The only reason why I’d want a new Fatal Fury or Garou instead is for Terry to be the main character of the game, he’s an icon and I’d like to see him play a bigger role.
Yup, Kyo’s design is to primarily appeal to the japanese demographic (even worse in the past he was supposed to appeal to the japenese teen demographic with his school uniform) his design is too ethnocentric for my tastes
Terry on the other hand has that everyman/blue collar/regular joe design that a broader range of people can identify with, plus his red Cap is far more iconic than any attire in Kyo’s design
Although i still prefer a new KOF game i do see the points in terry, in KOF he has a GLASS CEILING balance issues nothwithstanding he’s not allowed by design to outclass, overshadow, surpass Kyo.
seeing how KOF is more popular in Mexico than Japan, i think the next arc should have a hispanic main character.
A Mexican main character,Lmao!!!
From what I understand Murrica loves Terry, but I think outside the U.S iori and Kyo are the image of kof. No doubt
At this point I’m not really concern about kof xiv, fuckin snk takes to damn long to release anything only to be half assed at release. I’m tired.
I just want 98umfd and 2k2um with perfect net code. I could play that for the next 10 years and give no fucks about a new kof
I don’t think there is a glass ceiling when you had Mary/Choi/Chang be some if not the best characters in 2000, Athena/Billy/Choi/Kim in 2002, Yamazaki/Mary and whoever in 97, Ikari Warriors/Omega Rugal/AOF Team in 95, Duolon/Malin in 2003, and Kula/Gato/Oswald in XI. Even Young Geese/Choi/Saisyu are top in Neowave.
Kyo is certainly top tier along with Iori/Daimon/Chizuru in 98, but then he’s followed up by characters such as Chang/Ralf/Terry in the high tiers. Kyo got nerfed in 98um and I feel that Terry is about as good or better than Kyo in that game and due to Terry’s ability to fight Krauser with instant overheads and conversions into Power Charge into Power Dunk to get hard knockdowns and ambiguous cross up/safe jump set ups that lead into Yomi Layer 2/3 with empty into low/hard knockdown D Throw and mixing in instant overheads.
You could even say arguably Terry is better in 97 than Kyo simply because of the Power Charge infinite and the ease of set up and execution.
I feel Terry wouldn’t be “bottom tier” in XIII if his Rising Tackle was a DP motion with guard point like it is in 98 because being a good character in that game means having a reliable anti-air, usually a DP since anti-air normals are worse in XIII than they have been in the past. Another thing to help him out is make the collision box closer or overlap his hitbox’s vertical position on df.C, make him stay still and not slink forward during df.C, and make the recovery shorter. Then make his st.CD animation actually into Power Charge, and then he’s going to be a juggle monster for Drives and HD. Then if he gets Power Charge back, then give him back his old st.CD sobat kick.
The glass ceiling for characters is certainly an illusion, but SNKP still does choose who to put into top tier to their will, such as, pre-console/climax KOF XIII Raiden and 02um K’ and Nameless. It’s not that a character “can’t be better” than another character, it’s just if the team arbitrarily wants a certain character or characters to be strong because they simply just like those characters and want to see more players play those characters.
Point taken Laban but as i said, balance issues nothwithstanding, i do know that there are some KOF’s where Terry is on par but i do get the feeling that whether they’re on par or not, their gameplay design is structured in a way that organizes Kyo to have the more atractive playstyle, of course tier lists and hitboxes do come into play and may dispute that but i get the feeling in game’s where Terry has an edge, it’s not feasible to see it as intentional as much as it is feasible to think that maybe they designed kyo to be better.
I don’t see the problem with a Hispanic main character… why not unless they deem other nations outside of Japan too “testosterone” to accept bishonen-esque characters (K’ Ash and to an extent Kyo)
BTW in my opinion as much as i would love to play UMFE98 and 2002UM perpetually it won’t help the KOF community grow as a whole, i believe there should always be a necessity of an influx of newer KOF games that needs support to keep things fresh…
I mean as much as I grew jaded with the SF4’s revisions i also understand that they can;'t just have the sf community stick to third strike forever and ever.
another example i forgot to illustrate gameplay design preferences for Kyo and Terry is in the CvS series. it may be true or not that say the Capcom frontliners Ken and Ryu have an edge over the KOF frontliners, Kyo, Terry, Ryo etc. I mean regardless of how the tier lists turned up, there could always have been possibilities of maybe Kyo in high level play etc. is up to par or better than Ryu…
but the way the CvS way organizes them is that Ryu and Ken are designed to have the most entry level friendly character flow, titles which kyo, terry and ryo have in their own respective games, i wouldn’t say Kyo, Terry or Ryo in CvS is purposely designed to be lower tier… but they are designed “Just-like-everyone-else-that;s-not-a-shoto” in regards to the fact that they have to be played distinctly, they do not have the same “entry level-friendly” priviledges the shotos have in that game regardless of their placement on the tiers, Ryo got a reduced jump range, terry’s jump is too high, none of them are as comfortable as the shotos on the jump in, normal attack to special move flow. it’s like they’re not allowed to have those priviledges on the SNK side.
I wouldn’t mind seeing a female protagonist next. Would be different.

