Should SF5 have an option to turn off negative edge?

Can’t believe people actually voted to remove negative edge completely.

Eff that noise. I negative edged Chun’s cr.mk > SA2 in 3rd Strike.

Why is it that I never had a problem with NE and always only got the benefits from it? Do I just have the mythical gift of not shit execution?

Executing the move correctly but releasing the punch button late became bad execution LOL let’s twit Zeus, Hiro, Dogura and also the people here voting yes and let them know they have bad execution for executing the right input but NE deciding you wanted some other move because you didn’t release your punch button after inputting the right motion.

For the last time: I’m inputting jab-jab-jab-cr.mp- up forward-KKK. As you see, because of my bad execution, I hit four 1 frame links (I dont plink) successfully and did upforward motion and hit KKK. I did the combo completely right. But during that just because I did lift my finger from the mp button to hit kkk late, another special comes out, although I have made the corrrect input and executed everything flawlessly.

So, if I actually wanted mp.SHC and did it this way, and actually made the wrong input and pressed p button before the motion it would be good execution? This is twisted logic.

What does it have anything to do with execution if the person pulles 4 1 frames in a row does the correct input for a special and because of NE, another special comes out because he didn’t release his finger from mp before the motion? What, I don’t know how to do ex.fba? LOL

Listen to yourselves please.

I like red, you like blue. I say during the ultra choice on char select screen let me have the option to choose either I want red or blue for MYSELF and you YOURSELF during that match, and you say “no you will have blue” anyway. What does it have to do with you that I play without NE if you can play with your NE during our match?

SF4 babies and their coonery, SMDH

Negative Edge shouldn’t even be an option you can turn on in MKX.
Some combos become virtually impossible in that game with negative edge on.

Don’t see how NE is anything other than beneficial in SF games though.

:smiley:

Simple solution to bad execution and getting the wrong input due to negative edge is to keep the previous button held down. For c.lp > c.lp > c.lp > c.mp > uf+KKK, you would hold down the mp button while pressing uf+kkk button. This is of course way easier to do on a joystick and one of the many reasons why joystick is better than pad IMHO, and probably the reason Zeus misses the combo, he uses pad.

Whatever, really. I count 9 games I played he says “SF babies”, I put example videos showing how it affects the gameplay he says “I cant imagine how it affects the gameplay”. I explain in immense detail how the person executes the combo perfectly, he says “wrong execution”. I say “put an option like Ultra choice”, he says “he wants it removed!”. It’s like a joke.
Some of the people that I know that want this option are the people I’ve seen that have finest execution in these forums, are tournament winners and are A-A+ with their chars like myself. If I knew pubescent boys would go “excuse for your bad execution” without a drop of rational thinking and giving a try to see what the person is talking about, I would never have opened this poll. Keep your spite for Youtube comments. I just wanted to see if others also wanted this option, it turned out “no”. So, that’s enough for me.

I have shit execution and i’ve never had the issues you’ve had. Even when i was practicing vega combos i didnt have those issues. Pfft.

Looking back at this thread though, a lot of you guys are jumping on this dude and riding him instead of being constructive or even talking about how the option would be implemented. Instead of blaming him for a simple error perhaps you could be more constructive? Playing Vega is not easy and takes a lot of work to win with him in this game, anyone who plays with him and wins consistently definitely doesn’t have shitty execution. Just my 2 cents.

Rather than having my post mistook as being argumentative, I’m removing it. Peace out guys.

The thing is that there is very little evidence that its an issue for the rest of the cast. The real problem seems to be that Vega has two overlapping motions, one of which you never want to do and the other that is actually useful.

how about they just change the command to that one move and save everybody all the trouble in the world? Dude is basically bitching how his character was not well designed in that aspect; there’s not much to thread aside from that. They could just make that command a half circle back and you’d never get it. although that would count on Japan thinking that stuff like that is worth doing…which they don’t.

What? I’ve had problems with negative edge before, but that’s because I was being lazy and careless. If you have a problem with negative edge it just means tighten up your inputs. Either let go of MP faster, or hold onto it while canceling to EX Izuna drop. But real talk, I’ll weep for your character when he can’t cancel roll to super, ever loses his claw and it’s not recoverable, or doesn’t have a 4 frame crouch medium punch. Vega is just a big pain in the ass.

An option is all I need. Just the option.

