Says the scrub complaining about Sagat and Blanka? Pot, meet kettle.
Boxer:
That’s fine, and if something was going to be banned, it would be CEism. But we need time. We need concrete proof in the form of tourney results before we swing the ban stick. At least 2-3 solid, high profile tourneys. Give people time to develop a strategy before we ban the characters. EVERY new fighting game goes through this cycle, it’s up to us to break out of the scrub mentality and try to play the game before we start crying about broken characters that are too hard.
My question is where do we draw the line between what is broken, and what is not. Is it how many button presses it takes to kill somebody? How many links a character has? How far their throw range is? Seriously, how do you quantify brokeness in a character?
Example: CE Sagat has a jump in HK to standing HK dizzy. A2 Rolento has an activate -> C.HK, jumping lk custom that does the same amount. DS-Guy has these crazy situational corner juggles. P-Rose has crazy special cancel to super combos.
Where do we draw the imaginary line of whats acceptable, and whats not? This is a serious question, how can you quantify what is broken and whats not? Because it takes meter? Because the link is 2 frames? Because it takes more button presses? Because poke ranges are too short?
IMO, in order to ban CEism across the board, you’d have to show that the WORST CE character in the game is MILES above the BEST non-CE character. You’d have to do this at a major. And then we can talk about banning CEism. However, keep in mind Mag/Sent/Storm/Cable have been dominating MvC2 for years, and look how fun/popular it got. Look at Blanka/Cammy/Sagat/Bison/Sakura in CvS2. Look at O.Sagat in ST. Look at Ken/Chun/Yun in 3s. All of these constantly win majors, but nobody (except for the scrubs) cry about banning these characters.
As far as I know, ST Akuma is the ONLY character that was ever banned from a capcom game, and even that was only in the US (Japan had an honorable “don’t pick him” soft ban). And that was only because of one game mechanic, the air fireball, that literally gave him a free win against pretty much EVERYONE. IIRC, Japan has also recently agreed he might not have been as broken as everyone thought originally, and who knows if leaving him in the game would have upped the notch of competition even further.
Even if this game became a CE-ism fest, that still leaves 12 competitive characters. Thats still better than most games. And we have just barely BEGUN to scratch the surface for this games potential. Give it time to evolve.
That’s all we’re saying.