Spies like us: The MvC3 C.Viper Team/Matchup Discussion Thread

after seeing timothys combo vid. spencer wire grip slant assist can help viper seismos.

call spencer seismo H jc addf cr M etc

viper/spencer/iron man. im trying to find a mid character spencer might be that guy.

My original c.viper team is C.vip/ammy/wesker while having wesker as an anchor and his otg assist is great for unblockables and resets. I feel that c.viper really needs a horizontal assist… I got it down to either Mag or Taskmaster, question is, can Taskmaster help viper relaunch off a regular siesmo like Magneto can? I can’t seem to time it right… Also who do you feel has more team synergy with viper? maybe someone else?

Yea, Viper really benefits from a horizontal assist. I first started with Viper/Dante/Wesker because I wanted to pair Viper and Dante together (my 2 new characters) and I just threw Wesker in because he is probably my best character overall… that team really wasn’t good whatsoever. So then I just threw in Iron Man, without have ever used him before, and my results got much better from his beam assist.

@DrewGrimey:
You don’t need an assist to relaunch after seismic hammer except if it’s very late in a combo, and yes you can use Task to supplement damage off an OTG seismo then follow up but the timing is tight.

Yeah, I’m usually already at 13 hits when I go for the relaunch. I know off a throw I don’t need an assist, and I can use ex seismo late in the combo but, it’s always nice to have the option of saving meter if needed… My other team is a phoenix team so I’ve grown to become stingy with my meter, lol

The right amount of using and not using meter is important for Viper, being able to be Stingy is very good!

However more important is figuring out how much of a meter difference it will make and how much of a damage difference it will make, I often find spending some of the meter instead of doing box loop actually gets me more meter in the long run and kills more characters.

When I’m playing Viper/Dante/Phoenix or Viper/Task/Phoenix unless I’m in dire straights I’ll often keep enough meter that if at that point in the match I stop hitting the enemy for the rest of the game Dark Phoenix will come out. Thus any time I have 4 meters or more Viper should be burning it as she’s meter neutral in the vast majority of combos that use meter. Her tools that use 1 meter beat other people’s tools that use 3 meters so it’s often totally worth it. If you’re doing a moderate amount of hits into seismo you need to summon Task crazy early and delay the S that knocks down a fair amount. Arrows start up slower than disruptor so you need to give them time to travel to the right spot, you can pop people into arrows then follow up.

However a lot of the time simply doing the EX burn kick instead of knock down S will net you more gauge with the follow ups depending on the situation.

So im having trouble between which of these to use. I can play the first two pretty well but I havent tried the last one but i really like storm and trish lol. So here were some teams I was trying out.

Viper(seismo), Trish(Low Voltage), Amaterasu (Cold Star)
Viper(burn kick), Storm (Whirlwind), Amaterasu(Cold Star)

The reason i was thinking viper storm was cause you get great dmg off of hail storm when you dhc with viper. I got a combo that deels 900k with viper and storm and only uses two bars. Im also hesistant to give up trish because although I can dhc to round harvest its around 850k, but I can go for resets and the unblockable setups as well. Amaterasu is kinda given. So I cant really decide between trish and storm cause with storm I get better dmg output but trish allows for more resets and better mixup options.

Trish makes up for a lot of what Viper doesnt have. Trish has a ridiculous keep away and is almost an anti character for zoners ironically enough. Plus you can have some very instant resets with Trish’s trap assists.

On DHC into Round harvest (on hit that is) I’m sure you could tag Viper back in and set-up a 50/50 with Ammy’s cold star on the ground and Viper picking a side when they drop out of round harvest. Of course be careful of air Hypers, but its a thought.

I haven’t tried Storm with viper but it just doesn’t seem great. Good Whirlwind assist for Viper and you could relaunch for extra damage with Viper’s seismo assist for Storm, but what else after that? Decent DHC’s but I can’t see much else. That’s just me though. If you find something that works consistently I don’t see why it should be changed.

Thanks yea ill explore viper/storm more but viper/trish is alot better cause you can do the combo that chrisis does with taskmaster assist with trish low voltage assist so dmg output is pretty good. but yea there are alota good miups with this team i like combing then dhc to trish and then tag in amaterasu and slow time and switch back to viper.

Quick question; How do you guys find C. Vipers matchup vs Magneto? I started playing a guy in my area, who uses Magneto(Disruptor)/varies, but usually Storm, Taskmaster or Zero/Sentinel(Drones) and he is a very solid. Knows his mixups and stuff and he transitions between zoning and offensive play and constantly moves and tries to stay unpredictable. Combo’s are spot on, if he touches me I can kiss my character goodbye. Now the biggest issue I have is Magneto. Once I get him down I usually win. But that is much easier said than done. I don’t mind playing vs Wesker, Ammy, Wolverine or w/e. But Magneto, he seems to be my nemesis! My team is Viper(BK)/Dante(Jam)/Taskmaster(Hori.)

