If F.Champ is using Phoenix on that team then he’s really not using any meter with Magneto and in the right team composition the minute Magneto lands a hit (and the player can do Hyper Grav. loop) Viper is dead through a DHC or a DHC glitch. 1v1 we can say these strats but factoring in assists and it becomes a whole different game. Mag with Akuma tatsu/Tron Fire/Sent Drones and the match up completely changes.
I’ve come to the realization I have no idea how to fight Zero or Wolverine yesterday. Too many stupid safe, multi-hitting, 50/50s with them I can’t block any of that shit on reaction and try my damndest to not get into that situation but fuck is it hard.
^^^ Killey I feel you on the Zero situation. I played a very very off the wall Zero. Completely black and white difference compared to all other zeros. I’ve been working on advance guarding the 2nd hit of the the 5C because if they happen to use 6C right after its a free punish for maximum damage for viper. I got all excited to test it out and i had seen a zero but this guy was so different, very creative. My only way of blowing him up was doing ISJF BK and EX. Seismo. This guys use of the charge gun was amazing. He would randomly use it no matter the strength. Really threw me off. My only way of getting free of zero is jumping constantly. But the fact that he can teleport at any moment gives Viper a bad situation and she can’t use regular seismo efficiently. Hate zero. Wolverine im still getting use to but its getting easier. I can see the Beserker slashes coming a lot easier and have been able to block appropriately as of late in most cases. It is hard to tri dash in on wolverine to attack because if he happens to mindlessly jump/Dive kick you’re screwed.
I played him both in casuals and in tournament both his Phoenix team (Lots of random factor) and his Mag/Sent/Dorm team (Much less random factor, has drones and hole, he’s the only person I see actively using Dormammu’s assist well for Mag.) At least for Sent + drones my point holds still for Viper + arrows. Anyone who thinks Champ needs Phoenix hasn’t played him, even when I almost OCV he’s immensely clutch and really gets into the game with the last character.
Zero is even or slightly bad for Viper IMO,maybe 4.5/5.5. Rushdown Zero loses to intelligent assist calling + good Viper play, but a Zero that understands how to safely control space with both his saber and buster can give her some problems.
Wolverine is in Viper’s favor but there’s a Wolverine random factor that until you adjust to is really hard to deal with.
I’ll post my fights against Falcomist when they get put online he was running Wolverine/Sent/Haggar against me since he knew that She-hulk does not work against my Viper. Last time I played him I’d gotten a little blown up, this time I adjusted and have reconfirmed that Viper has very good tools for dealing with him.
Because I feel like it, Viper match ups IMO! These may obviously change, but this is where I feel she wins, loses, or goes even and by how much. These are at current level of play, in theory fighter execution goddess Viper has 10-0 match ups against the vast majority of the cast, but I won’t do this based on that. (Copy pasted character list from SRK’s wiki to make sure I don’t forget anyone nor screw up spellings.) I’m posting the general range I think of the match up and will note if I have a strong level of certainty or uncertainty. Normal notation, first number is Viper’s wins out of 10 games, second number is the opponent’s wins out of ten games. If there is a range that I’m unsure will put the extremes in brackets on either side of the primary numbers.
So over all that’s + roughly 39.5 (Just did +/- 1 per bracket)
No 0-10 to 3-7
1 3.5-6.5
4 4-6 to 4.5-5.5
2 even match ups including herself
17 5.5-4.5 to 6-4
14 6.5-3.5 to 7-3
No 7.5-2.5 to 10-0 yet
Assists that give Viper the hardest time
EM disruptor
Horizontal Aim Master [potentially vertical as well, haven’t played good people who use that yet]
Gustav Fire
Armored Hsien-Ko
Hope people can give me their reasoning on which of these they feel should be higher or lower! I think we were supposed to have something like this up awhile ago, but there are so few of us in the Viper forums! D:
Well that will change eventually, she may be hard to learn but how dominant she is. I feel every single bad match she has is covered by Dante so with them together every match up is even or in her favor, the only possible exception to this I see is Zero whom I think only has a slight advantage over both her and Dante 5.5-4.5 on each.
Viper has to deal with air resets the same way as every character in this game, and that situation is not favorable. XD Ground resets she has BS for, but air hurts.
