Soulcalibur VI - Lounge

SoulCalibur’s base mechanics, particularly of this game, renders the usual utility of tier lists… I won’t say ‘moot’, but I must urge you to creatively approach characters that appear weak or strong.

It was SC4 and talk of how “weak” Taki was that motivated me to work her into a monster online. The experience was the genesis of my contention with the slavish devotion to tier lists in the FGC.

The game can’t play for you. Characters can’t play for you.

A tier list matters for the highest level of play, as it gives an indication of how consistent that character is expected to win when used by top level players. Whether it’s applicable to levels below top varies greatly from game to game.

It’s also not constant. New stuff gets discovered even for old games. I’ve seen games from the 90s have significant tier list changes in later years.

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I don’t think I’ve ever beaten a Talim as Mina so it’s definitely a player thing and the truth is somewhere in between.
I know that I always struggle when I have to keep people out with horizontals because Mina’s horizontal reach outside of 6A isn’t that great, so maybe just use the 3D space to your advantage.

Meanwhile, every where else on FGC social media is saying Talim is strong.

Unless I stay on a Mina like a siamese twin I usually get wrecked. I struggle at mid-range and outright die at long range. When the latter happens getting back in is a major pain. Since my girl doesn’t have anything good to close the gap I need to be patient and GI when I can. It can be a tall order since Mina can mix well up from long.

2B’s Battle Director Comments

"2B who compete from “NieR: Automata” is an all-rounder that can handle all kinds of warfare, using small sword, large sword, spear, fight fight weapon as well as the original. Her features are that she can cooperate with the attendant support unit “Pod 042” as well as many brilliant original actions, as well as long-range attacks and wavy attacks. It can also be said that you can target a quick rush or aerial combo via special movements such as jumps and dashes after the attack, it is also a strength.

It is particularly recommended for those who are not good at fighting games, as various skills can be rolled out with simple commands such as repeated hitting and long pressing of buttons. Because it carries many new elements which are not found in other characters, please also enjoy the players accustomed to “SCVI” with a fresh feeling!"

2B High Quality Screenshots

DLC 2 - CHARACTER B

2B…

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Scrub friendly Azwel? I like.

Stage Showcase - 15:37
Customization with 2B - 23:45
2B Battle Showcase - 41:1234:
Reversal Edge - 47:31
( ͡° ͜ʖ ͡°) Second Critical Edge -
50:00 Okubo vs Yoko Taro - 57:05

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I’m curious, which characters could be referring to with “having more range than expected”?

The only character that sometimes bothers me how far he can reach is Geralt. Siegfried is stupid good but he’s supposed to have range and to hit like a truck, if anything, he may be a little too fast considering the mixups he has but that’s a matter of frame rather than hitboxes. Ivy can feel very good but she’s fun both to play and play against, leave her alone.

Azwel’s range constantly surprises me. Legit feels like there’s a whole hit box past where his weapon visual end.

Yeah, they probably thought a guy who summons weapons before attacking and therefore doesn’t have any visually identifiable weapons on him during idle stance needed a bit more ambiguity to his attack animations.

@Naeras Finished Seong Mi-na’s frame data, let me know if I missed anything (aside from damage which can be seen in training mode anyway)

Starting on Zasalamel’s next

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Mina’s frame data is different on tip range compared to shallow range. 1B is -8 rather than -20 on block from far out, and knocks down on hit, for example.

Seems specific to certain moves moves then 'cause I tried testing that on some moves I thought would have that but I didn’t count any differences

Guess I’ll check through her whole moveset again

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1B definitely has this property. I think 6A also has better frames at tip range, and 3B gives a very high launch on tip hit (you have to go for 66B 1B rather than JF 3bK 66B+K as the combo) so it might be different on block too.

2B’s move set looks hella fun
do we know when she is gonna be released?

After Zasalamel you plan to cover Azwel any time soon?

That’d be cool.

If you want, sure. Not doing them in any particular order anyway~

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