Holy dooly! I’d love for characters like that to be in!
So, don’t tell me this is the first time people realized the Millia/Filia connection. She was a reference right off the bat! I think?
Anyway, is there anywhere where the team makes reads suggestions and ideas? The Dustloop subforums? Because I was watching some old cheesy Kung-Fu movies of the Shaw Brothers variety the other day and thought a nod to those could be fun in this game. Over-the-top martial arts moves with Wire-Fu dashes, unnecessarily loud smacking sounds on hit, the works. Maybe even a dubbed-in voice in low quality that moves out of sync with what the character’s saying. Probably a terrible idea, but just a mental rambling I thought I’d throw down.
Also, Painwheel is a fun design. I look forward to her reveal.
I noticed the connection between the two right off that bat but that’s prob because I used to play with Millia. I’m prob going to end up playing Filia because of that also.
Yeah, Alex Ahad drew up the design for Fillia before GG existed. I would assume that includes the characters name, but I don’t know if he ever specified. Either way, unless someone’s calling shenanigans her design is completely original.
I just still see a ditzy blonde/dragon with a pink bow on her tail whenever I hear the name.
as far as the supers go, more low key is better imo. i cant stand cinematic supers… take me back to the days where the screen flashed for a second and that was it!
not selfish, just a difference of preference. my game of comparison to pretty much any fighting game is still 3s which jut had a small flash and blue shadows on supers. the way they did it in blazblue was nice too, the entire screen changed colors but it still wasnt cinematic. i dont really have any fear of this game having cinematic supers because that would be hell to do with sprites, though.
but the concept of GG was born around 1987
it would be more accurate to say that Alex drew her without the influence of GG
and its not like fighting with your hair was invented by millia anyway
Those kind of things are the IMPACT he was looking for though I think. At least that was what I thought in my head. Personally I think 3S ver of Makoto SA1 looks like it has ALOT more impact than the SF4 version. The hit sound effects are more violent, the simple and too the point camera close up at the end, and the really good looking hitsparks just make the original, yet simpler in a sense, look so much better.
Same thing with BB, they don’t have any cinematics, but there are tons of effects that make them pop. The screen falling away like glass, the character specific emblems they invoke, the magic circles, all that shit is just awesome.
I’d put lots of BB supers in the “cinematic” category as far as 2D goes.
And quite honestly I prefer 3s supers to anything. Even changing the background in SF3:NG or SF3:2i is distracting, IMO.
We’ll have superflash effects, don’t you worry. (^.~)
ahhh, i guess we have a different deffinition of cinematic supers then, mike. i usually think of them as cinematic when they change the camera angle/perspective.
but if you prefer 3s style supers then i have a feeling i will be pleased with the outcome. thanks for the info, mike!
(did you ever settle on an idea about grabbing assist characters?)
Har har har, I know where the steamroller reference is from, even though I haven’t played the game. (Is it worth playing? I saw a bird character that looked cheap and a small dog character and thought the game was gonna be unbalanced as fuck…probably was wrong)
I like cool flashes in my supers but nothing TOO flashy.