Spies like us: The MvC3 C.Viper Team/Matchup Discussion Thread

If F.Champ is using Phoenix on that team then he’s really not using any meter with Magneto and in the right team composition the minute Magneto lands a hit (and the player can do Hyper Grav. loop) Viper is dead through a DHC or a DHC glitch. 1v1 we can say these strats but factoring in assists and it becomes a whole different game. Mag with Akuma tatsu/Tron Fire/Sent Drones and the match up completely changes.

I’ve come to the realization I have no idea how to fight Zero or Wolverine yesterday. Too many stupid safe, multi-hitting, 50/50s with them I can’t block any of that shit on reaction and try my damndest to not get into that situation but fuck is it hard.

^^^ Killey I feel you on the Zero situation. I played a very very off the wall Zero. Completely black and white difference compared to all other zeros. I’ve been working on advance guarding the 2nd hit of the the 5C because if they happen to use 6C right after its a free punish for maximum damage for viper. I got all excited to test it out and i had seen a zero but this guy was so different, very creative. My only way of blowing him up was doing ISJF BK and EX. Seismo. This guys use of the charge gun was amazing. He would randomly use it no matter the strength. Really threw me off. My only way of getting free of zero is jumping constantly. But the fact that he can teleport at any moment gives Viper a bad situation and she can’t use regular seismo efficiently. Hate zero. Wolverine im still getting use to but its getting easier. I can see the Beserker slashes coming a lot easier and have been able to block appropriately as of late in most cases. It is hard to tri dash in on wolverine to attack because if he happens to mindlessly jump/Dive kick you’re screwed.

I played him both in casuals and in tournament both his Phoenix team (Lots of random factor) and his Mag/Sent/Dorm team (Much less random factor, has drones and hole, he’s the only person I see actively using Dormammu’s assist well for Mag.) At least for Sent + drones my point holds still for Viper + arrows. Anyone who thinks Champ needs Phoenix hasn’t played him, even when I almost OCV he’s immensely clutch and really gets into the game with the last character.

Zero is even or slightly bad for Viper IMO,maybe 4.5/5.5. Rushdown Zero loses to intelligent assist calling + good Viper play, but a Zero that understands how to safely control space with both his saber and buster can give her some problems.

Wolverine is in Viper’s favor but there’s a Wolverine random factor that until you adjust to is really hard to deal with.
I’ll post my fights against Falcomist when they get put online he was running Wolverine/Sent/Haggar against me since he knew that She-hulk does not work against my Viper. Last time I played him I’d gotten a little blown up, this time I adjusted and have reconfirmed that Viper has very good tools for dealing with him.

Because I feel like it, Viper match ups IMO! These may obviously change, but this is where I feel she wins, loses, or goes even and by how much. These are at current level of play, in theory fighter execution goddess Viper has 10-0 match ups against the vast majority of the cast, but I won’t do this based on that. (Copy pasted character list from SRK’s wiki to make sure I don’t forget anyone nor screw up spellings.) I’m posting the general range I think of the match up and will note if I have a strong level of certainty or uncertainty. Normal notation, first number is Viper’s wins out of 10 games, second number is the opponent’s wins out of ten games. If there is a range that I’m unsure will put the extremes in brackets on either side of the primary numbers.

