SNK Playmore is recruiting staff for "new KOF and Samurai Shodown games"

Please, not another Soul Cal wannabe SamSho.

I wonder if the new KOF is a dream match. Hopefully, I’d love to see everyone from KOF 03-XIII

Maybe that’s why they are going 3d.

If they’re just recruiting now, then whatever new 3D fighting game they’re working on won’t be out for awhile.

No, but a trailer could come out in a couple months and a stage and like 3-6 characters could be done in a couple more months after that. I wouldn’t expect to be able to play it for a long time but I’m okay with that. I want the game to have a long dev cycle, since SNK has pretty much proven that the longer they have with a game the better it will be.

dudes, there was a looot of weird snk related movement. It’s probably just SNK playing it safe, going for various small projects that don’t need big investments and putting more effort in marketing. But I feel just like those guys that want to believe everything is part of big alien/illuminati conspiracy…I want to believe this is part of a bigger plan from SNK hahaha.

[details=Spoiler]-by the end of last year, they created 2 twitter acconts for making contact/propaganda in japanese and english. SNKplaymore_ゲーム公式 @SNKPofficial_jp and G-Mantle (ゲーマント) @SNKPofficial

-by june 25, Microsoft Japan released a list of Xbox One developers. This included ASW and SNK playmore

-metal slug defense received a big update. It’s freemium model…game is for free, but you can buy itens. The number of download exceeded 8 millions in july 3.

-they launched “rhythm of fighters”…it was noticed that some stages are static, with no animation but…they are in a higher resolution than in the original games. By june 27 it was the n°1 top selling app, and stayed for a week in n°2. By now it’s around 13°, but they are seeling various “dlc” to unlock new tunes.
https://www.apple.com/jp/itunes/charts/paid-apps/
http://www.snkplaymore.co.jp/us/press/pdf/140701_1.pdf

-the samurai shodown and the garou pachislot from early this year were ported to iOS and was seeling really well too.
http://game.snkplaymore.co.jp/official/samurai_kengou/

-they taked care to renovate the trademark “KOF”, to secure their acronym

-Masaaki Kukino rejoined SNK R&D Department in Nov 18, 2013, but this was made public just july 4. He and Kei Yamamoto were the key developers behind kof xiii.

-in july 7, they published a ilustration comemorative to star festival. They never ever have done something like this before.
https://pbs.twimg.com/media/BrsgT4YCEAA_4or.png:large

-it become oficial that SNK is one of EVO official sponsors.
https://pbs.twimg.com/media/Br4tLaCCYAAU8F6.png:large

-there was this “KOF M KAKAO” for mobile beeing released in korea in july 4 and…they maked a big event for the launch. They contracted some profissional cosplayers for the event, what attracted a lot of attention to it

http://girlstory.kr/?mid=girlstory&category=190&document_srl=4229

-Akihiko Ureshino, a freelancer that writed Maximum Impact story amongst some other things, started to release storylines in his oficial blog. Those would be used in a ln for kof, but this was canceled around the time kof12 came out.
http://blog.ureshino.cn/?eid=220298
http://blog.ureshino.cn/?eid=220373
http://blog.ureshino.cn/?eid=220494
http://blog.ureshino.cn/?eid=220753
http://blog.ureshino.cn/?eid=221006

-Masami Obari (the director of the 90’ fatal fury anime) released something weird in his twitter yesterday. As a comemoration for July 9th “national no-bra day”, he decided to toss a Mai Shiranui sketch

-They recruitment ad was updated with more job posts yesterday too
http://tenshoku.mynavi.jp/jobinfo-140858-3-1-1/?af=&ty=cmpa

-Today, Mmcafe admin “Professor” just posted that a new pachinko (not pachislot) for Samurai Shodown is in the making by Newgin. The 3D models used are actually nice.
http://www.youtube.com/watch?v=tqIa6UVtaF4
[/details]

No thanks, don’t need that art style in Garou.

I also don’t think I’d want that team to do Garou to be perfectly honest.

Artstyle shouldn’t be an issue, Skullgirls looks like it does due to it being based on Alex’s art style. Of course they’d change the style depending on who’s art they’re working with. What they do bring to the table their ability to be able to outsource and quickly get frames of animation from a large pool of contractual artists. Also, the “Z Engine” which from both the game and Mike’s own demos, seems to be a pretty solid engine for 2D sidescrolling games in general.

I know everyone is excited about a new KOF, and I want one too. However I am much more excited for the possibility of a new Samurai Shodown. A lot of fighting games involve weapons, but they are just for show…extended hitboxes, they have little to do with weapon based fighting. Samsho has disarming the opponent, and the clashes, and a heavy slash with a katana hurts like hell (like it fuckin’ should).

Samsho would be good if it was Samsho II-esque and not that combo-fest that Tenka was. 3D Samsho could work if it weren’t juggle-esque (especially with boring juggles) and had more forms of movement. Samsho II pretty tried to create the experience of a 3D fighting game before Virtua Fighter even came out. So I can see why they made Samsho Sen but the presentation was lacking and the game looked dull.

Is Tenka more of a combo-fest than 4? I remember watching some SBO matches and there wasn’t much combos to see (but the low damage output, that I did see). Did I miss something?

I guess it would depend on what spirit was selected, but I don’t remember it being more combo-centric than 4.

Okay fighter but below average at best Samsho. Only good thing thing to come out of that was Iroha.

I watched too much Kazama is what happened. But many people picked Tenka Kazama. Also a bunch of people with Tenka Haohmaru. There are characters that are more footsie based but yeah overall Tenka didn’t come out how I would have liked it. I like the new characters aesthetically but oh well. I also like the designs of the new characters in Sen based on their portrait art but yeah Sen was Sen.

well, i sincerely woldn’t mind it going last blade way. Make 2 grooves: power groove with samsho style, and a speed groove with ground chains and much less damange. Withouth the extension of airchains, even the combos of speed groove won’t be too long, and both groups are pleased.

I just SNK made fighting games in general

I loved SS1, SS2, and SSV special. If it is anything like those games, I’ll be very happy.

If they want to reintroduce people into Samsho, taking a back to basics approach would be good if they went back to Samsho II mechanics just with an updated game feel and graphics. The anniversary of Samsho I was last year and I don’t think we heard anything from them. Sad

I agree. The game should be at least in 2.5D while having the characters look similar to character models on games like UMvC 3, the BlazBlue series, or like Guilty Gear Xrd -SIGN-.

A Samurai Shodown mobile game. At least, it’s not a card or rhythm game.