Skullgirls Gameplay Discussion Thanks For Playing

My bnbs were different from most other pws i i think… I optimized my bnb for range and ease of confirmity and reset ability.

Cr.lk,cr.mk,st.hp xx f+mk has more range than:

Cr.lk,cr.mk,st.hp xx f+lk

The initial cr.lk has to be closer in the second combo in order for the f+lk to not wiff… Which means that the combo has less range.

My throw combo was:

Throw flight cancel wiffed f+mk, cr.mk,st.hp xx f+mk

That needed the range of f+mk to make it work… Now substituting f+lk wiffs so my throw combos are completely shafted as are my original bnbs… Im having to go with 3 string into lk buer now and those dont work for throw combos anymore afaik

So basically i have to drop “my” painwheel and play more like everyone else… I also lost my patented strategy of ending all my combos into lp stagger then a billion and 1 reset options which was the best thing about pw in my eyes…now i have to reset at 3500 damage todo that… Ive found a workaround, but its harder.

Also, cr.lk,cr.mk,st.hp xx lk buer wiffs on crouching peacock even at point blank range unless you delay the lk buer cancel by alot making the cancrl basically into a link that is easy to drop.

Er… c.LK c.MK c/s.HP xx LK Buer Reaper, there you go :stuck_out_tongue:

They do work with throw, throw xx fly 9j.MK > land c.MK c.HP xx LK Buer Reaper

I don’t see why you lost the stinger reset, because I stole it from you and I still do it haha. Don’t really have to shorten the combo at all before the stinger, although j.LP > land s.LK is a little more difficult to land properly which you need to do to free up s.LP.

Yeah that j.lp land st.lk is rather strict… Not something i want to take online… Offline, fine, online… Naw i got better shit to do than miss stupid hard links in lag…

That other stuff you say though… Hmmm…need to try that stuff out, looks good :tup:

I found a fantastic Painwheel BnB, but the problem is that it goes straight from cr.LK into MP, which you can’t do on reaction. I’m still working on finding some better combos from easy hit-confirms, since that’s what we need right now.

It’s only been 3 days since the patch dropped, give it some time. I’m positive some new stuff will come out.

Just don’t play solo and call an assist to bust you out or something. Filia doesn’t even have a single useable grounded hitconfirm, so w/e.

I don’t play solo, but playing on a team still doesn’t change the fact that you need a reactable BnB. You’re not always going to have an assist to help you hit-confirm or preform mixups. Sometimes they’ll be in cool-down, or getting hit and they might even be dead.

Filia doesn’t have a reactable starter, which is one of the reasons she is bad. But her not having one isn’t a reason for Painwheel or any other character not to have one, or for people to stop trying to come up with one.

I’m pretty sure most people have a BNB with painwheel already, i know i do.

Well just got done playing tomo… Stupid game is stupid… He blocked/jumped out of 85% of my low/throw mixups…shit wasnt good guessing, shit was timing option selects, bad game is bad. Note he wasnt teching my throws at all, just jumping them… Its an absurd option select and makes defense via chicken blocking marvel strong again.

Instead of being predicated on who can get in and close more and mix it up its predicated on… Random confirms… Dumb as shit.

/salty

Having a BnB and having a fully reactable starter for the BnB are two totally different things. If you have both, then I kudos to you for the great find. But if it isn’t solo, then it’s not really a BnB.

Most people have a BnB with her, but not everyone has a reliable starter to go into it from.

You didn’t do the s.LP, which is why I could jump out every time haha. You just need a Painwheel BnB.

My Filllia and Cerebella are super scrubby right now haha. My Fillia consists 100% on IAD j.HP and c.LK c.MK for the sketchy confirm which I’m pretty sure is unsafe.

Painwheel mirror is hilarious as always.

@Urichinan c.LK c.MK is hit-confirmable enough, if you are terrible with reactions like me you will need to add the c.HP to make sure you confirm, but you obviously need an assist call with that.

You could just do a confirm with c.MP in it haha. Any series can end in LK Buer, so they should all work.

Cr.Lk.

Naw im talking about the neutral game low/throws after you block something.

I didnt expect to win with the shit bnbs i got right now, i just expected to open the same amount as i do against age or folks… And it wasnt anywhere near that… I can only think it was because of timing option select like jump up back then quickly input db in case the jump didnt come out…

Idk but i dont think you were guessing that well, it was some sort of timing device/os

Shit just became sf4 crouchtech stupidity…lol

Haha ggs though man, no hate is pointed toward you.

I liked your team and combos.

Painwheel just isn’t as good as pre-patch dude, i’ve been trying to tell people that but they don’t understand. I personally think her mixup game is easier to escape.

Yeah man, i agree, the thing is that he wasnt doing it nearly as much to my double who i also run low/throw neutral game mixups with … I dont know what the difference is though… I dont think pw got her cr.lk nerfed in speed… But something is terribly off, never got blocked like that before and it differed from her to double… Overall though it kinda feels like maybe throws are nerfed in some way OTHER than easier tech window…

I was just chicken blocking most of the time, I’m not sure what situations you are talking about in particular. My first reaction is to get the hell away when I know I have time, those situations just probably weren’t air tight.

Also I know you like low/throw so I was even more jump happy than usual.

You do know that holding up makes you jump earlier than up back after blockstun? Maybe Age and Folks don’t do that? Its a long shot I guess, but I’ve got in a habit of doing that every time after Mike Z told me before Shadowloo Showdown.

Idk just seems like shes slower, i used to just pressure people in the corner non-stop. Shit doesn’t work anymore on this, clearly they nerfed something. Also her matchups are worse now imo, valentine peacock parasoul even double bop her for free i’m not even sure but maybe cerebella as well. I know most of cerebellas air normals beat painwheels. Thats like multiple chars that give her trouble.

I did not know about up… Thats the stupidest thing i think ive ever heard… Wtf with this bs… God. Fuck.shit.

Also you did hold up back a bit cause i remember you blocking my cr.lk 1 freaking pixel above the ground… But yeah you are probably right… Its an up option select letting you get out of low/throw you jump early to beat the cr.lk and jump to beat the throw… Got it… Braindead crap confirmed

(Remember im not pointing that at you… My prepatch pws hitconfirms are braindead as well as im sure much else that goes on with me)

Wait a minute though that doesnt explain how you were blocking my cr.lk so much… If you were holding up you wouldnt be able to block…

I can defo agree that all her old pressure I find easier to read and escape, but I have been seeing some nice new stuff that looks hard to deal with involving her spin dash. Her damage output also seems to still be one of the better in the game.

I think with the right assist though she can fuck up parasoul pretty good though, and she defo beats Bella, can just out space her all day like with double.

So you just neutral jump and block rather than hold upback? I imagine you’re just getting airborne ‘faster’ since preblock isn’t holding you down.

Thats actually a pretty good idea, it outta work functionally the same but will get ya out of setups that aren’t tight. Would probably lose to resets starting with jab and IAD resets though.

It’s not an option select… there are just ADDITIONAL frames added to up back to stop chicken blocking being broken good. up > upback is the correct way to chicken block, but requires timing.

It makes both rushdown and defense a bit less derpy.

Also, I just blocked your c.LK a fair bit lol, you seemed to become discouraged with throws after they weren’t working out that well for you early on. Like I said a couple of days ago, I have shitty reactions so I need to play on predictions and have to analyse patterns a lot to not get destroyed.

EDIT: Overheads open me up for free though, I believe Age knows this.