ground fireball
  2. phoenix should pretty much never be on the ground
    3)what’s the point in using a random phoenix force hyper, not to mention from a distance that anyone can punish
  3. viper has next to nothing to deal with super jump back fireball spam

I’m actually mixed on the Phoenix v Viper debate, as I said in my match up chart I had it as 3:7 and 7:3.

If Phoenix is on point and Viper is on point in a neutral situation Phoenix’s tools are exceptionally strong against Viper and it’s a very hard match for Viper to fight which is only slightly mitigated by Jam session, Vertical arrows or Hidden missiles assists. However off of snap Viper’s tools for dismembering an incoming character make the match really hard for Phoenix, so practically during that first mix up the chance to simply end Phoenix is incredibly high.

As for air fireball, I’ve been fighting way too many Phoenixes recently and when I’m stupid and fail to kill her on my snap mix up I found the most stable tool in the match up against a competent Phoenix is wave dash super jump throw as it’s the only thing Viper has to deal with fireballs effectively. Off of one throw of course Phoenix is very dead, the sad thing is that once X-factor’s turned on the fireball start up and recovery are fast enough that Viper can’t do this any more so it’s only applicable to the pre-DP fight. :frowning:

No, because in the Wesker matchup thread you said fighting Magneto with Wesker is “easy” because all Wesker has to watch out for is the slide kick lmao.

As far as the Phoenix/Viper matchup goes I don’t necassarily think Phoenix beats Viper but Viper by no means “destroys” Phoenix. I don’t consider snapping in a character for a free mix up as part of the matchup, because in that situation most characters will have somewhat of an edge on Phoenix if the player doesn’t know what to look out for.

Phoenix has enough tools to handle most of the cast in a straight up fight, Viper included.

Phoenix is the only match up where unless they’re playing her on point the fall in game needs to be calculated in the match up.

Ugh, I’m debating about going to the dark side and finally going to IMO one of the best teams in the game:

For optimized Viper going Viper/Mag/Dante

For optimized winning Viper/Dante/Phoenix --;

I’d need to learn how to supplement play with EM disruptor more since I despise the fact that it knocks down and all my muscle memory is for Task assist, however I played Mags in MvC2, and a little bit in MvC3 and I feel he’s a better character than Taskmaster especially with a Jam session and burn kick assist.

You’re looking at giving up a really good assist though. :confused: And hopefully if i can get a video up you will see a BUNCH of different ways to use Task assist to give you many offensive options. Only thing with that task assist is I only see it as a good mix-up/close up pressure assist. To get in it is definitely not stupid good like some assists seem, but it destroys the Sentinel drones and pretty much any other normal projectile not beam oriented… Overall if you are willing to give up the damage task’s assist does I believe Iron-mans beam assist is a much more useful assist and gives you the same mix-up options that I know with viper and a bit more stability on hit.

With Viper Dante and phoenix I feel like their is much more synergy for a different type of phoenix team. Dante’s low health and lack of having a really really good keep away makes him less threatening and thus makes him a bit more vulnerable for combo/snap ins. I could say the same with Viper because you’re giving up a LOT of offensive options viper has to save meter.

You can prove me wrong but thats just me.

On the positive, gaining meter would be easy if you get a hit. Viper’s resets are god-like and you can keep your meter and gain 1 to 1.5 meter per reset. Dante not so much but his combos can last fo-eva.

If you use Viper/Mag/Dante My only concern is taking advantage of the DHC glitch between mag and dante could be difficult because of the line-up. If you ever decide to take advantage of it that is. I’m almost gonna start using ammy for unblockables and set-ups and also general annoyance of Ammy. I really like Killey’s Ammy. More unique and thought out than all the other Ammy’s I’ve seen and this is even on stream.

It just seem viper doesn’t have the overall I can take advantage of the match in a split second and destroy any character type mentality. Atleast in this stage I’m not convinced. I’m still trying to get use to using burning kick effectively because I believe it is still a very potent part of her offense. Instant overheads and mix-ups and what not. Only thing is the start-up on them are terrible for the safe ones I get blown up from so far across the screen on that start-up its mad. I’m gonna start using Trish with the peekaboo or the one trap assist that goes in the air to see if that will give me a bit more control. I already know some good resets and trap opportunities with them, but my trish is just horrible lol.

