So You're a Fan of my Work, Huh? - The Frank West Videos Thread

Yeah I believe that’d net ~30k extra damage. I tried that a few times before and it didn’t seem 100% consistent, but I believe I did actually hit it. I don’t know, if I do L Zombie Toss and they’re not 100% in the corner it seems to drop sometimes. So my question would be, does anyone else have that problem or is it just me? I would also want to know whether Frank would still up to a bar (off the midscreen/corner combos at least) when he did that, because I’d have to choose between the two situationally. Probably that second question is less of an issue though.

Definitely testing that in a little while, just got home. Thanks for the suggestion man, might be beastly!

I have the problem of dropping the combo sometimes when they’re not 100 percent in the corner, but at that point I just skip the zombie and go straight to Tools M. Cheers though, I wanna see how much you can squeeze out, haha.

Hi guys, I am new in the forums, and I just wanted some feedback about some matches. I am running Nova/Frank/Ammy. Here is one video, in the same channel are about another 4 vídeos of my self, “sammyman” I would really appreciate any advice. Thank you. :slight_smile:

Sorry if this is a dumb question, but how are you getting 2 groundbounces off in one combo?

Beca use de nova assist, the part in the combo where he calls nova and does tools of survival L avoiding to nova to do the ground bounce, in this way, the game still owes you a ground bounce. In other words, the ground bounce resets and frank can do his otg again.

Not at all, man! Cent Rush has a “forced ground bounce” property, which means that it’ll cause a ground bounce even if you’ve already used one in the same combo. It more “resets” the status of the ground bounce–meaning that if you interrupt Nova’s attempt (with something like Tools L or Tools M), the game lets you keep it for later. It’s like Dante’s Skydance basically, where it guarantees a ground bounce and you force it to whiff so that you can ground bounce with a second special.

As far as I know, Cent Rush and Katanarama are the only assists with that property.

So you can have some (admittedly non-optimized) fun if you combine them:

Oh! Wow that makes sense. I didn’t even think about storing that ground bounce from Nova. I sat there for like 2 hour with my Spencer/Frank/Doom team and was wracking my brain as to why it wasn’t working. Thanks Slippaz! Keep up the good work!

What assist are you using with doom?

Right now I’m rocking missiles. I’m really considering switching to plasma beam because of how much it would help both Doom and Spencer since people found out how to get two up grapples off of beam now. I’m having a lot of trouble getting great damage with Frank on this team though. I can level him up great, but it definitely doesn’t seem optimized for him damage wise.

Sorry for the interrogatory, jeje, do you use horizontal or slant shot? Y recomend you plasma beam because you can save the ground bounce, besides, i think your team has potential damage (maybe not like Dante frank jaja) maybe I am gonna upload some combos, I dont know if you are already doing them but should give you an idea.

Which Spencer assist are you using and why? Beam gives you another Tools+H. A good way to end a combo is to jQCF+H with beam and then S sj S and landing QCF+H. It adds some decent damage to the end. With beam, you should be landing about 800k even off a beam confirm.

Right now I’m using the horizontal assist. It works really well as a doom extension at the end of my combo and allows for two snapshots on Frank for an easy level 4 or 5 depending on what I confirm off of. It also allows for another pick-up without using my ground bounce with Frank. I like the team a lot, when I play with locals in my area I can definitely see potential. I’m just having a bit of trouble fine tuning it.

It would be awesome if you could upload some videos though Samiman! It would be nice if I’m on the same page with other people combo-wise. I’m netting about a mil with level 4/5 Frank from most confirms so it would be nice to see if I could squeeze some more damage out.

edit:

I’ve mainly been trying to find a way to really utilize both assists in one combo. I feel like mid-screen that is more or less optimal. In the corner though I can’t really find an efficient way to work in Frank. Thoughts?

Right now the combos I’m using are:

mid-screen:

s.m, c.m, s.h, c.h, S, j.mmhs, horizontal grapple j.qcf h, S, j.mmhs, plasma beam j.gcf h, S, j.s, j.qcf, qcb l, qcf m, qcf m, survival techniques

does 1,001,200

Corner:

s.m, c.m, s.h, c.h, S, j.l , j.qcf l, j.qcf l, j.m 5 hits, j.qcf.l, j.h, land S, j.mmhs, Plasma beam j.qcf h, S, j.S, j.qcf H, qcb l, qcf m, qcf m, survival techniques

does 1,089,100

Here is some Frank/Nova tech I’ve been meaning to record. Did it in a tournament so it’s pretty useful in an actual match.

Nice man thanks for posting some more matches! I always enjoy seeing that team repped, and I’m glad you’re getting a lot of playin in :smiley:

That is one nice thing about that team–both Nova and Dante can do full follow-ups after a raw ST. I’ve never actually done it with Nova, though; I’d never thought about that–pretty beastly.

Hey so I played a FT5 Money Match at Lockdown 2013 this weekend (portugal’s biggest tournament) and I got it recorded so I’m looking for some feedback on my Frank play. I’m actually fairly proud of my performance but I’m always looking to improve. Second part is only 30 secs long and it consists of me coming back with lvl3 xfactor ammy on the same match this video ends at so no need for it.

Any comments?

First off, you did pretty good. I mean, you did win after all :slight_smile:

But since you asked, I’ll give a few criticism that will hopefully help out.

  1. On incoming mixup, you mainly made them force to block the first hit and then fall into coldstar. This is good if you want to be able to apply pressure because they are on the ground, but Frank is mostly known for his left/right mixup due to his roll or his st.m. You should mix it up so you will be a huge threat and make them have to guess. Doing jump s - cold star - air M is an easy to block mixup, change it up some more.

