Dash in cr.M buffered into Stinger in case it makes contact? Underrated footsie tool. Characters like Frank West have such low profiles on moves with good hitboxes that it makes it difficult to apply box jump pressure on them. I think this is the answer to characters who think they can out-footsie you. Dat range.
Standing gun shots as an assist cover is not that bad either. Air Play may still be safer when you’re trying to get stuff like drones on the screen though. Standing shots+EM Disruptor into Stinger Lvl2 Grapple/Acid Rain Reset ain’t too shabby either.
Yeh grapple I’m trying to force myself to use it way more, cause with a beam call it’s essentially ur 50/50 from far away, beam tele or grapple, grapple going full screen is real nice. What is grapple on block tho? If only it was as derp as Spencer’s bs grapple pull with no recovery lol
1.Dash under(call strider), box jump H. Like a triple crossup
2.Weasel Shot (call strider) teleport, Stinger (call strider) teleport, S.M-S.H, vajra, teleport or box dash back to the other side J.M.
You can pretty much do whatever you want in this game once you figure out how to play with vajra. It is easily Dantes best assist. The pressure/neutral/mixups are unreal. It also gives him complete control of the screen Via Jam session (call Vajra). Totally rapes so many characters wtih that alone.
Hey everyone I recently just picked up Dante and I’m sure you get this question a lot but what is Dante’s neutral pokes and best moves to get in. I use stinger in to reverbshock but I feel there must be more then that. I could also use some anti advancing guard tech. Thanks in advance
A question in addition to deaths, does anyone know of any resets when the opponent is mashing exchange?
I’ve tried s.S M xx dj back Hammer but it doesn’t work on all characters j.S (doom and Dante to name a few)
What’s everyone’s thoughts on the Deadpool matchup? I personally am having a bit of difficulty with it when I encounter it. Especially against those who opt to zone me out. He’s the anti-zoner zoner with his quick guns, has pretty fast pesky normals up close, and has that grenade to keep creating space. Just an over all a pain in the ass. RTSD and never stop is what comes to mind, but if he gets space it’s hard to get back in.
On another note, do people think this forum would benefit from a comprehensive match-up thread? I wouldn’t mind starting it if the demand is there and I’m a big fan of breaking down these things so I’d keep it up to date.
does anybody really make use of crystal besides vergil? off the top of my head i can’t think of any instances where both jam session and weasel shot are outclassed
oh, and yes to the matchup thread. as it turns out, combos aren’t very useful when you’re better at dying than you are at hitting your opponent >_>
The problem with matchup thread is that fighting a character is not really about fighting itself, but fighting a character with team behind them.
Having trouble with Spencer? probably not, you have problem with Spencer/Frank or Spencer/Haweye or Spencer/Vergil or whatever.
My experience matchup against Spencer/Hawk will help primly against that matchup only and maybe to an extent against Spencer/Projectile.
We will need to carefully exam how to design such a thread.
Probably better Q&A thread for specific question, and you know, play the game enough to get the matchup
well, most characters only have a few assists they’re commonly used with. dante vs spencer w/drones would be relevant, for instance, but it’s not like you’d have to talk about dante vs spencer w/ tenshyokyaku (bad example, but you get my point lol)
a match-up thread works fine for marvel, you just can’t do it like a street fighter match-up thread.
and some people don’t often have the opportunity to play the game to get the match-up ;_;
training mode is useless in that regard, and fuck online
edit for post below:
um, duh? lol, i’m not saying a thread’s going to be some magical solution to winning, but that doesn’t mean it can’t be of any use
I’m guessing Sky Dance has to hit a certain amount of times to trigger the reset ground bounce? I find that sometimes when I do it my opponent doesn’t bounce. Happens on occasion.
You can tell whether you’re going to get the ground bounce or the spinning knockdown based on how the opponent shifts positions when sky dance hits. It’s more noticeable when you hit at a weird angle. Like when they’re clearly in front of Dante, but then end up behind and above you.
I can’t really detail the little nuances if it (I’m terrible at explaining things, lol), but if you fuck around with it for a bit in training mode it’s pretty easy to tell which one you’re going to get. You can also change up your timing/spacing to choose which one you want, but it’s way more consistent to have a specific lead-up into the sky dance, rather than trying to do last second adjustments.