Ken’s EX DP is weird. The first hit juggles, but only once. The second hit juggles infinitely. I’m still trying to find the property that controls this.
Dhalsim’s ultra can also juggle infinitely.
update: i was wrong, after ch fierce srk you can only juggle with srk fadc once after that you can hit them again with another dp or ultra but you can’t juggle off of it with anything but ex dp.
my bad.
oops im an idiot.
you cant juggle it again afterall.
it was after a backthrow.
Something wierd about Gouken’s EX Palm is it loses it’s free juggle property if the second hit connects in air : / always thought that was wierd. So backthrow>EX Palm>anything doesn’t work.
Seems consistent with what i wrote up. It’s two hits so by the time the launcher connects, it’s hitting the opponent out of air reel.
Also i came up with an SF2 combo challenge but it contains a bonus SF4 combo so …
Classic Combo Challenge 01: Ryu
Probably won’t get too many responses but i’ve got my fingers crossed.
ah, maj, i love this challenge. if i knew jack shit about or owned an sf2 game, I would try… :sad:
cammy combos wheeee!!!
After some testing, I think that Ryu’s double sweep combo will require 2-player cooperation, which puts it out of my reach.
I suspect the answer is something like:
SSF2T HDR: Ryu throws a hadoken while Blanka crosses up with the forward hop. Blanka does a crouching light kick xx hop to get between Ryu and the hadoken and break the recovery. Then Ryu lands a sweep xx fake simultaneously with the fireball hit, and does another sweep.
There are at least two solutions that don’t require a second person. Of course they’re kind of obscure but it’s just stuff you notice from watching a lot of oldschool vids.
Also that Blanka setup sounds dope but i don’t think the timing would work out cuz even if Blanka is fast enough to reach the fireball from behind, he’s still airborne for most of that hop. Also sweep xx fake fireball is a dead end. As far as i know it’s impossible to use it in a ground combo.
Well, normally Sweep xx anything is dead anyway. Canceling the sweep into the fake can save up to 8 frames of recovery. The hop does travel faster than the jab habdoken, but you’re right, it would probably be impossible to have it collide on the ground, so it would have to be something like towards + FP -> cr RH xx Fake to push Blanka back into the hado.
DAmn that Ken vid was sick. Haha, great stuff, that’s what i love to see
nice combos now place in some tournaments lol lol
… hmmm so i’m wondering could combo 5’s setup be used as a meterless full ultra setup? just dash forward after the air fireball interupts your srk and ultra?
dey see me trollin’
Your ken vid was hype Maj…:tup:
You mean combo 6? Yeah that would work, but you’d probably get just as much damage doing the ultra alone.
Just a post to say that I have visited your website and it is very cool. The combo videos are awesome, and the challenges are great and really tough to do. Hopefully in the future you can do a Chun Li or Viper combo video. Keep up the nice work.
Thank you sir. Both Chun and Viper seem interesting, but it’s too hard to predict what will happen with SF4.
Btw the screenshot caption contest for deciding the next character is up.