seeing how KOF is more popular in Mexico than Japan, i think the next arc should have a hispanic main character.
KoF is also huge in China. Heck, I’m willing to bet that it’s bigger there than in Mexico, we just hear more about the Mexicans due to circumstances (easier access to the US, Chinese internet being separate from the rest of the worlds).
This is getting a bit difficult to discuss since you’re using glittering generalities such as “more attractive playstyle” and “entry-level-friendly privileges.” These terms are nebulous and don’t really have a concrete set of criteria or definitions for me to really understand what you mean. What makes a play-style more attractive than another? What makes a play-style more attractive for a particular individual or a set of individuals, perhaps even on a national scale? Attractiveness is really subjective and saying something is “more attractive” doesn’t really hold any meaning to me. What makes something attractive to one person is certainly different for another, and the set of criteria for defining what makes an “attractive play-style” is just too variable.
When it comes to something being “entry-level-friendly,” this needs to be defined as well. What makes something “entry-level-friendly” is different for different people coming into a game at “an entry-level” when even then the individuals would come in with varying skill sets and mentalities. You could say that Terry has “entry-level-privileges” by having Level 3 Buster Wolf be an invincible reversal that does comparatively good damage, is safe on block, and convert into juggles after hit. Ryo has a more busted j.HK with a great hitbox compared to Ryu/Ken/Akuma and has a comparatively just as good or better cr.HP and far HK for anti-air. Ryo also has a “subjectively” easier motion for his super projectile and has a wider hitbox for it, making it easier to connect on opponents. Ryo also has a ground projectile and an airborne projectile. And these are just for “protagonist characters.” One could argue that Geese is even easier to play than all of these characters just because of his decent projectile, great normals for footsies, sweep links from mashed out cr.LP chains, and a great cr.HP for anti-air.
It’s also difficult to understand what you’re trying to say when you have sentences such as:
…it’s not feasible to see it as intentional as much as it is feasible to think that maybe they designed kyo to be better.
It’s as if I’m reading something like this:
Has anyone really been far even as decided to use even go want to do look more like?
For the sake of clarity, please just use affirmatives.
In regards to having new KOF protagonists’ nationalities be based on countries/ethnicities that have “qualitatively measured higher KOF popularity,” it just seems silly and irrelevant to me. SNKP could just make protagonists they way they want for whatever particular reason. They still have the Hizoku/Flying Brigands subplot line to finish up with Kensou as its protagonist. Especially with how SNKP handled Kensou’s aesthetic direction and seriousness as a character overall in KOF XIII, I wouldn’t be surprised if he became the protagonist of the next arc. If one still wants to bring ethnicity into this, Kensou is a Chinese character and in a way could represent the Chinese KOF community, but there is really no need for such racial/ethno-hubris.
It’s up to SNKP if the only brown/black people in KOF are Heavy D!, Lucky Glauber, Seth, and Duck King. It’s up to them to put whatever characters into KOF. I’m not going to complain, desire, or even care for them to put a Filipino character into KOF just because I’m Filipino-American. They shouldn’t be pressured to make a character of a specific nationality just because of international popularity.
I was furious when i found out Arksys and SNKP didn’t announce anything at EVO. Remember all those rumors about SNKP announcing at EVO, supposedly one guy close to the SNK company said " if they were to announce anything it would be at EVO 14 Wink* wink*." Ono’s announcement of “stay tuned” is what really slam my keyboard and break my Enter and shift button. (they were somewhat messed up already anyways, went out and bought a gaming keyboard) We wait almost a year (Yes fucking count it almost a year and for sure a year for PC players) to get a damn 15 dollar update, now were doing more waiting?
yeah you’re right i guess it still boils down to the subjective, i guess what i had in mind when i described more attractive playstyle is that the build of the character to be in motion a lot more the closest example i could think of is say Dhalsim is built to zone while Guy has rushdown as their base strategies, but i see your point in which anyone for example in that regard may just find zoning more attractive and rushing down not so much, or maybe in the back of my mind i was just thinking Kyo’s flare and flashiness as far as his moves go and how they’re designed for him to connect it to… because terry’s more straightforward and “plain” i guess.
I guess on Entry-level-builds, for this maybe i was thinking on the build in general of an SF offence mechanic, in most cases the shotos just has about every tool there is in every situation (they can fireball, zone, play footsies, crossup, turtle, anti-air, good movement) even if they get bested at it by some characters in some respects (hence as you’ve mentioned, the advantages of Ryo’s or Terry’s in that scenario) they more or less have the appropriate tools for various situations, i guess what i meant to say (and again you can disagree of course) the shotos have the means of teaching people who’s interested enough but rather new to the game to take advantage of the game mechanics through the shotos versatility and i guess the word “Entry-level mechanics” just popped up in accordance to how i may have thought it would benefit a beginner in comparison to how the snk guys tools in cvs would cover all those gameplay mechanics to help a beginner. again indeed entry level seems a bit derogatory and i didn’t mean it as such you may have a better term for it or a better description even.
Didn’t know you and i share the same race laban. peace.
[quote[I was furious when i found out Arksys and SNKP didn’t announce anything at EVO. Remember all those rumors about SNKP announcing at EVO, supposedly one guy close to the SNK company said " if they were to announce anything it would be at EVO 14 Wink* wink*." Ono’s announcement of “stay tuned” is what really slam my keyboard and break my Enter and shift button. (they were somewhat messed up already anyways, went out and bought a gaming keyboard) We wait almost a year (Yes fucking count it almost a year and for sure a year for PC players) to get a damn 15 dollar update, now were doing more waiting? [/quote]
Yup it’s sad as well but i guess Evo wasn’t the right time for the announcement since KOF isn’t on the spotlight (and i’ve seen some are claiming it’s the worst Top 8) and SNKP has no presence whatsoever (aside from Woo) but indeed they better get their sh*t together fast since a KOF 98 game for android isn’t doing it for me as a 20th anniversary treat.
Yo thanks for sharing and clarifying, I really appreciate it. Now I can see where you’re coming from. Peace to you too.
SNKP was never going to announce anything at Evo because (and here’s as close to a clue as I can give) Evo isn’t an arcade event.

