Skullgirls Gameplay Discussion Thanks For Playing

I don’t need Poison in this game.:sweat:

Parasoul can kinda do that with Tear Toss, but I know what you mean. Someone who can lay down a trap or mine or something and maybe even gasp a beam projectile.

93 people for SG at UFGT8 if I heard correctly.

dohohohohohohoho

I get it

'cause she has a penis

theres already a fullscreen beam projectile in this game. its ass though…

does not compute.

x character is F tier coz of no one plays her online. that makes her bad character.

An instant fullscreen beam, by definition, cannot be ass.

WHOOOOOOOOSSSSSHHHH

Oh, I didn’t get it because I don’t use Double.

Saltiness over Peacock, I’m sensing?

Seems the community is growing slowly but surely.

My logic is the best, cause i’m the best.
Everything i say is accurate.

Unless i see a peacock really kicking my ass, i’ll refuse to say it’s a good character. Tiers made up by people are usually based off of their experiences, in my experience over like 2000 games iv’e played or something i’ve probably lost to a peacock uhh 5 times. Ms.Fortune like 30. I’m counting games that i played Copperdabbit someone who is known in the community i believe, and ms.fortune did not cut the mustard.

Yeah glad to see the game hyped. Surprised it got more entrants then KoF 13

not salty but goddamn thats a frustrating match up. i am definatley getting better though. backed by double assist is another story though :frowning:

I honestly hope not, I don’t think SG runs at the right speed for that.

Don’t do this, don’t speak in numbers, a lot of people don’t like it, QCF or charge forward is a lot easier to understand than 236 or 4©6, especially for new players. I hate numbers, I’m not a robot, speak in words please.

I don’t think she necessarily meant number notation. Just some kind of notation, so that we know what the combo is. Just saying “I have this corner combo that does this, that, and the third”, doesn’t tell us what the combo is.

While I don’t like number notations there’s no difficulty in understanding it. Most people this day in age should be familiar with number pad layout. Numerical notations are quite common for anime and doujin fighters.

New players find both confusing.

Old players should know both by now.

I hope to all god that teleports stay to Peacock and that’s it. Teleports are one of the many, many things that makes MvC3 play like ass.

If you need to notate stuff, jack the MvC2 notation. Helps a chunk and a half for this game.

I started with number pad so it’s just more natural to me. I prefer 6K>2K>2H>236D to f+K>c.K>c.HS>QCF+D.
That said, it’s not like it’ll take you that long at all to learn either one. And once you do that’s more stuff you can understand easily.