Smokin' Sick Style! The Dante General Discussion Thread!

Since Unibeam doesn’t knock down it gives you a mixup attempt even if it hits, so you can avoid the scaling if you want to go for it

Thanks man, I am leaning towards a chip game when I choose to use him on point anyway, it just seems when Stinger+IM>BC teleport I can still get grabbed considering unibeam is pretty slow am I just teleporting too fast?

Sorry my mistake, i do this with hawkeye’s arrows and they come faster so that is my timing, with iron man i think you should call him slightly before doing stinger so it works, never use iron man so i am not familiar with the assist, but once you get comfortable with the timing it is easy as a wesker combo.

Whenever I used unibeam I also did Stinger + call assist at the same time. If you do traditional BC Teleport, you teleport immediately, and thus recover on the other side of them before they have even exited blockstun (it’s +2 IIRC). It’s really easy to react to and block, because Dante begins the teleport almost a half second before they have to switch their block.

Learn how to Bold Plink the teleport so that you can delay it. Instead of pressing :s:~:atk: like with bold plinking other specials, you do it in the opposite order for canceling into teleport. This lets you delay the teleport so that reappear much later. It makes it much harder to throw (I guess it’s still possible to be thrown though) and even lets you delay enough to not cross up if you want.

I would still work on timing the unibeam call so that they can’t jump out though. Go record the training dummy to do it to you with different timings and play it back against yourself to see if you can throw Dante/jump out or whatever.

So the notations of a plink teleport are down,down,Attack Button~ s.S ? Never thought of using plinking, i am just bad at doing it, my fingers are scrubby.

Thanks for all the help, I can’t seem to get this version of the teleport out and I know this question is probably answered 100 times on this board but how do you do it? If its like you and chrome said which I’m assuming I can’t get it out correctly, is there any trick to it or am I missing the down down motion or not plinking correctly or something?

Stinger > :d: :d: :s:~:atk: (One frame apart I guess). It’s just timing, give it some practice and it’s pretty easy to do.

Man testing it out im rly confused. To do delayed stinger bold xx tele why do you have to plink attack~s but for a delayed stinger bold xx reverb you gotta plink s~l, makes no sense lol.

It’s because S is the command button for teleport, and L is the command button for Reverb, I guess.

some random things i’ve noticed, dunno if it’s known or w/e

The guide says that Vortex is unaffected by HSD, but obviously it is, because the other character can flip out right after the move finishes if you use it late in a combo. However, making contact with the lower portion of the move seems to give you much longer hitstun (i was under the impression this is how Sentinel’s Hard Drive worked?) I don’t think it’s a full knockdown, unfortunately, but there’s enough time to link Sky Dance in the corner (and presumably Killer Bee, Thunderbolt, Air Play, or another Vortex, as they all have 18f startup or less.)

On the other hand,Tthunderbolt, as far as I can tell, is not affected by HSD. It always seems to cause the same amount of untechable time: enough to link a j.M into nothing, lol. Though looking at the frame data, you should be able to do an air play (j.M at 11f startup, Air Play at 9f.) Maybe if you do an OTG Thunderbolt at the right height, there’s enough time to hit the ground and link a Reverb Shock.

And I think most people know this, but I still don’t see enough people using it so it warrants being brought up again:
The 2 DT attacks flat-out rape health bars while in XFactor. Especially those belonging to assists. For 10-30 glorious seconds, Dante gets to say ‘fuck you’ to damage scaling

Yeah it seems like the damage boosts on DT and X-Factor stack, which is why Thunderbolt loops in X-Factor pretty much kill every character off of everything, including grabs.

So since everyone liked my first combo video I made, I decided to make a second instalment, this will probably be the last one for this team. Lots of Negroid hairs were nearly pulled out of my head during the making of this video, so I really hope you guys enjoy it lol, just let me know what you guys think, any feedback would be nice!

[media=youtube]oINXJOERr8E[/media]

I… don’t know what to say. Holy shit.

You’re SSStylish. Damn those combos are swag.

Fuck capcom for making combos like that ass T_T.

2 questions:
Does anybody have a Vita (or access to a Vita)? I’m curious as to what Prop Shredder’s hitbox is like. Apparently Morrigan’s 5H has a few circle hitboxes within the spinning wheel that is her legs, and these hitboxes disappear and reappear, and I’m thinking that’s what this move is like. I’m hoping that if I know where these hitboxes are, I can find a way to use some other assists the same way Dark Hole lets you relaunch with Prop Shredder.

And this is more general to UMvC3 than just Dante, but has anybody ever attempted to measure HSD? I can usually tell when something won’t work in a combo (like when it’s too late for another launch > clay pigeon, or when Prop Shredder becomes mad unsafe) but I don’t know how I know, if that makes sense. I thought that time was the only factor in HSD, but now I think different moves advance the HSD timer by different amounts.
Like how there’s barely enough time to go into the Volcano/Air Play/j.H BnB after The Hammer, yet you can start a combo with an assist (though not every assist, again making me thing different moves have different timer advancers… things) and a ground series, and still be able to do Volcano etc. without having to do it as fast as possible. Plasma Beam seems to scale hitstun very quickly, whereas Unibeam doesn’t. Although maybe that has something to do with the opponent being put into an air state, now that I think about it. A combo with multiples uses of Vortex seems like it takes longer than a regular BnB, yet I can still do Cold Shower > Stinger when it seems like it’s way too late for that. Maybe that’s what the guide means by it being unaffected by HSD? Weird way of phrasing it, if that’s the case.

Supers don’t seem to have an affect on the timer, but then what about during a THC where your point character is free to move around while the supers are still going on? It seems like as long as you don’t hit the opponent, there’s no change to HSD, but I’m pretty sure I’ve done Soul Drains while Million Dollars is still going on, and still continued into a decent length Morrigan combo. I think Crazy Dance counts as a super in that regard as well (not advancing HSD.) Crazy Dance is pretty much a 0-bar cinematic hyper, actually. A really bad one, lol

I guess that’s not so much a question as it is me thinking aloud. Or typing on the computer, whatever
I should probably stop trying to understand Marvel when I’m high

As far as HSD goes, I’m pretty sure it’s timer based, with ground attack and air attack hitstun decay being independent of each other. So ground attacks only start ground HSD, and air attacks only start air HSD. Once you use either, the timer for that particular type of attack starts.
Though I’m probably missing something.

I’ve heard that too. But I’ve also heard that that isn’t the case, lol. There was a thread about HSD during Vanilla’s reign, I think, but it was lost to the sands of time/shitty pointless threads popping up all the time.
I’d really like to explore the mechanic more, but the only character I have even an inkling about is Dante. And half his moves cause some sort of knockdown anyway.

Who would be the BEST Dante team ? i mean the best Zero team is Zero/Dante/Put someone who is a great anchor=Vergil or Magneto), but who would be the best team for Dante on point ?, i think that is Dante/Vergil/Magneto.

Also i am thinking of doing a team with Dante/Dormammu but not sure what anchor should i pick, i may go for doom but not very sure, any suggestions?

Dante/Vergil/Magneto, Dante/Magneto/Doom (orDoom/Mag), Dante/Magneto/Sent sound VEEEEEEEEEEEERY oppressive.

I haven’t learned to play magneto… yeah is embarrasing, i have been training my Dante and Vergil so much that forgot to train with magneto so i picked hawkeye instead for his arrows assist, how long will it take to learn magneto, some people say he is difficult but i am not very sure.