He tries to stay fullscreen, outside of Seismo range, keeping me busy with Disruptor and tries to get his assists off. If he sees an opening he will try to get in, and with Magneto’s speed that isn’t too hard. Magneto’s normals beat Vipers(but who doesnt have better normals than her, haha) I try to rely on TK and L Seismo mid/close range. He is very careful with assist calling, because he knows I will blow the crap out of his Sentinel if I get the chance. But the same goes for me, Magneto has plenty of ways to destroy assists. Also, Superjump into Magnetic Blast is useful vs. Viper. So this usually turns into a 1 on 1 about who can get the first hit.

But overall, it seems Magneto just has an easier time getting that first hit than Viper. Like Viper, it seems he WILL open you up, question is when will it happen. And I honestly don’t find this matchup easier on my Dante or Taskmaster. I’m sure I’ll find it out some stuff with enough time, especially if I get more consistent with Viper ball, but maybe you guys have some more experience/tips for me?

I feel Mag versus Viper is an even match up barring godlike execution on Viper’s part. EM disruptor is one of the few tools fast enough to beat out seismos and is pretty safe as well. If they ever get predictable of course EX thunder knuckle blows it up, but that likely won’t happen if they’re good. I recommend getting in just a bit closer than max seismic hammer range then waiting with super jump air dash down, as soon as you get Mags to block a hammer you can start mid screen pressure with arrows/ hammers we use the same team and I have to agree that Magneto isn’t as dominant a match up for Viper as a lot of others are. However once he starts blocking seismo + arrow chip kills him really fast and 1 mix up will kill him if you decide to go in. If you start doing what you want to do he’s going to take some pretty good damage, especially once arrows are on the field and you’re in a position to blow up assist calls. He needs to take to the skies and Viper controls people falling down very well, especially with both jam session and arrows. :smiley:

What do you guys think about Viper/Mag/Dante? I feel like it’s a team that has no bad match-ups and great assists to complement Viper…

Haven’t tried it yet. Stuck at school, theory fighting

I like it, and if played definitely play it in that order for DHC trick and interchangeable anchors.

I’m assuming EM-disruptor assist for Mags? Burn kick for Viper and Jam Session for Dante?

^yup vertical beam from dante and horizontal beam from Mags, Seismos all day from Viper

I feel like Viper is definitely at a disadvantage against Magneto, I know it is hard to # matchups in marvel but if I had to give one it feels like a 6.5-3.5 Magneto. It just feels like Magneto basically can do everything Viper can do but better. Both are essentially TOD characters (Most Magneto teams have the DHC glitch set up) so whoever touches whoever first wins basically. I just feel that first touch with Magneto is easier because his tri jumps are so fucking good that when he gets close it is essentially a 50-50 whereas Vipers can be reacted to more easily.

Viper’s vertical ADD set ups are significantly faster than Magneto’s if you do them right.

just curious has anyone tried pairing viper with jill. i like how bk helps jill with unblockables, but cant figure out which assist for jill to use to benefit viper. Only one I can think of is arrow kick for extending combos but i feel that its not needed.

Hey guys, I’m thinking of adding Viper in as my anchor. On point I have Chris with Zero in the middle spot. These are by far my favorite characters in the game so I want to at least give it a serious shot.

Initial plan is mild keep away and poking with Chris while chipping away with Gunfire M and Flamethrower. I like Zero in the second spot to go into Sougenmu from Sweep Combo. I’m thinking of Viper third to setup unblockables with Burn Kick or extra lockdown for Chris with Seismos. I also like that she can get in by herself and take advantage of lvl3 X-Factor with focus attack.

Main concerns are health and that I know there are better partners for each character. I know I could drop Chris, add Taskmaster and have a pretty good team, but I REALLY like Chris.

How do you guys think Viper could fair on this team? Any suggestions? Feel free to suggest alternate orders, assists and even other teams (but that’s a last resort). Thanks in advance.

Alright, thanks for the insight. And yes, EM Disruptor is my biggest gripe with this matchup, that thing is seriously fast. But I guess I just have to control my space better, and stop him from moving around too much and get him in block. Still feels like a hard matchup, but I can see my advantages more clearly now, especially in my assists. Thanks!

@CTG if you really wana play viper as anchor it would fair well but ive seen people play zero as anchor and he is surprisingly pretty good. i think if you put chris or zero as anchor it might be better. I think something like this might be better:

Zero(uppercut), C.Viper(burn kick), and Chris(gun fire), you still get the unblockables and you now have gunfire to extend vipers combos as well as help zero and viper get in. Also im not too sure but can you dhc from zeros rainbow beam super to vipers burst time?