[LIST]
[]Akuma [5.5-4.5] 6-4 [7-3] [Very simple straight forward answers to Akuma’s options]
[
]Amaterasu 7-3 [maybe even more dominant.]
[]Arthur 7-3 [maybe even more dominant.]
[
]C. Viper 5-5 [Obviously.]
[]Chris [5-5] 5.5-4.5 [A lot of his tools have potential to be problematic, I’ve actually played a decent amount of Chris players and I feel this match largely depends on what assists each character has.]
[
]Chun Li [6-4] 7-3 [Does the things Chun is good at better than Chun and has other tools as well, only 1 bad spot in the match up.]
[][Dante 6-4 6.5-3.5 [Dante is very strong but his few inherent weaknesses are very beneficial for Viper in the match up.]
[
]Felicia 6-4 [7-3] [Can punish every attempt to approach, once she’s inside and has helper it hurts but generally Viper wins hard.]
[]Haggar 7-3 [8-2] [He cannot move forward against lame Viper at all.]
[
]Hsien Ko 7-3 [Akin to Haggar, but with less threat when inside, gold armor prevents rush down against her for 5 seconds.]
[]Jill 6-4 [7-3] [relies on the ground too much and despite her superior normals doesn’t dominate Viper at almost any range.]
[
]Morrigan [4-6] 4.5-5.5 [6-4] [Morrigan is not a good character, however her tools are incredibly useful in the Viper fight, touch her and she dies but she actually has solid things for not getting touched. If Morrigan is not lame, Viper wins this.]
[]Ryu [6-4] 6.5-3.5 [Not terribly sure on this, I haven’t fought enough really solid Ryus.]
[
]Spencer[6-4] 7-3 [Viper wins this match at every position and has answers to all of his tools, if she gets hit it sucks however.]
[]Trish [3.5-6.5] 4-6 [This is one of the few actually difficult match ups that Viper has, assists play a vital role in fighting a good Trish.]
[
]Tron Bonne [6-4] 6.5-3.5 [Arms destroying seismic hammer changes this match, hammer’s amazing hitbox is actually a bad thing here, still won by Viper for obvious reasons.]
[]Viewtiful Joe 6-4 [Maybe even more dominant, the areas he accels at don’t help against Viper much, Voomerangs are to be treated as EM disruptors, give them respect and the match is okay.]
[
]Wesker [4.5-5.5] 5.5-4.5 [Pretty close match, Marlinpie thinks she loses this I don’t agree, Viper’s mid screen game is less strong against Wesker depending on certain assists.]
[]Zero [4-6] 4.5-5.5 [Zero is a problem, rush down Zero is free to Viper, good use of buster and Saber in very safe defensive patterns is very difficult to deal with safely.]
[/LIST]
[LIST]
[
]Captain America 6.5-3.5 [I don’t have enough experience on this match up, I play a few Cap Am mains, but most of them don’t have him optimized yet.]
[]Deadpool 6-4 [Maybe more dominant, his zoning tools are effective up until a point and then they’re very bad against Viper, and if she decides to get in it’s very bad for him.]
[
]Dormammu 6-4 [7-3] [Despite the amount I lose this match up to F-champ I feel that Viper wins it very cleanly, my losses are my fault and not the character’s his zoning game is not good against her, she needs to make mistakes for him to be a threat, this fight requires Viper keeps herself near the ground as in the air against Dorm with a proper assist is not good.]
[]Dr. Doom 6-4 [7-3] [He has a lot of really good tools they just don’t work right against Viper.]
[
]Hulk 6-4 [I don’t have enough experience against Hulk mains, he has some surprisingly safe pressure strings and good damage output, but I feel his mobility issues are terrible for him in this match up.]
[]Iron Man 6.5-3.5 [Maybe more dominant, his tools are incredibly ineffective against Viper, his zoning tools on point don’t function correctly for her size/shape/mobility and his rush down is risky against her. There are spots where his normals are very effective against her however and should be avoided.]
[
]Magneto 5-5 [I’ve gone over why this is my opinion before, I don’t think Viper loses this and I don’t think Mags has any bad match ups.]
[]MODOK [4-6] 4.5-5.5 [Once Viper’s in she wins, I feel MODOK has the tools to prevent this though not as good as Trish at it.]
[
]Phoenix [3.5-6.5] [7-3] [The huge range is based on the fact that just Phoenix on point versus just Viper on point Phoenix wins convincingly, however I feel that the situations surrounding Phoenix mean she often needs to eat a mix up/unblockable before this can arise and therefor practically she’s less effective against Viper than their match in a vacuum.]
[]Sentinel 7-3 [He’s too fat, may be even more dominant]
[
]She Hulk 7-3 [This match is terrible for She-hulk, she needs to entirely rely on assists and if Viper has one as well this match is just miserable.]
[]Spider-Man 5.5-4.5 [I still don’t have enough information on him, and even though I haven’t lost to Spider-Man players I see a lot of potential for issues based on how his movement works, needs more research.]
[
]Shuma Gorath 6-4 [I don’t have enough information on this match ups, I fight 3 Jill mains but 0 Shuma mains and only get experience against him from secondary/tertiary teams from people. May be subject to change but this is based just on my knowledge of their tools and limited (less than 100) matches against him.]
[]Storm [5.5-4.5] 6-4 [6.5-3.5] [I’ve fought a decent number of Storms, the start up on her zoning tools makes them ineffectual against Viper and in rush down Viper wins, this match has a lot of assist reliance for Storm.]
[
]Super-Skrull 6-4 [7-3] [Viper decisively wins this match up, though if Skrull starts his offense then it can be bad, never let that happen.]
[]Taskmaster 6-4 [7-3] [His zoning tools are exceptionally bad against Viper, in close his normals are a threat but he needs assists to fight her.]
[
]Thor 6.5-3.5 [7-3] [I need more information on this match up, I do fight a decent amount of Thor mains but I don’t often enough to have formed an opinion stronger than Viper can zone him and punish a lot of his offense.]
[]Wolverine 6-4 [7-3] [This match is best if Viper is lame though she can rush down Wolverine as well. It requires constant caution, but every good option he has she has solid answers to. He requires an assist to fight her at all if she has a horizontal assist]
[
]X-23 6.5-3.5 [I fight way too much of this character, 4 mains and 3 secondaries. Viper keeps her out exceptionally well, but if she gets in the sweet spot getting her back out is really hard, she can consistently negate advancing guard exceptionally well and if she touches you she kills.]
[/LIST]

