So, I just looked at the list of entrants in the Skullgirls tournament at UFGT8. I’m very surprised and delighted to see so many fellow SRKers participating- evilben, Duckie, GrantLe, Konkrete, Kristoph, lurch_E_bean, Heroic_Legacy…
This is gonna be one hell of a tournament. I wish you all the very best of luck ! o/
We shouldn’t do numbers, on all the character forums the vast majority haven’t been numbers, same goes with Marvel 3, we need to stay consistent.
Here’s an example, this is the bnb I’m using for Valentine, along with a video of it (which I recommend you watch in 720p), j.hp, c.HP, jump cancel, J.HP xx J.hk, air dash cancel, J.mp xx J.hk, land, Jump, J.lp xx J.mp xx J.hk, land, dash, S.lp xx S.mp xx S.mp xx C.mk xx C.HP, jump cancel, J.lk xx J.MP xx J.HK xx QCF KK
The combo does around 6000 damage but details are in the video description.
[media=youtube]vFrOetMZHV0[/media]
Edit: in fact we should go a step further and use the smilies.
Nope. BNB’s don’t use jump-ins as their starters, they use fast/safe pokes like cr. LK or st. LP. Start the combo with one of those and it’ll be a bnb.
You can start the combo with a grab or a standing light (which I said in the video description), and you can have a BnB that starts with a jump in, especially because Valentine gets a ton of her openings from her aerials that cross people up (especially Heavy Punch).
yea notation doesnt necessarily mean numbers only, just as long as it lists the commands for a combo that is classed as notation.
personally i prefer commands like qcf hcf etc, but you can still read numbers quite easily if you have an understanding of the character and how their combos go together.
doesnt matter to me is what im saying basically. i admit i cant spout off moves without having to think about the numbers first though.
Ehh, there are exceptions to rules, the post even says so, and the combo can be started from standing or crouching light, along with grab or her heavy air punch. I’ve seen dozens of BnBs shared on SRK in Marvel 3 and TvC that use meter (usually the rule of thumb is no more than 1 meter). In Marvel 3 Sentinel has go to combos that don’t start with standing light but I guess those aren’t BnBs. Painwheel oftentimes opens people up with aerials, etc.
Regardless, I don’t know why you are harping on this (not a snark question, I’m honestly curious). The point of the post was to highlight how I prefer combo notation.
Anyone who plays Valentine knows you can do j.hp to any of her standing normals. What you are asking for is to arbitrarily cut out the first move when it doesn’t even matter.
Also, I disagree with Pertho’s rules. They are arbitrary, and most BnB’s that I have ever seen do not fill his rule set.
Exactly, its too limited, especially saying you can’t use any meter. Think about that, even if the combo builds a meter, suddenly if you end it with a meter it doesn’t count as a BnB anymore. Huh?
I never understood this mentality. Pretty much all combos that start from a jump in mostly implies that you can do the same combo without the jump in starter (unless it’s a really unique starter). So for example, if i say:
j.HP, c.LK, c.MK, s.HP xx qcf+LP
then that means that you can also do:
c.LK, c.MK, s.HP xx qcf+LP.
And vice versa if the combo was listed without a jump in starter. It really doesn’t matter as long as you are not using the jump in specifically to hit confirm it. Although, that combo posted above - j.HP, c.HP - i don’t see that as a good hit confirm starter, but in most cases when people post a combo with a jump starter, then you can usually just take out the jump starter and the combo is exactly the same. It just really irks me why people get in such a fit over something not being a BnB just because it uses a jump in for a starter, when common sense dictates you can just take the combo and apply it to any other situation where you have a different combo starter.
No they are perfectly reasonable guidelines because a BNB is a combo whichis a medium point between:
A) Easy enough to do that you WILL NEVER EVER DROP IT
B) Does good damage. not max damage, or even spectacular damage, but good.
This does not include jump ins because you should always assume your opponent is good enough to block high (which is honestly quite simple). It generally starts from a move that is a decent footsie tool becasue at high level, that is generally how people get opened up.
It does include combos that have meter because if its a combo that builds a meter it PROBABLY is to high of execution that anyone will get it 100% of the time.
If the combo ENDS with meter, that’s different. Your bnb would then be all the parts before it.