So... Tiers anyone?

Broken tier : Akuma
Top tier : Boxer , Claw , Sim , Ryu
High tier : Chun , Honda , Ken , Sagat , Deejay
Mid tier : Dictator , Gief , Guile
Low tier : Fei long , blanka
Bottom tier : Cammy , T.hawk

:sweat:

I dunno if you know this but they actually are

This one makes the most sense to me. For me, I’d probably combine the high and mid tier together and low and bottom together.

But it does kind of matter on whether we are talking likeliness of matchups occuring. Honda has trouble in tourneys because his bad matchups are far more frequent in a tourney, especially so if counter picking is an option.

-trolls suck-

His bad matches are very common, like ryu, ken, balrog

I would probably put him with fei long and blanka in the list, at least zangief has a metagame advantage, having winning matchups against the shotos and balrog

These are good points, Honda usually lands in the middle of tier charts because he is considered to have almost half the matches way in his favor and the others way against him. But you very rarely ever see Cammy, Fei, Blanka, and T.Hawk online much less in tournies. But you’ll see 15,000 Ryu and Ken players, LOL. I think in all my offline tourney playing I’ve played against one Cammy, one Blanka, and one Hawk. I couldn’t count all the Ryus, Kens, DeeJays, and Guiles.

The non-fireballers you do run into quite a bit is Bison and Vega, and I’d argue that those matches are close to even (especially in HDR for Bison). Zangief I’d say is also much closer to even in HDR but that would be the only one you run into occasionally where Honda has the clear advantage. I think Balrog/Honda is pretty even.

So if you’re ranking Honda with frequency of opponents factored in he would be closer to the bottom, the majority of his opponents will have big match-up advantage over him, most of the rest will be close to even, and only rarely will he have a big advantage. He usually has a steep hill to climb.

Broken:
Akuma

High:

  1. Boxer
  2. Claw

High-Mid:
3. (Tied)Dhalsim
3. (Tied)Sagat
4. Ryu

Mid:
5. Ken
6. Dictator
7. (Tied)Chun-Li
7. (Tied)Deejay
7. (Tied)Guile

Low-Mid:
8. E.Honda
9. Blanka
10. Zangeif
11. Fei Long

Bottom:
12. Cammy
13. T.Hawk

Just my opinion, based on the videos I’ve watched and my play experience over the past year.

Ugh, these T.Hawk bottom tier placements are killing me.

Zangief is broken tier, next to Akuma

Someone said it. Thank you.

Really? Besides snake-eyes, who uses Gief to that level of domination? Gief is better, absolutely no doubt, but not broken…

'Gief does well against the top tier minus 'Sim, so he can win tournaments if they consist of Balrog and Ryu. He still loses to Honda, Dhalsim, Guile, Dee-Jay, Cammy, Sagat, and whoever else. The difference is he can basically win the round if he gets in, which therefore makes him a maximum potential character. He’s not broken, just REALLY good if used to the highest degree.

ALOT of HDR players can use gief on or close to SE level but they just don’t attend tournies or they’re not mentioned as prominently. When sirlin ā€˜rebalanced’ gief he clearly didn’t understand his weaknesses.

In St he already is a max potential char but he required one thing: execution. I think it was a good tradeoff for what rewards he gets if he knocks you down once. Now take away the execution factor, add in a neigh unpunishable k lariat, a faster running bear grab and a faster less punishable green hand, what does it leave you with?

A gief with insane mobility to get in with an easy spd. Coming from an ST background, these changes are apparent immediately. I mean, he can move in nonstop with not much to be afraid of due to his mobility. In ST he must work to get in but when he did, he was greatly rewarded provided you have the execution. Now in HDR if he gets pushed out, he can easily move back in with minimum risk.

Bastard here can explain it way better than I am since he is a ST gief player.

Nobody doubts that he’s alot (yes , alot) better in HDR , sir.
HOWEVER , he’s still mid-tier at most.

I dunno. Alot of great Giefs (who id rate higher than SE) do think he is OP. I mean, i remember CigarBob, Damdai, RoyBisel (iirc) etc. were breaking it down as to why he was OP. Its like i said, if you were primarily a ST player (which i have been for almost a decade) the changes are readily apparent. Primary HDR players dont see it as much as the ST players since they arent familiar with it. Is that bad that they started with or like HDR? Not at all.

Baklakiller found this out and even said its hella easy to get it on people on HDR while ST its actual work. shock And hes (apparently) considered an excellent HDR player. (By whom id like to know)

I mean, its like what he did to Hawk, removing his Typhoon Loop by adding a whiff. If sirlin truly understood how hard that is to execute, he wouldnt have removed it. If you can do Hawks loop, you DESERVE the rewards.

I highly encourage you to get on GGPO if you havent already. I personally stopped playing HDR simply because the level of comp wasnt as high as id like (XBL is better than PSN), the dropped inputs drive me crazy, the shoddy way it connects doesnt work all that well and while some changes are very good, alot of them make no sense what-so-ever as to why they were done.

i.e. ā€˜lets give Gat a triple knee to take you to the corner even though hes a spacing monster’, or ā€˜give Chun an SBK that she cant use to escape ticks, traps, crossovers, etc.’ This isnt a HDR vs ST thread and im not about to make it one.

In anycase, Bastard, you can tell us why Gief is OP better than i can…

ok, he has so many buffs, so many of them, better cr. fierce, easier SPD motions, easier running bear grab motion, faster HK running bear grab, faster recovery on LP green hand, no hurtbox on upper body part during LP green hand, Punch lariat better vertical range( hits with the feet from close), kick lariat feet invulnerability during first spin, better hop with more range n faster recovery, he can even combo after hitting with it :slight_smile: more range on diagonal jump mp. put all this together, blend it n mix it up during matches, instead of only tick throwing, n u have a broken char

I guess what makes a character better is the number of buffs, not how significant they are.

Also the zangief expert doesn’t actually know what was changed?

http://www.golden-songs.com/ssf2st/st/zangief/#Banishing Flat (Green Hand)

The significance of most of the buffs allows him to get in alot easier. His rewards are great when you get in and get that one knockdown with cr.HK but IMO the intention of the character was that he had to work to get in, and even then, you need execution to pull out his great mixups with great damage output. And his mixups, if you guess wrong, will capitalize on your mistake, moreso than anyone in the game aside from Hawk. (outside of supers)

Now with his numerous buffs…

HDR Gief can loop plenty of chars with SPDs, just use green hand after each SPD n u have them in grab range again, those 4 frames of faster recovery r a huge diff against ST gief, also a late greenhand vs standing up opponents give u a good chance to SPD them, unlike ST where almost any blocked Green hand means free punishment

About those pics Cwheezy posted, LP green hand is different to its MP n HP versions in HDR

Complete sensationalism.

Just because he is better doesn’t mean that he is broken.

The fact that he can win majors, in the States, also doesn’t mean he’s broken.

You seem to be complaining that Sagat now has a better all-around game. Though still very good at zoning, he’s in no way the terror O.Gat was in ST. So now that he has a better up-close/rushdown option, and his range game is toned down a notch (but still solid), that’s a bad thing?

Chun’s new SBKs are definitely a bit odd. The short version is far and away the worst one to use as an escape since it’s more vulnerable early on. The other two aren’t too bad, though, and do give some nice damage options. I would have rather her simply have gotten O.Chun’s SBKs instead…but then again, I’d rather some semblance of O.Chun still be in the game anyway.