That DHC is very finicky but does a ton of damage, Burst Time needs to start hitting ASAP almost before the rainbow in there and they end up hitting at the same time when done right, if it’s done wrong people can flip out mid way and that’s bad.
That viper (burn kick)/mag (disrupter)/dante (jam session) combo is working out way better than the viper/ammy/wesker combo I started with. The assists are great for everyone, burn kick assist is great for mags. Besides being able to DHC glitch, All characters DHC very well into eachother.
Also I like how all these are technical characters that have many different playstyles and uses within a team… I got pretty bored with my Top tier team of Wesker/ammy/phoenix, I’ll keep that team for online ranked, you guys should see my XBL inbox
Sorry for the late reply, was locked out of my account yesterday due to the email confirmation bug.
Firstly, thanks for all the feedback.
Anyway, I had Viper in the anchor spot because I feel her EX and Focus attacks give her an advantage at the end of a match - especially when you take into account lvl3 X-Factor. I imagine (though haven’t tested) that taking 3-5 hits to get an unblockable focus while in lvl3 X-Factor is more than worth the damage if you plan on killing that character with whatever combo you intend to use. Does that make any sense? I fully admit to being a new Viper player (barely touched her in SF4), but her moveset just seems like it would have an advantage in a situation where options are limited. By all means let me know if I’m mistaken.
I also had Chris on point because with all the ToD combos being developed, I feel it’s too dangerous to start a low health character since at the beginning of a match the opponent has unlimited options. By starting Chris, I aim to cut those options down some to make it a little more safe for Zero and Viper. This is all theory though as I refuse to play online with that crazy input lag. Do you any of you who play others on a regular basis think that starting a low-health character is a much of a problem as I’m theorizing it to be? I plan on hitting a few sessions in my area once I settle on a team and get some initial strategies down.
Chrisis is correct in that the timing between Rainbow and Burst Time is pretty tight. Since Rainbow has no hitbox on the first couple frames, you start Burst Time right as the buster touches the ground. Using this method the worst I’ve had happen in tests is that the third kick from Burst Time misses (because Rainbow takes them up a fairly high rate), but the fourth hits. Best case is obviously landing everything.
I did some experiments using Emergency Combo instead since it has less vertical kicks. Right now the initial punch misses. I think if I start EC a little later than I would BT, I can get that punch to connect and hopefully get all hits on the kick as well.
I dont think starting with a low health character is that much of a problem. i start with viper and sometimes trish in the beginning of the match. Thats a pretty good idea to start with chris maybe you can dhc from chris to either viper or zero. I think its kinda good to have chris for either one of those characters because having a projectile for a rushdown character helps alot.
Maybe other people might have different opinions but i dont like viper in the anchor. Also Chrisis has a TOD combo with viper and taskmaster and I think it might work with Viper and Chris as well. How about playig viper on point?
Also if having viper as anchor works for you then try it out. I think you can do well with that team.
I’ve tried Viper Chris and his gun fire scales thing more than arrows, however you have really good DHCs with Viper as it sets up the sweep perfectly when she hits a character.
I would run that team as Viper (Burn kick)/Zero (Hadangeki)/Chris (Either gun fire or proximity mine) not that I think about it. Once you get shadowed hadangeki Chris and Viper get a massive boost from it, guns, hadangeki guns is pretty crazy and Hadangeki in shadow sets up Viper’s ToDs well. You get good DHCs into Zero and then can leave a low health viper purely for emergencies and unblockables.
Note, this requires you have a strong Chris and a strong Zero Chris for if Viper dies. If you’re confident in your ability to still fight with solo Chris this is a good team.
Sadly I haven’t tried out this team for a while, so I can’t really say it works for me lol. I had a thought of it back in March and did playing around in training mode, but ultimately decided to try to surround Zero with two high-HP bookends. Tried a ton of permutations involving Zero, Ironman, Taskmaster, Doom, Chris, Ryu and Sentinel - but ultimately have come back to this as I’m actually excited about learning all three characters where with the others, I was only lukewarm about learning (except Ryu, I really wanna learn him eventually).
You make a point about Chris being a good assist for both Viper and Zero which is one other concern I’ve had. That being if Chris gets roughed up a little too much on point, he won’t be readily available for whoever is next. Making me rely more on that character or a low-HP assist to get in. I’m sure Viper could probably benefit from Handgeki assist from Zero to get at least get a mild triangle jump in to close space.
So yea, hopefully once I’m able to hit the Danger Room and test some, I’ll post what I find. Only so far theory fighting can take ya. Thanks for the help, much appreciated.
As a side, I did find that Trish is indeed an awesome partner for Viper. Just randomly picked her this past weekend. Was surprised Round Harvest DHC’d so clean from Burst Time. Is there a reset possibility from Viper BnB air combo > Trish high trap assist > OTG Seismo?
Burn Kick hits overhead or the other side of the opponent? Also can Viper build enough meter on point so that combos won’t suffer?
I think having Chris on Gunfire is more useful than the mine since I can OTG with Viper (Seismo) and Zero (Sentsuizan+assist). Which makes me think of a possible reset: OTG Sentsuizan > Seismo could work into an air grab. Though that means I’d have to choose between unblockable setups (Burn Kick) or reset setups…
On a side note: Why are all the most helpful people on the other side of the country from me? It’d be great to take a vacation out in Cal and just train for a week. Should probably hit the new NYC arcade when it officially opens and see if I can get a couple good sparring partners.