So over all that’s + roughly 39.5 (Just did +/- 1 per bracket)
No 0-10 to 3-7
1 3.5-6.5
4 4-6 to 4.5-5.5
2 even match ups including herself
17 5.5-4.5 to 6-4
14 6.5-3.5 to 7-3
No 7.5-2.5 to 10-0 yet

Assists that give Viper the hardest time
EM disruptor
Horizontal Aim Master [potentially vertical as well, haven’t played good people who use that yet]
Gustav Fire
Armored Hsien-Ko

Hope people can give me their reasoning on which of these they feel should be higher or lower! I think we were supposed to have something like this up awhile ago, but there are so few of us in the Viper forums! D:

Well that will change eventually, she may be hard to learn but how dominant she is. I feel every single bad match she has is covered by Dante so with them together every match up is even or in her favor, the only possible exception to this I see is Zero whom I think only has a slight advantage over both her and Dante 5.5-4.5 on each.

Haha just don’t let skrull start his offense. That’s exactly what he needs.

Viper has to deal with air resets the same way as every character in this game, and that situation is not favorable. XD Ground resets she has BS for, but air hurts.

Doesn’t EX BK have some invul? That might be worth trying for air resets.

If EX BK has invincibility I need to go into the lab with that, a lot of those match ups would change depending on how good said invincibility would be.

Viper-Viper is 7-3 for whoever gets white. Because white suit Viper > all other colors.

I just checked, Bible says NO invul on the EX BK, so nevermind what I said. Still it screws with her trajectory and that might get you out of some character’s resets. Seems like it would be good against Wesker after his 3C OTG BS reset as it might put you out of the throw sweet spot and EX BK come out in 9F which is barely faster than Weskers jH (10f).