SNKP was never going to announce anything at Evo because (and here’s as close to a clue as I can give) Evo isn’t an arcade event.
Watch out dawg the SNKP illuminati is out to get you. As long as you have the spirit of good collision boxes in your heart, they can’t put their hand on you. You have a heart of gold; don’t let them take it from you.

SNKP was never going to announce anything at Evo because (and here’s as close to a clue as I can give) Evo isn’t an arcade event.
That hit box shaped heart of D3V’s, our hero. <3

(and i’ve seen some are claiming it’s the worst Top 8)
It had the worst announcing no doubt about that, and Tokido and XiaoHai were on the same level so their matches were really stale…mate-ish. The action wasnt as exciting as the past 2 years, the top characters are so powerful we didnt see some other characters like we did last year. Ive seen better tournaments for it this year though.
KOF needs to move back towards the simpler days of 98 and less on the combo heavy mechanics of 13 IMO.
Commentating was alright for KOFXIII, it’s just the game isn’t exciting so there isn’t really anything to get excited about. That’s why my friends commentating, Walkman and Giby, didn’t really get hype. The game wasn’t even hype during MadKOF vs. Bala or Woo vs. Reynald. XIII two years ago was pretty stupid to watch when people weren’t alternate guarding or doing cl.C option selects against empty hop command throws among other things. It’s still dull to watch and it’s now that people starting to realize the game in itself is boring.

KOF needs to move back towards the simpler days of 98 and less on the combo heavy mechanics of 13 IMO.
I’ve seen people try and argue that the execution in XIII is harder in 98 because of the long combos. I see where their point is coming from but they have to realize that much of the execution in XIII comes from being able to special moves in a loop when you have HD meter and you have a million years to do basically everything. 98 had some shit like Daimon’s cr.C into Super or Kyo’s hop infinite where if you fucked it up a little bit the game would be like “LOL scrub, eat big damage”.
I wonder where the idea to make XIII combo heavy came from.
I do hope they ram a SS or Last Blade team in the new game. I want to use Hoahmaru.