I’ve tried Spiderman and he has good mix-ups and DHC opportunities into and out of Viper. Plus the UWT reset is god-like and works fine with viper’s seismo assist. Great potential here but I’ll have to give up task for a much more annoying Projectile.

Thor I LOVED his mix-up potential with viper but getting an opponent to stay on the ground or locking them down on the ground is really REALLY hard. With viper on point you could get a light/medium-seismo into The thor assist that smashes the ground with the hammer and that would be easy hit confirm into good damage. Had a 1 meter hyper with Thor that did 750k and one DHC into viper would be 900k. Again this team would only work without task and a better projectile.

I’m not ready to give up on task yet and just need a better middle character. Maybe thats ammy/trish effin ill try viewtiful joe now.

You should give Viper/Dante/Iron Man a go like me Chrisis. I think you would like IM’s beam assist and it seems you like somewhat technical characters and I feel IM might be the most technical in the game to get down. His beam assist is really nice and he is a pretty good anchor because he gets a huge boost in lvl 3 brokeness… his tri jump game is wicked there too.

Trust me, I think Taskmaster is the universally best assist in the game, however I think that using EM disruptor Viper can accomplish a lot of the same things, just she has less time to hit confirm it and she gets the bonus of having Magneto with her which is infinitely scarier than Task.

Viper/Dante/Phoenix requires higher execution, Viper is still free to use meter as long as she makes sure to build it back quickly. When thinking about Viper/Phoenix most people don’t think about the fact that one projectile string with any other character/team can build maybe a quarter gauge, while with Viper/Dante or if you’re ballsy using Phoenix’s assist you can build almost a full gauge off each blocked projectile. After watching Richard Nguyen play 1 off from my god mode team it reminded me why I occasionally play them in casuals. Dante and Viper have the ability to kill characters without using meter as long as they execute correctly and build stupid amounts of meter in the process.

Dante with Viper assist has decent keep away with air play, hysteric, drive, crystal etc. Also if you jitter dash forward to back burn kick assist hits full zoomed screen and kills the projectiles it comes in contact with, I’ve just started using it for my main team and it’s really bloody scary. I need to spam it more as it’s a surprisingly good horizontal assist and can be treated very similarly to tatsu assist. Pressure strings on block or hit for these two characters build a lot of gauge and if you consistently use double seismo combos you can build a lot of gauge without using it that much. And any combo you end can go into the basic jam session ender with Dante assist which builds half a gauge should you choose to not go into infinite.

In general 2 good block strings and 1 good combo gets you dark Phoenix. The biggest thing about this team other than that getting dark phoenix is ridiculously easy with it is that every time someone hits you they’re making a decision not to kill a threat. If they choose to snap in Phoenix on a hit that means they let Viper or Dante survive.

I feel Viper’s exceptional at the “I can take advantage of the match in a split second and destroy any character type mentality.” at least for me I can often convert a lot of situations into dead characters with less effort than the enemy more execution unfortunately. >.< The main thing though is it’s really easy to do this with arrows assist while with EM-disruptor I need to react faster to convert random situations into dead characters.

I’m not a fan of using BK outside of BK feint and combos as it doesn’t feel like as safe of an option as other things, as an assist it’s great but her overheads should more often than not be Viper ball or air dash down IMO.

I can and do dismantle teams of competent players with assist-less Viper as she doesn’t need anything from others they just supplement her strength. The lack of confidence in Viper is surprising. I think of her similarly to dark Phoenix where if she decides she’s going to kill you she should be able to do it most of the time.

Viper has a 1 or 4 frame difference for her efficient mix up which she can set off of any blocked light/medium seismic hammer. Viper can make her own opportunities against the cast whereas when supplemented she can do so with less execution.

Oh and random note of the moment: Summon arrows ADDF 5A throw is ridiculously hard to deal with, A at the end of arrows to reset to low block stun is scary and tricky.

As for trying IM I feel his DHCs and point presence aren’t as strong as Mags which is the main reason I’m debating going to him. :frowning:

I actually play IM in casuals some but Task is a vastly superior assist for Viper and Magneto’s vastly superior on point.