Skullgirls Gameplay Discussion Thanks For Playing

Mike talked about it in the GD thread.

I don’t know if it matters if something counts as a projectile or not. (Trying HARD to keep this on topic, since this should go in character subforums, I already made a video thread, you go make a Cerebella GD.)

Wonderful ugh…

there already is a cerebella GD though. the one we had before we got subforums.

erm, that loses to throws and other quick attacks that have enough range on them though. ive had it happen to me before, just getting thrown during excebella.

The 1f meaning you connect something at the first possible frame so that the IPS doesn’t register it as a neutral stance to go to the next stage?
Is that what makes the ‘infinite’ possible? I do think you should post it though.

Yea post it so it can get taken out, great idea. I’m already against the patch anyway no reason for me to disclose a glitch/infinite combo for any reason, i just stated it for people to go into the lab and find it themselves.

until somebody else posts it with a video on the front page, while you are left scrambling trying to convince people that you did it first.

anyway. mike z said he doesnt have a problem with infinites if they are massively impractical etc etc.
as austin said, its not like everybody is online doing desk combos with chun on ssf4 is it? or el fuertes run stop loop either. you are over exaggerating the importance of this infinite you speak of.

Brilliant logic sir. Absolutely brilliant.

>Feels bad because I do troll online with Elf’s run stops.

if i could do them reliably online i totally would do them. even better if you can focus absorb all your life to white and then start one. i wish i could do abels cr.lp into fwd+mk loop as well.

Lol there is no importance of it, i was just saying its possible. And if someone finds it and uploads it before patch then okie doke w/e i don’t really care for fame, the infinite is super practical but difficult i probably wont even abuse it myself.

Hardest infinite I have seen in a game is Dio’s muda infinite from Jojo’s Bizarre Adventure.

Also, one frame links are hard depending on how they are implemented in the game. If there are links with moves that involve dashing in between, or anything with the stick, those links are pretty frickin’ hard. Good examples of that are Sentinel and Dio combos.

Well, my theory is. “Let it rock as is”. If you’re tired of taking long combos pick a character with long combos, OR continue to bitch.

I don’t even know what Bulleta’s infinite is.

I guess know I can’t do more that 3 reps at a time.

I know it’s pointless to tell someone over the internet that they are being petty, but… you are being petty. I’m pretty sure you said you like the game, so why would you work against it? I don’t quite understand any uproar against the proposed changes. So the long fancy combos you may or may not have had are cut in half in favor of a reset. Hell, someone mentioned burst baiting, I am expecting to see more of those as well. This game is gonna get even crazier (in the best possible sense of the word). It’s excitin’!

If you spent time working on combos, then you probably spent time re-optimizing them as well. Meaning you have a decent semblance of how the system works. So adjusting them again shouldn’t be a big deal. Unless you just copied a combo without learning why it works. Then you should probably do some light reading to understand the system.

Apologies if I sounded overly mad about it. If it’s 1 frame link reliant it’s probably not game breaking, and if it’s like skrull’s infinite I would actually get pretty hype to see it in a tourney. That said, hiding it may backfire if it does turn out to be something that the devs think needs to be fixed, since it will be an incentive to do another patch.

People are also stupid, a reset puts YOURSELF at risk most of the time your opponent can do something about it unless you have them trapped in a assist.

People have this ability to mash when they think you’re going for a reset and then what? you take dmg for it. Especially solo characters going for alot of resets? pushblock is also available in this game, lets say you finally get a hit on a peacock/double team youd like to hurt peacock the most as possible before shes full screen so with this new system you’d have to go for a reset. The peacock BLOCKS the reset then gets back to fullscreen AGAIN, then you never get over there again and lose the match GG. People forget people can block resets not everyone eats them all for free and walks forward.

If you plan on competing in Evo, I can understand keeping it to yourself.

Not every reset hits, but not every reset is unsafe.

Resets where the victim is on the ground:

Attack options are high/low, left/right, ground/air, lockdown.
Defense options are block, tech, jump, tag, dp (or other invincible move), super.

Resets where the victim is in the air:

Attack options are left/right/grab.
Defense options are block, tech, double jump/airdash, super (for filia, fortune, valentine).

Dp, tag or super (unless dhc’d to safety) can be baited/punished by using a lockdown assist and waiting until you see them block. Block still puts the attacker in an advantageous position, any tech in the corner still puts the attack in an advantageous position.

I don’t see why Resets wouldn’t work currently in the metagame. Mike Z already proven that half of his training partners cannot block Filla worth a damn.
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And MikeZ was practically being generous when he made the tech window for throws easier to tech as well.