No, just fucking deal. Here, Mike Z will explain:

First of all, you are quoting something about “Removing negative-edge” to a guy that just wants the option of disabling it. And in Mike Z’s explanation, he puts a lot of emphasis on the purpose of negative-edge being to fix sloppy movements and help newcomers, which it does. But in the long-term it’s not necessarily helping them, for an inexperienced player that wants to get better at the game and doesn’t know about NE, it will get very hard to understand what he is failling or suceeding in his execution when things happen in a seemingly random fashion. With the absence of Negative Edge, be it removing or disabling, it helps a new player pinpoint where his execution is falling short.

I’m not in favor of removing NE since there are people that really benefit from it and it has some good uses, but if i do not use it in my gameplan it might become a burden like in Claw’s case. If the option is added, people can enable it depending on how they wish to play, and it will not hurt their opponents either, so i don’t know why such strong opposition to adding this simple option.

Because there is no need to overly complicate the character select screen because of one instance in one game of a character not being properly coded; especially when its going to be stuck on yes 99.99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999% of the time and then people will have to bitch about it when cursor memory keeps it at no and bones somebody on accident.

So how about instead of coming to SRK to be disagreeable, you re-evaluate why it would be a bad idea to overcomplicate things?

You know I’ve held myself from responding for days, but this lack of understanding started to become comical.

It’s not over-complication. It’s just one frigging option. It’s like saying “don’t put this char because it will make the char screen crowded and I already have the char I want”

I’ve just asked a Bison friend who has beaten Poongko lately in a tournament if NE also causes the same problems for Bison. And he said yes. I’ve asked a Rog player last week and he said yes. I’m guessing every charge char who has two moves with the same command but different buttons experiences these problems when they want the special done with p after a k normal and visa versa.

So as it would be incredibly difficult to give different commands for every move a charge char has, it is only fair and only logical to implement this option. Because it makes things easier for some chars while it also makes things harder for some other chars. The latter will choose “off” and the former will choose “on” on the char screen. Saying “it must be always on for everyone because I’m one of the former” or “it must always be off for everyone because I’m one of the latter” is simple lack of empathy and self-centeredness.

It’s none of anyone else’s business if I play it with the “off” option if he can play it with it “on” in the same match and our options do not affect each other’s gameplay. Choose my char, my ultra and costume while you’re at it if you want. It’s just a simple option like the costume choice, except: this one is vital to the players’ game.

If someone said “remove NE from the game” then you would have the right to rant, and I’d be behind you. But saying “no” to giving everyone the choice to use a device which is not a basic game element like ex.moves, revenge meters, etc., but only a plus like costumes is simply enforcive.

Although it was funny to see logical explaination getting WTFed, this will be my last comment on this subject cause I can’t go on explaining reason to those who won’t bother thinking.

Point 1: You don’t think an extra menu is that big a deal until you’ve had to restart Marvel matches because somebody accidentally moved the handicap. Extra stuff leads to errors.

Point 2: What in the balls is your Rog player trying to do. Matter of fact, what the balls is your Bison player trying to do? I’ve at no point had an issue with either of these two characters and they were two I actively played. Mind you, I have that extra shitty execution but can hit my links without plinking. Odds are really good that they are doing random dumb shit they aren’t aware of but sure, its easier to blame the game rather than admit you have ass execution. That’s not saying that there are games that do things wrong, you can get accidental backdashes in KoF XIII and in this game you have to be hilariously careful just to walk up fireball. But both of those can be fixed in slightly strenous ways, what the hell is it that they are fucking up? Especially the 'rog player.

Point 3: No, it wouldn’t be difficult to give some of them new motions, the problem is that Japan will refuse. This is technically a separate issue that’s somewhat related to yours. If negative edge was that big a of a problem you’d see people complaining about Parasoul combos in Skullgirls all day yet somehow, all these padmonsters that play her, can do all her nonsense properly. So really get mad at bad design choices all the while wanting to put a band aid on the beneficial thing.

Most people don’t even realize negative edge exists, so it doesn’t bother.

Please, for heaven’s sake, stop blaming great players (Zeus! who combos hardest only-counterhit on only meaty 1 frame links, my Poongko beating Bison friend, and all of the other mentioned unnamed players have near-flawless execution, I, myself also have quite a good execution) who suffer from NE with having bad execution while at the same time putting an article that explains how NE is there for helping people with bad execution.

It is ironic to the point of comedy.

In case you don’t know who Zeus is:

https://www.youtube.com/watch?v=Y9dEs07pLsg
https://www.youtube.com/watch?v=8g5aCqgeWd0