Southwest 3rd Strike thread: part 2

Of course I know that Joe.
Good Makoto players should learn how to adapt to their opponent in a matter of seconds.

Ken players go practice and beat down all Makoto’s for the bitch that she is!

Ken players suck. I’ll be probably be by on Thursday (tomorrow) and Friday.

I gave up on Urien after picking him on the character select screen.

Just giving you all a shout out from Tokyo. Hope everyone’s doing well and I’ll try to beat down some of the Japanese scrubs for you all ;).

:lol: good sheit

I think I’ll be up at SG later tonight as well…

Tuan, I will be at Stargate on Friday (tomorrow). Bring me the CD!

Also, I don’t think the TS3 DVD is coming out. Could you make me a copy of your 3S footage? I will give you tapes.

ATTENTION:::
Turtler OWNS Joe in Third Strike!!!
We had a master challenge and I won 10-3!!!
GGs to you Joe!!!

P.S. I played Dudley, he played Yun.

Hey, hope some of you other guys besides Tuan make it to the Einstein’s 3S weekly this weekend. Rumor has it the Korean Ken and maybe even some of the other famous local Korean 3S players will be in attendance!

fubarduck

Ask them to go next week too!

Damn, the co-op cup has some mad Alex action. Thanks Tuan!

For those of you who play charge characters or characters that have charge moves, I would think that it would be worth your while to learn “charge partitioning.”

CHARGE PARTITIONING

Again, I don’t really understand the specifics of the game engine, but the method for charge partitioning is similart to walk up 720. Basically, you store some charge first, dash/walk/jump/etc, and then you finish the charge. Here are some examples.

EXAMPLE: With Remy, you charge down-back for 1 second. You can then tap towards twice to dash. As soon as you dash, hold back again. When you finish your dash, press towards and punch/kick. Congratulations! You’ve just done dashing sonic boom.

EXAMPLE: With Oro, knock your opponent down and stand right next to them. Crouch for 1 second. Let go of down and do the UOH. As soon as he leaves the ground, charge down again. When Oro lands from the UOH, tap up and punch to do his uppercut.

Under normal circumstances, you would not have enough time to charge that move from the UOH. With charge partitioning, you stored part of the charge before hand and finished it later.

EXAMPLE: With Urien, charge down-back for 1 second. Dash and immediately charge down again while he’s moving. When the dash finishes, tap up and punch to do a dashing headbutt.

Onanism had this one set-up where he used this, I thought it was really cool. :cool:

Even though I say charge for 1 second, it’s not literally 1 second. It’s hard to explain how long you charge. Practice it and get the feel yourself.

There are MANY situations where you can use charge partitioning. Again, mess around with your character and see where charge partitioning can fit in.

Harvey should buy me a 3S book

Hey what’s the frame data on Alex’s power bomb? I’m looking in your direction Harvey.

Hey for regionals, what will the teams be?

Wait a minute, who’s playing for Houston?

Khang
Tuan
Joe
Harvey
Jimmy S.
Chris Wong (?)
David Hem (?)

Is this all of our talent pool? I thought we had more people playing then that?

Let’s shape up for the 3S tournaments y’all. We can’t let Austin have all the glory! Go team!

Why am I the only person posting in this thread? :confused:

It’s a conspiracy. :confused:

I’d go to the Austin 3s weekies but i’m always working sundays :frowning: Anyway I should have a new job in a month so maybe then.

Well Turtler wanted me to post Dudley stuff. I don’t know that much about him but I guess I could give it a go.

DUDLEY

Super: I’ve mostly seen the Japanese use Corkscrew Blow. Sometimes they’ll use Rocket Uppercut and they’ll never use Rolling Thunder. Why they use SA III? I’m guessing it’s because it’s safer if blocked. Note that Rocket Uppercut is used agains Yun. Why? I don’t know, more damage I guess.

Throws: Dudley has no good kara-throw. =P

Links: These work for SA III:

  1. Towards forward.
  2. Standing strong.
  3. Crouching strong. Note: For some reason, I couldn’t do this at home but Harvey did it on me twice.
  4. Towards roundhouse.

