I just cant f**** do it, I just cant…
Ugh considering its this hard to do, and its her only way to actually combo into her ultra, horrible.
I just cant f**** do it, I just cant…
Ugh considering its this hard to do, and its her only way to actually combo into her ultra, horrible.
I did it practically on the second try of doing it. It is not that hard IMO.
I did it by :qcf::qcf::uf: and perhaps :u: really fast. Maining Viper help me big on this.
My advice is to practice target combo then Super Jump(:d::u:). Then get the timing of the Super jump.
You then have to do the motion in that time frame.
For me, it is all about the speed of doing it. You have to do it pretty fast but I did Viper’s SJC really fast.
I generally get EX Kaz if I do it too fast.
:qcf::uf::qcf: is another way of doing it.
With this way the main focus in on doing the last :qcf: :3k:.
This may make it easier to you.
Either way works. Find what is most comfortable to you.
I actually use the second way.
Another tip is to make sure everything registers. The UF, or F at the end may not register if u do it too fast.
You can also do :qcf::uf::u::qcf: to make sure the super jump register since you have to do it fast,
I am on pad btw. When I get some money I buy a stick. Ppl call me the pad warrior these days.
Hope that helps you guys. Good Luck.
Great video man do you think we can get some hand motions if it dosen’t trouble you much? Because each time i end the combo im ending with Ex Kazegiri 90% of the time.
If you’re getting Ex Kazegirl then you’re doing too fast.
Indeed, this is what did it for me, and almost makes it look laughable. Thanks to both SoLsTice86 and omega (I had already discarded the post but your quoting it made me read it again :P)
hand motions aren’t going to help you, the audio queues will if anything, plus you can see my inputs on the screen and when the buttons are pressed.
like people have said… too fast: ex kazegiri, too slow: empty jump
Hmmm… i’ll try slowing it down i guess
people really need to spend less time complaining and more time in the lab.
spoiler: it’s really not that hard of a sjc. don’t try to over complicate it. visual cues will help you build an initial starter rhythm but from there it’s just practice. everything you need to know to find that starter rhythm is summed up in:
i still recommend buffering shinku hadoken style.
When I try it I get :lk: :d:+:mk: :df::r: then :qcf::uf: :lk::mk::hk:
Would the first part mess up the sjc ultra?
^No,
I’ve had it registered that way a few times. I don’t try pre buffering methods anymore. The most consistent way for me is to just do the motion after the normals make contact.
No it shouldn’t. My lp,mp, hp to SJC Ultra would register like that sometimes and no problem.
After watching that video once, I can actually pull it off 80 percent of the time now. lol
Thanks.
Oh ok gotcha, guess I just need to work on the timing. I tend to get the ex dp if it doesn’t work.
Thx.
alright guys, i’ve analyzed the inputs as well as this thread closely.
lp > mp > hp (input qcf qcf + up) > 3K
You need to start the input after you’ve pressed HP, if it isn’t coming out, you aren’t rolling quick enough. I do a quick 720 cuz i find it easier, but no matter what, it has to be after the HP has been pressed… At least for consistency… Obviously you need to be fairly quick. It’s as if you’re comboing LP > MP > HP > [qcf qcfu 3K] as 4 inputs alone.
If you’re trying to do s.lk > mk > sjc ultra, you don’t have to worry about it picking up false inputs and canceling into specials, just tap lk >mk while you roll and finish up+forward+3K and it should come out, it’s a very fast input for this too…
That’s all i can really stress for the lp/mp/hp one, i find, like the others on this thread, that the lk/mk TC is much easier, but really you need to learn the lp/mp/hp one because you can hit confirm it off kunai’s…
I wanted to pick up U1 for the same reason, but you gotta grind it out if you want the results guys. Keeep practicing.
no, it doesn’t. your method is not the end all of methods. everyone’s different (eg. i have 50% efficiency with post-HP inputs and close to 100% efficiency with buffering in the HP). the only thing that is nonnegotiable is when you press KKK.
this thread should be about the various methods people can try to see what works best for them.
edit: even in the LK MK TC i buffer during the MK and it works fine.
What works for people differs on all scales. I still suck at SJC ultra but the most successful method for is to just input the motions with no pre buffering. Pre buffering makes my fucking brain hurt. So I just do it the old fashioned way. I only get about 50% of the time though.
I really wish capcom gave you leeway of when to press KKK like they gave leeway to everything else. The motion isn’t hard anymore it’s now more or less about the timing.
I noticed a dumb mistake that’s been happening for me. I’ve gotten the motions down so that’s not an issue. I noticed that whenever I end up doing an EX Kazegiri in training mode, it’s because I’m not pressing all 3 kicks at the same time in some cases. I have no clue why I’m having issues pressing all 3 at once on my joystick.
^If you get EX Kazekiri you can be doing it too fast, but if the game is not detecting 3 kicks you need to do something different.
Maybe this will help people. I just got it done today, and could get it quite consistently.
This idea works well with the [lp,mp,hp] target combo.
The way I think of it is pretending that in order for the last part of the TC to come out (the hp) I need to put an input for a fierce hadoken. So I spent a couple of minutes just doing that target combo inputting a fierce hadoken for the hp instead of just tapping hp. It sort of feels like cancelling the c.st/forward (in this case a standing mp) to a fierce hadoken ala Ryu (plus, it extends the timing of the mp for it to do 2 hits instead of 1, which does more damage and doesn’t effect scaling much from what I know). Once I got that into my head, I then pretended that in order to do the sjc ultra, I had to cancel my hp (or f.hadoken if you’re still thinking in terms of Ryu) into a super. Thus, after I inputted the f.hadoken, I would gradually input one more qcfu+x3kicks.
If you don’t get the ultra and got…
ex kazegiri then, you are doing it too fast.
empty super jump then, you are doing it too slow.
neck breaker then, you are holding the fierce button for too long. This input happens because of a combination of going qcf and not qcfu AND negative edge (being able to perform a special by releasing instead of pressing).
rh.command dash then, you aren’t going qcfu and you’re going too slow.
It worked for me, so I thought maybe it’d work for you guys. After thinking about it for a little, this is actually kind of easier then FADC’ing some kind of ultra, so I think we have it kind of easy.
TL;dr version.
Pretend you’re ryu and you’re cancelling a c.forward to fierce hadoken to super. Where…
c.forward=mp.
f.hadoken=hp.
super=ultra.
I thought that was the case at first. I see my inputs having two kicks instead of 3 sometimes in training mode. It’s just my dumb fingers. I tested it with using a 3K button and I had no issues. Just gotta train my dumb fingers.