Skullgirls Gameplay Discussion Thanks For Playing

Agreed about her air normals being ass… They always have been and thats the biggest problem with using her… Other characters Can just throw shit at her mindlessly, which is why i thought she deserved broke shit like low/throw… Now i dont know… Thats 3 things to deal with:

Low/throw bad now
Other characters air normals shit on hers
Bad dash to go grounded in team games…

Yet fils and parasoul still get hi/low…

What.the.fuck.

Rollseyes

/salty… Guess i have to invest in a goddamn cerecopter or someshit… Fucking hate bella though.

Sounds like all that needed to happen was a good ol air throw :confused:

All 3 of those things are the same as prepatch haha. Low/throw is actually really good though… you just need to adjust your offense accordingly. Your reset in particular is still air tight and completely dirty, but you weren’t running it on me.

Cerecopter is the answer though, I figured that prepatch. Too bad I suck with grapplers, at least j.MP and j.HP and derpy as all hell.

Its not like I was really winning those games anyway, it was even despite me using a controller I am comfortable with and having learned BnBs

No sounds like he just needs non-grab resets. I rarely if ever grab, and my resets work. Grabs are good but they’re so risky i don’t do them often.

Many things to counter it, but that isnt the point, i read “less derpy defense and rushdown” as:

This game is sf4

Sorry but when you think of games without easy defense or rushdown what do you think of the most?

St = super derpy rushdown and defense…st = one of the greatest games ever made.

I dont really want to “yomi layer 5 a nigga” that just seems like work and is boring, i know cause i played sf4 for years.

I want fast paced action where decisions matter more.

Its an opinion for sure but as someone that LIKES TO THROW this pisses me off… I can adjust i just dont know if it will be fun for me to do.

Meh we will see

I was really only referring to the up backing.

If your oppent is successfully chicken block everyone of your setups, you need to air throw at least once just to make them scared (especially with the kind of momentum PW gains off an air throw.

Need to condition upbackers (I know this cuz up backing too much is generally how i get blown up :wink: )

Don’t think she beats bella that easy dude, bella can smack her out the air kinda easy with most of her normals. the painwheel would have to approach on the ground which isn’t better than bellas cr.lk that has ridic range. Parasoul beats everyone lol, j.lp or j.lk + J.Hp = free combo can also silent scope at anytime when painwheel is flying and she takes it for free. Her dmg is okay but so is everyone elses, speaking as most people play painwheel with a assist every 2 team can do huge dmg

Dont put yourself down homie, i wasnt on pad i bought a sfxt joystick and even though it isnt sanwa (which is a level of pissed i dont even want to go into) i was able to do what i wanted in our games, the lag was non existent for the most part.

The only real advantage you had was i wasnt using my main team (though you may not have been either?)

And that i didnt know any of my bnbs yet… Other than that it was completely even, which should be enough to convincingly win…

Well it just looks like i might have to get used to playing a much more lame game… And i already play a pretty sickening lame game…

If you aren’t going to use the simple solution to conditioning your opponent, then you will continue losing to him.

Simple as that man.

Other then that I have no fucking idea what you at talking about. No one mentioned anything about ST or SF4, or was looking to make any comparisons.

The problem is you didn’t deal with the situation properly no matter how many times it occurred.

Why wouldn’t you use air throw when it’s the clear answer to dealing with the problem?

It’s like someone leaving their queen open in chess and not taking it because you don’t want to be ‘boring’

It’s going to be my main team, I picked up Fillia 2 days ago haha. Though she will stay scrubby for a long time if my Cerebella is any indication anyway.

I’m free to air throws and overheads, even with Painwheel.

Just one thing to keep in mind when I make my assessment is that I am taking the angle of teams being played.

I agree that parasoul bets everyone solo, but adding assists in the mix gives her bad matchups with filia and PW, since if assists are used to get in smartly, nazi is fucked because she can’t get her reversal charged without getting opened up by fast overheads, and then because of this she has trouble eating all the mixups that follow.

Same goes with the PW/Bella matchup, Pw can use her J mp to eat up any of Bella’s armor, and also space her out accordingly with the same move air to air (except maybe clap?)

I dunno’… Cerebella’s j.MP is pretty freaking good against Painwheel air-to-air. Mainly because it reaches almost as far as Painwheel’s j.MP and is way faster.

Personally I’ve always thought Valentine and Cerebella were Painwheel worst matchups. Valentine+Cerecopter/Hornet Bomber DESTROYED Painwheel pre-patch. And Cerebella just beats Painwheel in general IMO.

clap does pretty much destroy PW in the air. I have massive problems against Age’s Cerebella. You really need to get above her and then you are vulnerable to Excellabella.

???

It was different tech, dude, i thought i was getting read or timing option selected… So i ran the SAME MIXUP with slightly altered timings, i did that cause im good at that kind of thing and im generally at an advantage on one of my options if it gets blocked. Running air throw there requires a read, which i am easily capable of but doesnt beat as many defenses as low/throw did.

I do airthrow, i airthrow ALOT but not generally from advantaged positions, mostly from neutral positions when its easier to tell an offensive opponent is going to be offensive or a defensive opponent is going to be defensive.

Airthrow is like the last option i would have considered in those positions before, its only starting to look attractive now.

As for sf4… Yeah i brought it up cause it explained my point, dont know what you dont get about that.

Anywho, there is a defense that i didnt know about, now that i know about it i can plan around it.

And thank you tomo for sharing that, you really didnt have to.

Ahhh fair enough. Maybe she does get beat by Bella, sounds like some dynamics have changed since I last analyzed it. L

It isn’t anything I was trying to hide haha, Mike Z said it on these forums after I was complaining because I thought there was unescapable merry go rilla after a blockstring. Mike told me to pushblock and jump with up instead of up back lol, turned out it was just the added prejump frames catching me whether I pushblocked or not and up escaped it for free.

Jmp is bad against bella…its 22-24 frames of startup versus bellas 14 frame jmp and 7 frame jhp.

Pw does not beat bella until she hits her but bella has the neutral advantage cause of her airpokes.

Let me put it this way, if pw and bella were not allowed to do combos except to just fly/glide around and hit stuff… The matchup would easily be 7-3 bella imho… Maybe even worse, pw really has nothing she can do against bella in the air besides airsuper through bellas pokes which prepatch want much of an option but now might be valid and might make the matchup alot less lopsided.

Whats funny is that as bad as the bella pw matchup at neutral is, double is even worse.

I am glad you will start using air throw more.

Your error was fundamentals, it has nothing to do with mechanics or comparisons to other games, that’s where my confusion came from.

…what? I dont get what you are talking about here i doubt i will actually use airthrow more there are other options… I dont like giving my opponent chances i like using my skill to play as cheap as possible and airthrow allows an os that i dont like (jump back tech?) that is to noob for me to try and yomi down with assist calls and frame traps, im just going to come up with cheaper more skilled shit to overcome it.

haha, its not an option select at all, your offense just isn’t as tight as you thought it was :stuck_out_tongue: It actually isn’t that easy either because you still need to time the block on c.LK.

Pretty sure you’ll get over it haha, Painwheel is still damn good.

He was actually air throwing me a lot, just mostly on approach/retreat.