Skullgirls Gameplay Discussion Thanks For Playing

Mix ups and match ups man, how do you play Double? Cautiously? On point? What do you use most? The least? Solid combos or constant resets? Best assist for the best assist character?

The Double thread doesn’t have one entry from you, drop some knowledge that it seriously needs I’m genuinely interested in learning it.

If you don’t back all the way into the corner at the start of the match with a solo character against Parasoul, you’d never get hit by this. It’s an impressive combo, yes, but it’s pretty much just combo video material, due to the corner specificness, and mad execution requirement.

If someone actually landed this in a real match, both that person and the opponent deserved what they got.

I’m sure he could swap out Fortune first and just corner carry.

High execution also doesn’t excuse something from being imbalanced.

He is gracing us with his technological abstinence because unleashing it on this unsuspecting population would immeidately turn SG into a game that has been figured out and we’d all have to continue to stay home but become family men. It is his continual safe guarding of all this technology that will allow the U.S. to triumph over Japan when SG makes it Evo in the year 2014.

That would require reworking the combo into something else entirely, and that something else may not even be TOD.

True, but both nom loops and unscaled tears (the two unbalanced things that this combo takes advantage of) are being patched out. Without it, it’s just a long combo. One which isn’t unbalanced because it’s both situational and high execution barrier.

Is Fuerte’s RSF broken? Is Chun’s SSFIV 100+ hit combos? No, because they’re prohibitively difficult to abuse. So is this combo.

I don’t play SSFIV, but the length of such a combo as Mike said is also “annoying” and possibly a bad game design choice 30-40 second sure, that one is pushing what a minute+, and then there is Fortune corner carrying into a similar combo(TOD or not) to make it easily practical, so a combo that takes up about half the match play time, XvSF was a fun high stakes game like that, Mike doesn’t want that though it seems.

I can see from a balance standpoint and just gameplay one in general why, I like the current version and won’t mind the new one, we should give them separate names, maybe call this one combo version or something.

The combo is in NO WAY impractical because of where it starts. If this was done in a 3v2 situation then it’s entirely possible they’ll be in the corner when the next character comes in. You also seem to have forgotten that Ms. Fortune and Parasoul both have very good corner carry.

High execution doesn’t make a combo impractical, if that was the case, Carl Clover, Eddie, anybody from Jojo’s or F/UC, or Viper would never be good or playable.

Players are EXTREMELY lazy. Go into the UMvC3 board and enjoy the Zero/Viper is impractical because [practice].

Pfft skype.

I’ll send you my gmail.

Ok sure, I didn’t use skype until yesterday actually just to get some files lol, I’ll send you other details in it how to play.

Ooh I want in I want in!

meeee tooooooooooo guysssssss

You guys are interested in playing Cyberbots?

Have a Skype?

zdkerrholden. will be down some point this weekend, like sunday.

i am interested in trying anything once. you guys should play ST as well :3

Double’s only good when she has ass-tons of meter. She’s a great anchor, but she’d have a mountain to climb starting on point or by herself.

I play ST occasionally, prefer air dashers above all else though, so Vampire is my go to old game and all time favorite.

I’ll send ya both the files on Skype.

Bro, you QUOTED HIS POST and got the “starting from no meter” part right there.

Don’t bother yourself with Pali’s posts. You’ll just end up with a headache from his “logic” and a semi from his avatar.

And to be gameplay-related: Do you think we’ll see a future character with more of a teleport-based rushdown similar to Strider, Wesker, or the like? Yeah Peacock has teleports, but they’re more for runaway or the occasional crossup.

Maybe that Venus (or Aeon forgot the name) Girl the one with the Hourglass and can control time. I can Imagine her doing offensive based teleports

I’d like to maybe see a trap character like Rocket Raccoon one day. I kinda wish Peacock had some traps like that, other than the Lenny Bomb.