So... Tiers anyone?

How are you calculating frame advantage/disadvantage for fireballs?

They do the same hitstun as a fierce normal, so they are unsafe from very point blank, but the farther out the hard to punish, also mid screen they often pushback for more safety

Damdai, DJFrijoles, s4v.

It will never FORCE blanka to jump, as I said, the crab kick beats shoto cr. mp CLEAN, it beats all of their normals if you space it perfectly. Have you ever seen the hitbox on it? His entire foot is red with no blue box, it’s a fucken godlike normal but it does shit damage, it’s just really annoying.

http://img840.imageshack.us/img840/729/blankacrab.png

It’s actually really annoying for ryu and ken, because blanka can crab kick and then hop in for a grab right afterwards if he can discourage them from giving out another poke. Blanka is never really forced to jump in this match until he is in zoning range, not at footsie range.

I’ve never seen any other Zangief or Blanka player say that Zangief has the advantage vs Blanka. How is Zangief getting in on Blanka? Blanka’s normals and jump attacks are super annoying and any time you block a jump in he gets free chip and continues to run away/zone you. Reversal SPD after blocking a jump attack can get you punished with a dizzy combo or a hop to H. Roll. His St. MP game makes jumping in next to impossible. Blanka has a hard time if he doesn’t have a life lead, but Zangief is even worse at coming back than Blanka.

How does Zangief win if he gets in once? Being unable to cross him up or safe jump him is annoying. If he isn’t in the corner all you get is a meaty green hand with a guessing game slightly in your favor. RBG to beat his reversal hop is only decent when he is also in Double Suplex range. Getting that close while not getting close enough to get reversal thrown is easier said than done. I’m not aware of any mixups that are so good that Blanka will probably lose once Zangief gets in. I’m sure the get in once and it’s over comment was hyperbole, but Blanka is one of the most difficult characters to mixup for Zangief (reversal hop, V. Roll, bite, and super are all useful and mostly safe). Zangief can’t even instant overhead him because he’s too short and he can’t be corpse hopped over. All the fun/cool mixups don’t work on him except whiff HK to SPD :sad:.

Gief can safe jump blanka, I forgot which normal it is, it’s either the knee drop or body splash, pretty sure it’s one o his knee drops that will stuff blankas upball clean. I used to think like you until I played Jodim with my Blanka, he totally changed how I feel in that match. That’s one thing I never seen any HDR gief do, NO ONE KNOWS HOW TO SAFE JUMP with gief. NO ONE. Not Rcaido, not you, not anyone I’ve played, or at least displayed it when playing against me. I’d attribute this to the fact that no one bothered to learn with HDR gief because he has all the other tools.

As far as blanka’s jump attack, they all are beat by a crouching late lariat… I never jump at gief as blanka unless I’m at a life loss and time is running out and I gotta make a desperate move. Only one that is probably annoying is blanka’s neutral jump fierce which can beat gief’s jump ins if spaced and reacted quickly enough. If blanka wants to j. lk all day, giefs godlike sweep can trip him as he lands if he’s just neutral jumping lk all day.

Literally, once gief gets blanka in the corner, it’s basically good game. There’s nothing blanka can do. Reversal roll can be sweeped if cornered, and gief can stuff the slide/sweep/balls with cr. jab to gain ground, blocked super is sweeped. I wish I saved those replays with me playing jodim making blanka look like its 9-1 in giefs favor.

I know MK Knee can stuff the V. Roll, but you have to do it too high to combo off of which makes it not that great imo. It’s not safe if he just takes the hit unless he is ducking (you land in bite range). More conventional safe jumps let you combo off flubbed reversal attempts which make them way more useful.

Slide and the balls can be beat by cr. jab, but Blanka’s sweep definitely counters it (did you mean in the corner or was that typo?). If you spam cr. jab you also give him free reign to jump in on you, which pushes you back and leads to chip.

I don’t remember playing your Blanka so I don’t know how good yours is, but I don’t think Jodim beating you convincingly makes it in Zangief’s favor. I’d bet Jodim agrees it’s in Blanka’s favor along with other top Zangiefs and Blankas.

