Since more people are playing, and actually want to get better, I am reviving the 3rd Strike thread. I’ll try to answer any questions y’all may have, but if I don’t know, then hopefully someone more knowledgeable will stop by and add more or correct me.
I would like to start off by saying that Crow is going to be a very good player. Sure he needs some polish, but that’s why this thread is back. :lol:
Chun Li strats for Crow.
Chun Li
BASICS
ALWAYS play super art 2. No exceptions.
Standing/crouching jab: Her standing/crouching jabs are some of the fastest moves in the game. Crouching jab will stop practically all tick throws if timed well. Against Yun/Yang, standing jab after dive kicks is a good idea.
Low forward link: Learn this! Your Chun Li will improve 100% if you can do this! Basically, do your low forward motion and at the same time, do the super motion. If low forward connects, drum the kick buttons and you magically get the super! This takes a lot of patience and good reactions. Sometimes, I get lazy and don’t link. This is not good. Linking is good.
Throws: Since everyone is scarec of low forward xx super, Chun Li has MANY opportunities to throw. Dash throw is good. Her kara-throw is either far standing forward or close standing roundhouse. The far standing forward is better, but harder to do. Practice it! Also, Chun Li has an air throw.
Anti air: Chun Li has weak anti-air. Low roundhouse is best, though back fierce and standing jab are good too. Depends.
MISC.
Super jump cancel: Since a lot of people will be looking for low forward, they may tend to down parry on wake up and try to screw you over. Chun Li’s close roundhouse is a super jump canceable move. What you can do, is cancel the close roundhouse into a super jump, then cancel the super jump into her super. Sounds hard, but just needs practice.
Since her close roundhouse MUST BE PARRIED HIGH, this move will totally screw people who down parry a lot. Here’s how you do it. Do close standing roundhouse, then do tow tiger motions. If the roundhouse connects, drum the kick buttons to do the super. If they block/parry, you super jump and avoid retaliation.
NOTE: This is a link. You can wait until the roundhouse connects, then drum the kick buttons.
So now what you have is two moves that can be linked into her super. One must be parried high (roundhouse), the other must be parried low (low forward). This creates a guessing game that will kill people who like to parry. Factor in her throws, and your Chun Li is now dominator.
Back fierce: We all know and love this move. What you can do with it, is cancel it into lightning leg to have a totally safe anti-air. What you do is when your opponent jumps at you, do back fierce, then quickly drum the kick buttons twice. Once you get 5 kick button presses, lightning leg will come out. If they parry the back fierce AND the lightning legs, they will bounce over you and you’ll still be safe. Too good!
NOTE: This is hard and I cannot do it consistantly.
Follow-ups from super: Generally, fierce-fierce chain is a good follou-up from the super. Exceptions, against Necro, 12(?), Elena, and Chun Li (maybe more), you can do stomp into short. The short will pop them up some so you’ll land before them. What you can do is dash behind them for some low forward/close roundhouse links, maybe some throws, or some overheads. The choice is yours.
Also, in the corner, do the fierce-fierce chain early so only the last punch hits. They will pop up high and you will land before them. This sets them up for some overhead/low forward madness.
In the end, nothing beats practice. Chun Li has a lot of great moves that work in many situations. Keep playing and get a feel for those moves.
Good games tonight to everyone: Tuan, Joe, Harvey, Dez, Crow, and those other guys that parry too much.