If EX BK has invincibility I need to go into the lab with that, a lot of those match ups would change depending on how good said invincibility would be.
I just checked, Bible says NO invul on the EX BK, so nevermind what I said. Still it screws with her trajectory and that might get you out of some character’s resets. Seems like it would be good against Wesker after his 3C OTG BS reset as it might put you out of the throw sweet spot and EX BK come out in 9F which is barely faster than Weskers jH (10f).
How much different in the trajectory change from regular BK? I don’t know how efficient spending 1 meter to maybe get out of a reset is. BTW the main things you have to watch out for after OTG gun is air throw/air string (jACS/jBCS) or launcher. Good Weskers should be properly spacing so that they are in throw range and jH does not come out. If they predict you mashing tech you can get hit out of your jH/BK with one of Wesker’s faster air normals.
I know the change is more dramatic the stronger the BK button used which is why the Viper ball is strongest with an EX BK. I’ll have to test it in the lab, but my thought is that if the lift puts you out of Wesker’s airthrow sweet spot (after 3C OTG) then his jH will come out and you might hit him with the EX BK into a combo. Obviously his jACS and jAC2C strings would beat this. There’s just no easy answer to Wesker OTG, but usually Wesker will cash in his chips to just kill Viper outright.
Also, Bible says EX BK has 5 durability points, which is alot…
Does anybody have any good advice on the storm matchup with Viper? If there are any assists that would be useful I would like to know, I’m still messing with the last spot on my team.
The basic problem is, that I’m having alot of trouble getting in on her. When it’s just storm on her own it’s not bad, but it’s usually paired with some annoying manner of assits I’ve begun just doing what I can to tag Dante to deal with storm.
Viper has no issue dealing with Storm especially if you have a strong horizontal assist for coverage. Get into 3/4 of the screen range and stay there, Storm’s options are exceptionally bad there and it forces her to rush you down, which of course she eats chip and or hitting seismos until you get to rush her down hard. A strong horizontal assist makes this match easier, but Viper already has a major advantage in my opinion.
BK’s and BK feints are great at getting out of air throw tech traps. I’ve used them on mulitple occasions to get out of stupid shit like She-HulkTron Air Grab super or OS command grab trap.
I agree with some of those matchups but I dont see her having an advantage over wesker or wolverine. Wesker is just too hard to defend against. It might be the team my friend uses but his teleports seem to really stop vipers seismo game and then that gun. Well I play against a wesker who uses magnetos beam as an assist. This could be why I think so but I just dont feel this matchup is in vipers favor. This is just my opinion though. Your alot better viper player than me Chrisis so maybe you see some stuff I dont. =)
Also hope you dont mind me asking. What the hell do you do against the damn lightning legs from chun li
Wesker is a match she dominates less than a lot of others. You need to be much more confident at dealing with super jump gun teleport than I would like. Taskmaster assist makes this MUCH easier since it forces a time he has to be off the ground so you can calculate his trajectory and avoid guns better before setting up mid range pressure. She wins the Wolverine match up pretty hard as long as she has a horizontal assist or really good use of Dante assist/Seismic hammer. Her zoning tools work really well against wolverine and he needs to take risks in a lot of situations she doesn’t. That said you need to respect how good his hitboxes are and how fast they start up. If you give it enough respect and have a solid horizontal assist covering your hammer game you should do fine.
As for legs hammer all day at mid range, if she does it and you have the chance to block from the air it’s often possible to get easier punishes when you touch the ground. Chun’s actually really easy for Viper to zone though, if you can rapid fire hammer that match is terrible for Chun thanks to her reliance on rush down.
I’m not better than you most likely, just have a different set of learned skills!
haha i guess we can see when i come to sf next weekend. Almost done with finals. Yea I need to respect wolverine alot lol. Maybe too much. ive gotten better against chun li i usually will just seismo her out. xfactor lvl 3 chun is really scary, haha. She moves so fast sometimes I blink and then im dead. thats when i call in trish and just zone her out lol. Yea i guess no matter what im gonna need a horizontal assist. ill probably end up using ironman cause hes one of my favorite marvel characters.
I guess not just for viper but all characters its best to stay in the air against wesker. I feel thats where he is weak because he doesnt have as many options in the air.