Southwest 3rd Strike thread: part 2

Good games to everyone I played tonight. The big Mexican, Makoto player is funny. Mark has trouble doing all his moves and he still kicks my ass. Larry’s EX Spinning Bird Kick hits me every time. Wake up supers own everyone. I got a 16 win streak with Alex. Something’s wrong with that, Alex is inconsistant by nature.

Damn! I should have recorded tonight’s casual play. Practically all characters were used. Hopefully there will be diverse matches tomorrow too. Too many Kens and Chuns.

This weekend sucked. I was heading down to SG from Austin with 2 of my friends. So far, so good. Despite having overslept, we were making good time, and we were going to make the 3S tournament. Everything sounds great. I’m going around 90mph on highway 71, and SlimX suggests, why not just go 100? Indeed, I figured, why not. I start to accelerate more, and the car hiccups, which I mistook for a gust of wind, seeing as how we just come out form under an overpass. I notice that with the accelerator floored, I’m only doing 95. “That’s un-possible” I think to myself. Then the car hiccups again. I was starting to feel concerned, and then everything went to hell. The clutch went all the way in without me touching it, and my engine died(along with the power steering of course). My car coasts to a stop. Great. The car thinks it’s in gear, even with the stick in the neutral position. The worst part is that it thinks it’s in 5th gear. There’s no getting a car going from a dead stop in 5th gear. As a bonus, since the car is also in gear, we can not push it anywhere. I get the car towed all the way back to Austin(still waiting for the damage on that one). And, since no mechanic works on Sunday aparantly, I don’t know what’s wrong with the car, other than general clutch/transmission problems.

So… that’s why I wasn’t there. And the moral of the story is don’t listen to your friends! I wanted to meet harvey, but it looks like that won’t happen for a while. The other moral of the story is pontiac’s suck.

/rant

Obviously, I was talking about metric, and thus suggesting you slow down to 62 MPH. Duh.

That’s too bad. I wanted to meet the mind behind karathrow.com. Good stuff!

gg to everyone I played this weekends, it’s always nice to play against different people. Khang recorded some good matches, hopefully someone can convert them to mpg format.

Joe! Heard you have vids from Texas Showdown 3. Don’t be stingy.

Tuan! Heard you have vids from the regionals. Don’t be stingy.

As for me, I mostly recorded the casual play matches so we can see all the “freak” characters in action. But I suck and I mostly got Hsien, Mopreme, and myself. Noticeable MIAs are Ryan’s Necro, David’s Yun/Ken, and Tuan’s Makoto.

I have about an hour’s worth, but there’s that black rasterizing line. Who wants copies?

People need to play more of the “freak” characters. And playing Ryu instead of normally playing Ken does not count.

I am sticking to Necro exclusively now.

Fubar is cool.

Where all the Hugo players at? The Oro’s? Where are the Dudley boys? People going to Evo cannot afford to lose because of an unknown match up.

I play Hugo and Streak plays Oro. See above for why we didn’t show up at regionals. :confused:

For those players who play 3rd Strike and play low-tiers, don’t blame the characters for being sucky. True, they don’t have a lot going for them, but that just means that you have to exploit what they do have. Low tiers can win and be fun to use.

REMY

Charge-partitioning: Learning how to charge partition here and there will allow you to throw more sonic booms on the screen and/or be ready with flash kicks. Remy’s a charge character, so it only makes sense to learn how to get the most out of your charge.

Pokes: Remy’s shorts are really fast. On wake-up, you can do low short xx flash kick since low short comes out in 4 frames. It’s similar to Necro’s back short on wake up.

Far standing short is really fast too. You can use those similar to Rolento’s standing jabs, but don’t go overboard. You can stick out a few of these, then do standing fierce. The fierce should stuff out their counter poke or screw up their parry.

His far fierce has really good priority and will stuff out various pokes. Use them every so often.

Do NOT just randomly stick out pokes. Remy’s health is horrible, so why risk getting parried? Play smart.

Kara-throw: Remy’s kara throw is far roundhouse or close strong. I prefer far roundhouse. If you use this in conjunction with his awesome towards dash, you can open up a throwing game with Remy.

In the corner, you can combo roundhouse flash kick on most characters after a neutral throw.

