This right here is what helped me big time. Thanks alot, that was a great explanation.
Edit: I just wanna say that following this advice I’m able to SJC ultra around 95% of the time.
Wanna hear something funny? I can’t finish Trial 24. Why? Well, because I’m having a hard time linking cr.lk to cr.lp. After following Solstice’s advice, now I have absolutely no problem with the sjc ultra but that fucking link omg.
Hey guys. I watched Justin’s tutorial video and I can fairly consistently pull off doing LP, MP, HP then qcf, qcf u KKK. You have to do it insanely fast and pretty accurately. I can do the buffered method mentioned above, but it just feels sloppy. I have a stick but my execution isn’t really spectacular, trust me, if I can do it any of you can! Just keep practicing.
If you want to land her ultra off of jump ins and mixups then yes. Otherwise the only other way is off a FA or off reaction, so comboing into ultra completely opens your game to more options. But then again, if you’re so nasty that you don’t even get your ultra, then maybe it’s not necessary…
I’ve noticed something while trying to combo ultra 2 off of the s.lk >smk chain…i kept getting the ex shoryu-kick cancel or at the very least an empty sjc
the main thing that is changing things for me, and I’ve tested it…is not so much the speed of my motions…but rather what was causing the errors is my negative edge from the kicks in the combo…when i push them lighter, or leave them pressed shorter as a result…the sjc ultra almost always works
this has worked with a fair share of motions including :qcf::qcf::uf: :3k:and doing a a bit more than a 360-:360::uf::3k:, that starts at down and goes all the way to upforward…sorry if those motions sound confusing…just go with any of the motions listed
the real difference showed when i started handling the buttons more gingerly, tapping faster, it increased the percentage of it connecting greatly!
Seriously, just do it super late after she pulls her feet all the way back in from the end of TC6 (for example). Just keep trying making slight adjustments until you find the sweet spot…and unlike the TC to Ultra, it’ll feel much more comfortable once you get the hang of it.
I practiced this for a good bit yesterday. What I noticed is that it will pretty much work 100% of the time if you just be patient about it. If you notice, when the last HK of the TC hits, the game does that brief pause (as with any move, but this pause is the one you really need to pay attention to). During this pause is the time you want to input the TK dash. Wait for the pause, (or don’t; by the time the HK is coming out, you know if you are hitting with the TC or not) then during the pause, hit HK to dash. Anytime I mess this up and I jump instead its because of 1 of 2 things. I rushed the dash or I didn’t super jump. I noticed that if you don’t super jump, but regular jump instead, you won’t get the dash either (as obvious as this seems, it is something to notice because her regular jump and super jump aren’t as noticeably different as C.Vipers). Most likely though, you are rushing the dash input.
In other news, I’ve figured out how to reliably TK kunai everytime for super super low kunai’s (not that they are terribly helpful, but it is neat for building meter).
Heres the trick:
:qcf::uf::r:+:p:
It is key that after going to :uf: that you go back to :r: immediately. Doing this seems to remind the game that you entered a :qcf: first and gives you a super low kunai everytime.
When I started practicing this, I didn’t think you’d be able to use the ultra shortcut(d,df,d,df,f), because of the sjc. You actually can, though. You need to make sure you do it quickly, and that the motion starts from neutral, but it works. I’ll have to practice it some more later to see if it’s really easier or not.