The trish setup u were taking about works pretty well. I run viper and trish together for my main team and it works really well. I never did try the peek-a-boo assist. im kinda like the hopscotch one. Its pretty good. But the reset i like to use is use box loop and end in burst time. DHC to trish’s round harvest and from there I got two options. Either I call in Amaterasu(if i have meter)> slow down time and then call in viper. Or with trish Ill set some traps up and then tag viper back in.
If you come out to Cali it would be awesome to play with ya. If you played online I would say psn. if we lag we can always just messa round lol.
Burn kick hits overhead as an assist, on point it’s overhead and you can determine left or right via a lot of factors. Viper can build stupid amounts of meter and kill characters at the same time but it takes a higher level of execution to do both at the same time. >.<
I advocate burn kick over seismic hammer for Zero especially since it adds a nice chunk of damage to Sentsuizan relaunches with minimal scaling as well. Viper Zero in general has pretty crazy mix up with either assist and either on point. With Gunfire that team does a lot of chip in strings as well especially with properly space sougenmu stuff into pressure.
I’ve been learning viper for the past week and wanted to see if any of you had any insights, suggestions, or concerns about my team. After much screwing around, the squad I finally settled on is Viper/IronMan/Dante. I do realize that Iron Man is the weakest link on the team, but I personally prefer Iron Man to Magneto and Doom, and am under the impression that people really sleep on him.
Oh yeah, assists are burn kick/unibeam/jam session.
That team seems awesome, what types of things can Iron man get out of Burn kick, Viper DHCs, Jam session and Dante DHCs? I really don’t know enough of his stuff. >.<
The burn kick unblockable is easy to set up because of the range on his normals, the problem is the way the burn kick picks them up, it’s hard to convert to more than 500k. The main reason IM can be a weak link is because DHCing out of him can be a bit silly at times due to how the proton gun tosses people around. However, because Proton gun does big damage so the DHC from a viper combo to IM is pretty much insta-death.
Also, the issue of IM having poor DHC’s isn’t so big a deal because a good IM BnB builds ridiculous amounts of meter for ending with a lvl3. If only his abare was a little better… Lastly, Unibeam makes it possible to combo off a fullscreen seismo hit which is pretty cool, and it’s an all-around good assist.
All the characters on this team have BnB’s that do 750~800k.
Copycat I have been playing that team since a week ago. I am so ass with it but I still have more fun losing with that team than I do winning with my dumb Wesker/Trish/Dormammu team
Also Iron Man isn’t nearly as bad as people make him out to be. I think people mistake his awkwardness/high execution for “bad”.
IM has great mobility, solid damage (which does require heavier execution compared to the rest of the game), and dat health. Everyone underestimates health IMO. High health characters force players to use the more advanced stuff which is dropped more frequently.
IM tri jump M game is pretty nasty. It isn’t Magnetos but it is still really good. You can do high to low cancel the low into flight for an instand OH or you can quickly cancel it right after you started and just go for another low. Dem mindgames.
Also L repulsor blast is REALLY good. IMO it is Magnetos kryptonite. It helps negate his really cheap tri jumping stuff. Plus you can follow up a raw RB with a full combo for OK damage. It isn’t great but you can put yourself into position afterwards for another tri jump mind game fest. The fact that you can cancel it into his “BREAK” thing he says or whatever when someone blocks also makes it safe to just keep throwing it out there.
The only problem with IM is the hideous frame data on his normals compared to the rest of the cast. IM is one of the toughest, if not THE toughest character in the game IMO because of how fast you need to hit confirm shit if you want to continue pressure or not be punished. There are a ton of lazy characters in this game where hit confirming is not nearly as viable… IM has to RELY on it in order to be effective.
IM’s combos are also very stylish. Everyone calls Dante the king of style, but Tony is right up there with him I think.
Oh yea, IM gets one of the best benefits from XFC if I recall correctly.
Lastly, Iron Avenger is way to cool. One of my favorite level 3’s along with Doom and Dorms.
That’s all great, except I would argue his movement is also his biggest weakness, he can’t cancel his ground and airdash for a few frames so every movement is a risk. Also, he doesn’t get as much off air hits alot of the time. But, yeah, this isn’t an IM thread…
Still, since you play the team, do you have any good ways you go about DHCing from Iron Man (to Dante or Viper)? If you just do the Krispy combo into Iron Avenger it doesn’t matter, but it still comes up.
The three most flashy characters in the game are IM, Dante, and Viper (shout outs to MODOK, and Magneto), and I got them on one team… yeah.
Lastly, IM isn’t ‘bad’ but he is almost strictly worse than Doom and Magneto, so it’s hard to justify picking him.
Yeah, with the easy box dash combo you get 1250k with Dante and 1000k with IM. If you do the more advanced combos its an insta-kill with viper pretty much regardless of who you DHC into.
Yea but I don’t like doing that whole comparing game. All characters need love, like fat chicks.
As far as DHCing I dont really know because most of the time (actually pretty much all the time) IM is my last character because I spam his assist for Viper and Dante.