  2. When you DHC into Nova, you kept Nova around. Something I learned, is that once Frank is leveled up, just keep him on point. If you need to DHC, just tag him back in since you got the time. The reason, is because Frank is already the biggest threat on the team. You might as well play Frank with both assist, so you force the opponent to deal with the center of your team. Frank don’t have much answers on incoming mixup either, lack of air mobility tend to do that. Nova have air dashes so he can get out of a jam in case if Frank is KO.

  3. You could work more on combos. You were doing his week 1 combos, which is fine. But Slip made a video about Nova doing an extra ground bounce into Frank combos that can lead to HUGE damage. Might want to learn how to do that since Frank should be building tons of bars and ToD almost anybody. Which will lead to Frank doing absurd incoming mixup again.

  4. Use Nova centurian art assist more. Because of Frank frame advantage, you can cancel some moves while calling Nova assist and lead to nasty unblockable setups. If they jump, you can do Frank anti air. It’s a great way to force your opponent to respect every aspect of your team so they play more carefully. Learn when to use Cold Star assist or centurian rush assist when the timing is right.

Combos combos combos! We’ve worked on combos so much, do more damage!

As for the incoming mixups, I am pretty sure you can do the camera shot to FFC setup safely by calling cold star then picture to FFC. If you hit the FFC you are good, if you miss or they get hit by the photo then you should be covered by cold star. I wonder if you can use the Centurian Rush assist on that as well with (call Nova) photo, zombie spin, or something and then hit them with an unblockable. Worth exploring for sure.

It’s hard to give feedback on the performance given how much you dominated over the opponent. Weaknesses are better seen when the plan doesn’t work. I’d agree the weakness of your incoming is quite noticeable. The combos I don’t see as big of a deal because you’re not leaving the obvious stuff on the table and you only needed excess meter to kill Dante (and by excess I mean using 2 bars that you built instead of 1, so it’s not that bad). If anything I’m more confused how your opponent let you get a hit with level 1 Frank against Vergil in game 3.

Hey man, great stuff! I agree with what people are saying (especially that it’s harder to give good feedback when you were so dominant), but could maybe add to the “combo” suggestion. Yes, Frank’s meter-build is good enough that having to DHC to kill isn’t going to be a problem very often. But I think lower-end combos directly influence the quality of your incoming mixups, which is definitely something that you could put work into anyway. When you can kill with Survival Tools, you get a really large window between the end of the cinematic and the moment the opponent’s next character comes in; and, the way Frank’s incoming game is evolving, I think those extra seconds are crucial for setting up our increasingly elaborate mixups. I understand why you wanted to snap Strider in, but when you snap the game gives about 1 (RL) second to get things in place, and, accordingly, you seemed to be going straight into a meaty j.M or something when Strider came in. IIRC you were keeping him cornered pretty well and opening him up after the fact, but, as a general rule, I’d rather kill the second character with ST and gain the extra seconds to optimize my chance of opening the anchor up. Better combos more or less guarantee you that opportunity. The ones I use are pretty solid (though not 100% optimized lab combos or something), and I actually cut them short pretty frequently just so that I can kill with ST instead of killing meterless. If Frank’s meter-build means that you can use DHC’ing as a crutch, it also means that you can burn that bar liberally and make the incoming a nightmare above and beyond simple chainsaws-and-chip.

Just something to think about.

Also, is there any way to integrate some follow-up once you DHC Frank in for the level? Doing a fancy Nova combo is good if you’re trying to get 2 bars, but there were a few times when at least your meter would have let you DHC Frank in with HSD to spare. I don’t know how Cold Star is for picking characters up after a Snapshot, but if you can, do that and relaunch. It’s always better to have (leveled) Frank maxing out your HSD.

Thanks for the feedback everyone! Now to reply to each one individually

  1. I admit I kind of autopiloted my incoming. I should have gone for a bit more cross-under cr.M or cross-up kneedrop once I’d conditioned him into not pressing buttons, but I played on the safer side and went for anti button-pushing setups. I usually mix my incoming up a little more than that though.

  2. This, I won’t necessarily agree with. I’d say it’s up to each player’s style. Having Nova behind him with leveled up Frank gives you stupidly powerful airthrow rawtags and that is honestly the biggest reason behind me sometimes leaving Nova in (second reason being to let Frank recover some health back). There are also some matchups where I feel more confortable with Nova than Frank (like Ghost Rider).

  3. I try to optimize my combos when I get the chance but Frank, especially at level 5, already deals so much damage with a day1 with Super Nova DHC that honestly as long as it kills I won’t really bother to try anything more complicated, especially in a tournament match where nerves are a bigger factor and may result in me dropping them. If the character is dead and I was still meter positive (even if ever so slightly), I don’t really find it a huge issue.

  4. I avoid using Nova’s assist in the neutral so as to always have it available in combos to get my guaranteed double Medium ToS at the end of combos.

Snapshot guardbreaks with ammy assist is definitely something to look into. Need to try it!

@Zansam: if you’re talking about that moment at 6:05, I’m fairly certain that was a failed pushblock that resulted in a whiffer cr.H. Not sure though.

@Slippaz: Never actually worked on it, would have to check.

In the meantime, here’s 2 more matches of mine, these ones for the tournament itself: http://www.twitch.tv/ptfighters/b/461860003 at 3:21:40 is a top8 match between me and Metallic Mike, the guy from the MM. Also hilariously hype glitch at 3:26:45, please watch that, definitely one of the tournament’s best moments.

Pools match between me and a friend, funny how he almost plays the same team as Mike, Vergil and Strider too stronk. You’ll find I wasn’t quite as dominant in either of these matches so you have more room to discuss my flaws, which I’d appreciate.