I’m not sure because I don’t play Ammy, but is the THC with Frank and Ammy safe for Frank on point? When you were at LV1 Frank/Ammy vs Vergil, I think it might be worth it to try and catch him pressing a button and react with the THC, since it IS a full-screen thing. I’ve often caught people with Frank/Dante that way, or at least using the other character’s super to just punish an assist.
Also, I would also suggest learning a few more combos. I saw one point where you confirmed off Cold Star while you were cornered, and you carried the opponent to the other corner… would hit stun have let you do the side switch with air MMH xx Tools L? Being able to stay close to the corner is a lot easier then going corner to corner, imo, and I think it might make it easier on your combos as well. Also, whenever you get an opponent into blockstun with Cold Star, I’d really suggest going for things like instant overheads with j.L rather than chipping away. Lockdown assists and j.L are amazing together, yo.
(Sorry, I am typing these up as I’m watching the ptfighters archive)
Another thing I noticed is you never seem to use the zombies in neutral, at least not outside of blockstrings. I’ve been learning lately that even at Level 1, walkers are really good for cluttering the screen with hitboxes. Or even just the spinning zombies more, too. I think at Level 1, the zombies are probably the best tool you have. Even at Level 2 the zombies are still good, because you can set up a walker and a roll mix-up on incoming.
Also back on the topic of combos, I would suggest trying to learn and always utilize combos that can get Frank from 1 to at least 3. Try to make it so even if he’s solo, each hit gives him more of a significant threat.
Other than that, I would say, even if you have the 'Saws, playing patient is still really important. In my eyes Frank is completely a game of spacing properly, and not so much rushing down heavily. Odds are if you watch and keep your opponent at the optimal range, you can bait out something unsafe and punish with a huge combo. Also, work on seeing if you can extend mid-screen with Cold Star, thus saving your Ground Bounce for corner combos and Nova assist shenanigans.
Hope some of this advice helps!