Some friends ( including some SRK members- Zinac is our main programmer :9 ) and I are putting together our own 2-D fighting game called “Skullgirls.” There was actually a thread about it on here about a million years ago. We’ve made a lot more progress since then, rebuilding the engine into something that represents what we wanted more. We felt like now would be a good time to mention the game again, since we’ll be having a work-in-progress demo available at the upcoming Anime Expo convention in LA, as well as future conventions, such as SDCC.
Part of why we are showing the demo at conventions is to get people motivated about the project, as well as to show that we are making progress on it. We will also be looking for help in various parts of the project, including sprite art, animation, effects, and sound.
More info to come, eventually :0/ We hope to make a lot of progress on this project during this summer. Its a very exciting and motivational time for 2-D fighting games in general lately.
It was original at the time. Sadly, it has already been ripped off by Windy X Windam. By the time Skullgirls comes out…it will be considered completely unoriginal.
I really, really wish I could work on this game with you, o_8, but until I get some sprite experience(and, yeah, a new lappy), it ain’t happenin’. But… um… does anyone offer lessons?
You know if you’re gonna do netplay or not and keep updating it with balance changes and patches or not yet? Because it’d be awesome for this to come out as a solid fighting game! I love the concept.
are you animating in flash or are you doing it on paper and then scanning it in. i’m not too interested in sprite work but i can help with the animation
by the way, when i say flash i mean drawing frame by frame with a tablet. it’s much easier then doing it on paper. although most people are more comfortable using traditional pencil and paper