I agree more people should be safe jumping with Zangief. I started safe jumping a lot more vs Honda/Guile/Hawk and ended up doing much better in those matchups. I safe jumped you a lot the last time we played, but for some reason whenever you ducked to eat the hit and keep your down charge I kept flubbing SPD. Hopefully next time I won’t have that problem lol.

I don’t think blanka is beat in ST, but hdr gief is so different with his fast ground game. The cr jabs can beat blanka’s sweep, it just depends on the position.

It wasn’t so much Jodim beating me, it was the things he was doing that made him completely safe. I’m by no means a Komoda, I’m just saying he knew the match so well I wasn’t sure what to do because as soon as he ticked me it was over, even at mid screen. I believe the knee drops can stuff the ball at any height.

Yes, st. lk is very useful. I love using this kick in the corner. I’m not a shoto player and I already know how annoying this kick is. Little to no damage, but it’s very useful.

st. lk also beats fei’s flame kick and cammy’s thrust kick reverse on wake up, if spaced properly.

It has some other good uses, but these are my favorite.

It’s extremely useful, You can beat dictators super clean using his st. lk, also scissor kicks and psycho crusher, honda headbutt, the list goes on, great normal.

Honda’s headbutt can usually hit someone mashing St.lk. It’s better just to use it to beat his hands.

Also, I get what you’re saying about how blanka can be a bitch for ken, but like I said before there is no way he has advantage.

Yes of course, but I almost never use st. lk on dictator’s super, I’d rather use jumping lk. It’s safer.
It’s annoying using st. lk on honda’s headbutt. Useful, but the kick is too slow, isn’t too safe to beat headbutts. Same with HHS. I mix it up with jumping lk.

And I agree with Kacom. Blanka does not have the edge on the Ken match-up. It’s a 6-4 match advantage for ken in my book.

St.Lk will beat hands pretty much all the time in HDR though.

Yeah I know. My jumping lk. and standing lk. mixups are for the headbutt.
Standing lk. alone beats HHS.

One of the main reasons i felt ken does better against gief, is that he is less reliant on hadokens. I’ll give you tatsu, but i’d feel his walk speed allows him to poke with gief a little better than ryu.

Why doesn’t chun walk all over ryu with those normals, he’s slower and has the same normals as ken. Are you saying she can get close to ken, but can’t get close to ryu?

Ken and Ryu vs Blanka

Ken:
[media=youtube]ts8UX9IY24g[/media]
[media=youtube]bkFxXa76PE4[/media]

Ryu:
[media=youtube]ho5bCoslCqQ[/media]
[media=youtube]Y5RluRaOIcA[/media]

These are for VST. Now take into accout that Ryu gains a fake Hadou while Ken loses damage on his knee bash while Blanka’s suprise balls and hop into bite get better. Check what Ryu does to defeat Blanka:
[LIST=1]
[]Short Tatsu from a distance to build meter and position himself for a SRK;
[
]Hadouken punishing back hop;
[]Hadouken as a poke;
[
]Red hadouken knockdown;
[]cr.Forward xx Hadouken that can not be jumped;
[
]Super on block for chip damage and eventually punishing balls or back hops;
[*]Hadouken and Blanka ball activated at nearly the same instant: Hadouken wins.
[/LIST]
It does not work for Ken. The match is rated as fair in VST, Ken’s changes do not help him in high level while Blanka only gets better. BTW, check what happens when Ken tries to spam cr.Strong. It is not reliable.

I see a lot of people saying Deejay is high tier. When did this happen? He was a solid mid tier in ST. Were his changes that great?

Deejays still upper mid imo, I don’t really think he’s moved at all. His changes weren’t really ground breaking, maybe the MGU helped him in the RYu matchup, possibly better in the Ken matchup? shrug Deejay’s still Deejay to me.

i dont use MGU at all. It doesn’t stun like it used too. Doesn’t matter anyway, i am still bad at this game.

^Its his best opener vs. shotos. Also works great in combos and fake-outs.

I just tried it out and cr. jabs do not stuff Blanka’s sweep. Blanka’s hurtbox is too low to get hit by cr. jab. MK Knee also doesn’t beat reversal V. Roll at any height. It will trade like any other move unless the hurtbox is high enough to not come into contact with Blanka’s hitbox.