Chains: The only useful ones I see are:

  1. Crouching short --> crouching strong --> crouching fierce
  2. Towards roundhouse --> standing forward

Stuff: I read somewhere that Dudley can jump in pretty safely because of his sway back move. Like I said before, I just like jumping in with whatever then doing it. Also, you can bait throws with this too. Dash up or stand next to a downed opponent. Do the sway back and if they went for a throw, that’s a punch in the face.

After you hit someone out of the air with jumping fierce, (and other stuff but jumping fierce is the most likely scenario) you can hit them out of the air with either SA I or SA III. It’s an “uncombo” but it’s weak and they can parry it after you activate(?). Not quite sure, someone else can test it. I’m not black enough to play Dudley.

A neat trick that I see is after a blocked standing short, throw. The short recovers fast and does not stun for very long. After you do a couple of these, you can do blocked standing short into crouching short x 2 --> super or low roundhouse.

After the low roundhouse sweep, it seems like the most damage combo is just the lunging uppercut move (HCF + K, then K again). If you’re close, you can do towards forward into fierce dragon punch. Works outside the corner too and looks really cool.

Cross counter is a pretty stupid move but I like doing it anyway. :lol: If you’re going to do something risky like that, why not just dp or super? Or I guess, you could try to parry something.

Standing roundhouse is really good. Buffer your ducking move from it all the time. If it hits, duck into super. Or you could duck into throw, short short super, low roundhouse, overhead…

Japanese Dudley’s look to play very simple, relying on fundamental street fighter tactics. Hit low with short short super or roundhouse sweep. Hit top with the towards roundhouse --> super or chain it with forward. Mix in the short tick into throw/short short super and that’s pretty much it.

That’s all I can think about anyway. Post if you know more.

They use SAI on Yun because anytime Dudley knocks down Yun midscreen Dudley can dash three times and on the third dash he pops out on the other side just as Yun finishes quick recovering, then Yun gets hit in the back with like low short short SAI or something and dies. True against Yang also.

**

Toward forward x2, toward fierce is really good, toward forward advances Dudley and the tip of it beats most good pokes in the game including Chun’s. Also he can link standing short fwd strong chain (or whatever that is) to super and another chain also I think.

**

Also jumps are safe because of jump RH, you can do it really early (even on the way up) or really late to mess with parry attempts. Personally I think dash back punch move is really good off of ticks, after a jump in, as late antiair, etc, but someone mentioned doing it against people after you knock them down, and this is a terrible idea IMO. Too easy to verify and just wakeup super it if your intention is actually to hit them.

Timing on towards forward is tough but it’s much more damaging then MK dash to MK dash upper, I tested it a while back and IIRC it’s even more than MK upper to CSB. Of course it’s iffier too. If you are totally radical and at the right range you can jab MGB for just the last hit, THEN walk up toward fwd XX fierce DP. This will get you like 500 Japanese girlfriends if you do it consistently. When I played a lot I did it like five times and it got me a hot Laotian girlfriend, but then I stopped playing and she dumped me. So it’s just the associative property really.

PS work is boring, and I really suck and never do any of this that’s good even though I know it because I am a spazz. I just like EX MGB combos, and missing links. Maybe if I played more than ten minutes a month?

I’ll get you motivated to play more when I get there Joe ;).

Hey Cylus, you coming to the regionals?

Tuan, still not sure whether I can go to Midwest or not. Signs point to “no.”

Will post up Alex stuff when I have more room. I think I have A LOT to say.

Depends when Regionals are.

Wo’s up for some hot 3S action tonight?!

Yun wants to play! (and he’s not falling for any more Tyshoryu’s tonight, I can tell you that!:frowning: )

Peace,

Geneijoe

Can you super jump cancel Yun’s close forward yet? I think that you should concentrate on that right now, I think it’s too good.

Cylus, check out the shoryuken main page or the sticky on top of the forums. The date of the Texas regionals are on there.