I don’t know why Magegg needs to have as locked moves that affect the regular vs mode, but a game doesn’t have to lack unlockable assets for the people that enjoy casual games or even single-player mode. Some story mode with cinemas and dialogues for each character like BB or MK is the default way to go. Another route could be to add Mugen like moves or game modes that don’t enter into conflict with competitive play. An example of this is Starcraft 2 with units and techs that are only available on campaign modes.
Of course, the big question is: How big is this demographic for developers to bother creating those assets? I’m afraid that answer could be: “the vast majority of FG consumers”.
No, we were talking about unlockables, something which you yourself brought up, and also something which is not exclusive to free-to-play. A regular, retail game can have unlockables (the Tekken examples as well as games like COD), and you can have a free-to-play game without them (DOTA2).
Speaking of the latter, look at DOTA2, everything you need to play the game at a competitive level is available at the start. All heroes, items, buffs, etc. are there for free and available as soon as you start the game. The only things locked behind a paywall are cosmetic fluff.
Anyway, as long as the Chinese people keep organizing and playing tournaments, your point is disproven. The fact you have to unlock some stuff has absolutely nothing to do with if a game is “competitive” or not. Chinese community exists and it’s playing the game.
When/if the game is released/optimized for international and massive gaming, in that moment we’ll see if the game’s viable to play competitively and a community to exist. All your whining about match ups and having to unlock an extra super has not stopped the Chinese community to play this game and organize tournaments, so, that’s completely irrelevant.
A game’s lifespan in tournaments depends more on the promotion they give to the game, and how balanced, deep and fun to play it is. Spending a couple weeks unlocking stuff has nothing to do, and again, you’re the only guy, from China or the West, I’ve seen whining about unlocking the stuff.
So we’ve been wildly off topic for a page and a half, I understand with limited info there isn’t shit else to talk about, but can we please drop this pointless line of discussion.
Magegg, your views are not congruent with the majority of SRK, that’s a fact. But its clear no amount of debate will change either side.
Character wishlisting would be a better use of the forum’s memory than whatever this is.
I have something, if it hasn’t already been talked about.
I really, REALLY hope this game isn’t for PS4. It seems like whenever a console comes out (and this is fair game, but I’m going to whine anyway, mind you) every developer bandwagons to it and insists on ignoring the past one when it’s still perfectly popular.
KOF deserves a better PS3 release. 12 isn’t even viable as an argument against this from what I heard, and I would really like to see a bigger roster than what 13 pulled.
I know I’ve said that before. It’s probably my fault since the first KOF I played was XI, but from what I hear that was not even the biggest roster, not even close. I absolutely adore Kula, and K’ is the model for every fighting game male, but the rest of the roster is unappealing to me in 13 save for Athena who I suck at.
All of the Mark of the Wolf characters need to return including Hotaru(I’m not sure if she was actually in MOTW but she’s Gatou’s sister IIRC), as well as Ramon and Duck. They were the most accessible characters for me and I didn’t want to see them go.
That’s also another personal gripe, I know many of the returning characters were S-tier and the game is definitely competitive, I just sort of lost the will to play. Is that so wrong?
It definitely should be on PS4 if the game wants to have any long term success. PS3 is still popular right now. That will not be the case 2 or 3 years from now once the current generation gain traction. Once it does you support for the PS3 console will diminish. Worse case scenario being that PSN support gets shut down for the console.
A PS3/PS4 simultaneous release would be best. Like what Xrd is doing. People on last gen don’t want to give it up yet, but people on current gen would opt for that just for better visuals. With cross platform play it wouldn’t even be an issue. I feel like at this point in the new gen they can’t ignore PS4, that would be a misstep.
Just saying, if unlocking characters makes a game not competitive, then Melee, Soul Calibur II and MvC2 suck at being competitive games, according to your definition.
That’s the best idea right now. Too bad SNK is not thinking about porting their games to Vita, by the way; KOF XIII Vita would have been cool.
Xrd isn’t actually getting improved visuals. The only difference between versions will be it’s native resolution (or so I heard). I can’t speak for other PS4 owners but future proofing is my reason to get PS4 versions of games.