Supers: I prefer SA 2, but the Japanese sometimes use SA 1. Why, I don’t know.

With SA 2, you can do low jab x 2 into super. UOH xx super. Close standing forward link into super. And if you’re a fancy pants, neutral throw in the corner xx super.

Sonic booms: Even if Remy’s sonic booms (both versions) are blocked, he STILL has block advantage. If you’re poking like a madman, it doesn’t hurt to end your strings by canceling into low SB.

Cold Blue Kicks: The short and forward versions of his CB kicks are pretty safe. The EX version is COMPLETELY safe (though with -2 block advantage, you could get Shin Shoryukened, but not likely. Mopreme’s in Austin :slight_smile: )

Juggles: Some basic juggles you can do with Remy are:

  1. Jumping fierce a jumping opponent, then roundhouse flashkick as they fall.
  2. In corner: jumping fierce a jumping opponent, short CB kick, roundhouse flashkick. May not work on some characters.
    **You can do the same followups if you hit someone out of the air with crouching fierce.

Anti-air besides flashkick: Crouching fierce, close standing jab. The neat thing about standing jab is that it recovers pretty fast. If your opponent parries your standing jab, immediately do crouching fierce and avoid their counter attack.

And throwing is good.

Whatever. I throw him. :smiley:

Mark, Hsien, David, Crow, and Tuan for Team TX!

Sounds like a solid team. But what about Jack Lee?

Some stuff! Mostly on Dudley.

Makoto cannot duck under Dudley’s towards fierce at any range.

Because of that, most of Makoto’s pokes will get beat out by it. Makoto can use low short instead since her fat head moves back some. Low short will go under Dudley’s towards fierce.

Dudley’s sway back move (HCB + kick, all versions) is safe if blocked. You can reversal super if it comes out in 3 frames or less against the EX version.

Dudley’s low roundhouse is safe if blocked.

Chun Li can super Dudley after a blocked low forward. He has a 12 frame disadvantage so other supers will hit him too if you’re close enough.

Corksrew Blow is not safe, you can hit him with all sorts of stuff if you block it.

Jab Machine Gun Blow is safe except for reversal supers that come out in 3 frames or less. Check out www.karathrow.com for stuff!

Dudley’s low pokes are really weak, so he has to depend on counter poking with towards fierce or low strong. He can’t do much against Chun Li because her low forward will always hit him before the towards fierce will.

Still testing out stuff. Be back with more.

Random Dudley stuff.

Both of his forward kick attacks are pretty good and relatively quick.

Towards + forward kick has good priority and will beat out a lot of pokes. It’s also linkable into super, but you have to be fast.

Neutral Forward is pretty fast, and does a lot of stun damage, as most fierces and roundhouses. Of course, it’s range is very limited, but it can be used with some throw games and such. Also linkable.

Fun combos:

After EX-MGB, jab mgb, ex uppercut, fierce uppercut. Works on everyone but Yun/Yang, Remy, Oro, Ibuki, and Dudley. Best non super using combo. On Chun Li, Necro, Elena, and Q jab mgb is not necessary. You can go straight to EX uppercut because their hit boxes while falling are so wide. You can also do a strong uppercut instead of fierce uppercut, which does more damage.

After a c. roundhouse, walk forward a bit, c. fierce, hcf+roundhouse, CSB or Rocket Upper. Anywhere on the screen. Fun reset. You can do this reset any time you hit an airborne opponent with c. fierce, for example, as anti-air.

One thing to know:

If you’re almost out of life, it’s a good idea to not stand right next to a downed opponent. If you know me, you know a wake up super is coming your way! :lol:

By the way, I just want to add that I’m amazed at how popular 3rd Strike has become. Even though there’s only like 6 or something core players in Houston, it’s still a drastic improvement over the time when it was just me and Harvey.

At that time, Stun Gun Headbutt rocked the house. :eek:

That’s your chance to showcase your parrying skills! :stuck_out_tongue:

How do you parry? I’ve never played 3rd Strike before. :smiley:

Someone give me some 1337 Alex tricks (besides go play Chun Li instead). I am an Alex scrub. All I do is dash throw/jab jab super.

See I would tell u some Alex shit but I cant let people know whats up my sleeve…

Ah ha

Unless I stayed there…