How much different in the trajectory change from regular BK? I don’t know how efficient spending 1 meter to maybe get out of a reset is. BTW the main things you have to watch out for after OTG gun is air throw/air string (jACS/jBCS) or launcher. Good Weskers should be properly spacing so that they are in throw range and jH does not come out. If they predict you mashing tech you can get hit out of your jH/BK with one of Wesker’s faster air normals.

I know the change is more dramatic the stronger the BK button used which is why the Viper ball is strongest with an EX BK. I’ll have to test it in the lab, but my thought is that if the lift puts you out of Wesker’s airthrow sweet spot (after 3C OTG) then his jH will come out and you might hit him with the EX BK into a combo. Obviously his jACS and jAC2C strings would beat this. There’s just no easy answer to Wesker OTG, but usually Wesker will cash in his chips to just kill Viper outright.

Also, Bible says EX BK has 5 durability points, which is alot…

Immediate airdash up then BK feint might get you out of jail, I know it works with Magneto (sometimes) but I don’t know about Viper.

Does anybody have any good advice on the storm matchup with Viper? If there are any assists that would be useful I would like to know, I’m still messing with the last spot on my team.

The basic problem is, that I’m having alot of trouble getting in on her. When it’s just storm on her own it’s not bad, but it’s usually paired with some annoying manner of assits I’ve begun just doing what I can to tag Dante to deal with storm.

Viper has no issue dealing with Storm especially if you have a strong horizontal assist for coverage. Get into 3/4 of the screen range and stay there, Storm’s options are exceptionally bad there and it forces her to rush you down, which of course she eats chip and or hitting seismos until you get to rush her down hard. A strong horizontal assist makes this match easier, but Viper already has a major advantage in my opinion.

BK’s and BK feints are great at getting out of air throw tech traps. I’ve used them on mulitple occasions to get out of stupid shit like She-HulkTron Air Grab super or OS command grab trap.

That’s only if they time it in a way where you have time, just like people can do that to escape jam session + focus, if those things are mistimed.

I agree with some of those matchups but I dont see her having an advantage over wesker or wolverine. Wesker is just too hard to defend against. It might be the team my friend uses but his teleports seem to really stop vipers seismo game and then that gun. Well I play against a wesker who uses magnetos beam as an assist. This could be why I think so but I just dont feel this matchup is in vipers favor. This is just my opinion though. Your alot better viper player than me Chrisis so maybe you see some stuff I dont. =)

Also hope you dont mind me asking. What the hell do you do against the damn lightning legs from chun li

Wesker is a match she dominates less than a lot of others. You need to be much more confident at dealing with super jump gun teleport than I would like. Taskmaster assist makes this MUCH easier since it forces a time he has to be off the ground so you can calculate his trajectory and avoid guns better before setting up mid range pressure. She wins the Wolverine match up pretty hard as long as she has a horizontal assist or really good use of Dante assist/Seismic hammer. Her zoning tools work really well against wolverine and he needs to take risks in a lot of situations she doesn’t. That said you need to respect how good his hitboxes are and how fast they start up. If you give it enough respect and have a solid horizontal assist covering your hammer game you should do fine.

As for legs hammer all day at mid range, if she does it and you have the chance to block from the air it’s often possible to get easier punishes when you touch the ground. Chun’s actually really easy for Viper to zone though, if you can rapid fire hammer that match is terrible for Chun thanks to her reliance on rush down.

I’m not better than you most likely, just have a different set of learned skills! :smiley:

haha i guess we can see when i come to sf next weekend. Almost done with finals. Yea I need to respect wolverine alot lol. Maybe too much. ive gotten better against chun li i usually will just seismo her out. xfactor lvl 3 chun is really scary, haha. She moves so fast sometimes I blink and then im dead. thats when i call in trish and just zone her out lol. Yea i guess no matter what im gonna need a horizontal assist. ill probably end up using ironman cause hes one of my favorite marvel characters.

I guess not just for viper but all characters its best to stay in the air against wesker. I feel thats where he is weak because he doesnt have as many options in the air.